Corruption is back!
The main idea of this mod is that the larger and more far-flung an empire gets, the greater the problem corruption poses to its cash-flow.
The following are taken into account when calculating a city's Corruption:
Corruption manifests as a negative modifier to a city's Gold yields. With the right combination of factors, the maximum Corruption malus to Gold yields is 100%. Because modifiers are additive, other Gold % modifiers will increase or decrease the total % gold reduction.
- Distance to the Capital
- Whether a Governor is present
- Whether a Government Plaza is present
- Whether the player is in a Dark or Golden Age
- What Government the player currently follows
This mod has not had extensive balance testing, so I would very much appreciate anyone willing to do some testing of its effects.
This requires Gathering Storm and the Maya/Gran Columbia DLC pack.
TCS - Corruption 1
Adds a Corruption mechanic to the game