1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Buffed Resources 0.4

Building districts buffs bonus, luxury, and strategic resource yields.

  1. thecrazyscot
    This mod rewards investments in districts and buildings by increasing resource yields.

    Currently, resource yields can be somewhat underwhelming. Rather than simply increase resource base yields, this mod aims to address the issue by rewarding player investment.

    This mod is very much a work in progress. I'm asking for playtesting and/or feedback so that I can update and improve this mod.

    Current Version: 0.4
    • Aqueducts provide +2 food to Oases. Also provide +1 food to all tiles within 2 range.
    • Campuses provide +2 science to Mercury and Uranium
    • Commercial Hubs provide +1 gold to Furs, Salt, Cotton, Dyes, Silk, Spices, Sugar, Tobacco, and Silver.
    • Encampments provide +1 production to Copper, Iron, Horses, and Niter.
      • Barracks provide +1 production to Copper
      • Stables provide +1 production to Horses
      • Armory provides +1 production to Iron and Niter
    • Entertainment Complexes provide +1 culture and +1 gold to Cocoa, Truffles, and Ivory.
      • Arenas provide +1 gold to the same resources.
      • Zoos provide +1 culture to the same resources.
    • Holy Sites provide +2 faith to Stone, Incense, and Wine.
      • Shrines provide +1 faith to the same resources.
    • Industrial Zones provide +1 production to Gypsum, Aluminum, Coal, and Oil.
    • Theaters provide +2 culture to Coffee, Tea, Marble, Diamonds, and Jade.
      • Amphitheaters provide +1 culture to the same resources.
    • Granary base yields are removed and housing is reduced to 1. Provides +1 food to Bananas, Cattle, Citrus, Deer, Rice, Sheep, and Wheat.
    • Water Mill resource bonuses are removed. Now provides +1 food, +2 production, and 1 housing.
    All changes also apply to unique districts.

    Unzip the mod folder to Documents\My Games\Sid Meier's Civilization VI\Mods.

    This mod is compatible with all my mods, including Improved Water Yields and Better City Specialization.

Recent Updates

  1. Update 0.4
  2. Update 0.3
  3. Update 0.2
  4. Hotfix 0.1.1

Recent Reviews

  1. JimmyJump
    Version: 0.4
    Haven't checked every single possible outcome, but as far as I've noticed, this mod works like a charm...
  2. Larsenex
    Version: 0.3
    The resources should be this was as default. Great mod , thank you!