Bugfix 1.50a released. It adds the XXL world worldsizes again, which I forgot in the initial release - including the new Ultra size from the just released XXL Worlds 1.5b as well
Mamba, with your new release I will start looking through your art and do the same as I did with Avian's. Is there a poly limit you would like to set. If you do I will mark down ones above that limit so you could decide on what to do with them.
For LoR phungus has pretty much set a hardcoded limit of 2000, as that is one of his mods selling points. But if all your after is optimization, I see no need for making Diversica have a set limit. But I would suggest cutting things that have an insane poly count like 4000+.
I also have no idea just how much difference for a MAF this would actually make (and how much difference a large textures makes in comparison).
On the really big maps; huge, giant, mega, (whatever their called) do they have a definable landmass? What I mean is, I like to play big maps with lots of civs and only tried one of the big maps one time. It was just one big landmass with ice on the top and bottom. There was no coast. Is this the way it's supposed to be?
I wish I could give details, but this was a while ago. It wasn't even this mod that I tried it on. It was two different mods but they both did the same. I selected monstrous world size and probably terra if that was possible. Eh, I'll just try it again and see what happens.
I just installed Diversica, but I'm not getting any interface with this. I have previously installed Bug in the custom assets folder, could there be a conflict with this?
Love the MOD! But I'm having a problem and was wondering if anyone else had run into this:
-Israeli and Romanian leaders don't show
-Nubia has no UU or UB showing
These are missing even though the pedia entries are there. I reinstalled to try that. I'm not that experienced with XML, but if pointed in the right direction I will fix it.
Anyone see this issue before?