civ6

  1. vonJahgmann

    Cities at least 8 hexes away 1.0

    Simple GamePlay mod that SIGNIFICANTLY REDUCES city spam. New cities now need to be 8 hexes apart instead of the default of 4. NOTE 1: This mod can impact the playability of some maps. NOTE 2: This is a recreation of the previous resource/mod noted by the below link. As I was unable to change...
  2. vonJahgmann

    Cities at least 7 hexes away 1.0

    Simple GamePlay mod that GREATLY REDUCES city spam. New cities now need to be 7 hexes apart instead of the default of 4. Note: This is a recreation of the previous resource/mod noted by the below link. As I was unable to change the original post's type (from 'no files' to 'with files') and...
  3. vonJahgmann

    Cities at least 6 hexes away 1.0

    Simple GamePlay mod that REDUCES city spam. New cities now need to be 6 hexes apart instead of the default of 4. Note: This is a recreation of the previous resource/mod noted by the below link. As I was unable to change the original post's type (from 'no files' to 'with files') and then upload...
  4. vonJahgmann

    Cities at least 5 hexes away 1.0

    Simple GamePlay mod that SLIGHTLY REDUCES city spam. New cities now need to be 5 hexes apart instead of the default of 4. Note: This is a recreation of the previous resource/mod noted by the below link. As I was unable to change the original post's type (from 'no files' to 'with files') and...
  5. vonJahgmann

    Cities at least 4 hexes away 1.0

    Simple GamePlay mod that explicitly sets the minimum distance between cities to 4 hexes (3 between). Note 1: For me spacing of 4 seems to be the default vanilla spacing. For others I am hearing 5 is their default. Either way, this mod sets the value to 4. Note 2: This is a recreation of the...
  6. vonJahgmann

    An error occurred while updating Civilization VI Development Assets (invalid app configuration)

    I went to Steam -> Library -> Tools and installed both the Civ6 Development Tools and the Civ6 Development Assets. Dev Tools seems to work great. I launched via my new icons and after a few updates --- for runtime, VS 2013 isolated shell, etc. --- things appear to run great. I get the...
  7. A

    CANT GET FIRETUNER TO WORK PLEASE HELP!!!

    I cant get the civ 6 firetuner to interact with civ 6. I start up firetuner and the game, load a game, and nothing comes up in the firetuner. nothing, just a blank screen. ive never ever used firetuner before even on civ 5. I could use a step by step on what to click, type, whatever it takes to...
  8. S3rgeus

    Civ6 Modding Evaluation

    While developing the Wheel of Time mod for Civ5, we've been considering migrating our work from Civ5 to Civ6, now that the modding tools have been released. I'm in the process of evaluating how well Civ6 will work for WoTMod and will be using this topic to post updates about the work I'm doing...
  9. S3rgeus

    Browse IconTextureAtlases (and Localization) tables?

    I've succeeded adding new Atlas entries to the IconTextureAtlases using the UpdateIcons action, but unlike Civ5 it doesn't seem like the existing IconTextureAtlases table is present in the debug database (the one at %USERPROFILE%\Documents\My Games\Sid Meier's Civilization...
  10. Eiskalt

    Need help in my buildings mod pls

    My buildings mod is almost finished coded. I need two things. First thing I like to know the following code for this example: Now I have a building that brings +2 culture and +2 entertainment But my opinion its too boring and not realistic because this buildings brings in a village the same...
  11. B

    Civ 6 Units Loose all sound

    every game i start begins fine. i can hear every builder build or archer shoot. but as the game goes on almost all unit sound is gone with some exception. reloading the save wont work and i have gone as far as restarting m computer with no success. I have seen other players talk about this...
  12. R0ltanks

    Research/Culturural Reduction based on continent

    As y'all know not every civilization or groups of ppl evolved scientifically or culturally equally throughout history. I have always felt this to be an immersion issue that kinda bogged the civ games for me and my suggestion for a solution would be to have a sort of randomized buff (positive or...
  13. R0ltanks

    Political Unions?

    Would it be possible to create political unions in civ6? If so how would you implement it?
  14. Dirty Dan

    LAUNCH BUG

    My civ 6 gets stuck in a launching lop and never stops can someone please help!!!!!
  15. Deliverator

    Even Moar Units: Poland 2.1

    Two new units for Poland. Requires Poland DLC and Moar Units. Chosen Infantry Unique Melee unit that replaces Musketman. Heals an additional 10 points per turn. Uhlan Unique Light Cavalry unit that replaces Cavalry. +100% flanking bonus. Other Changes: * Makes Janissary unit available when...
  16. Keniisu

    Civilization 6 Mod Showcase

    Episode #1 | Historical Religions - LINK Episode #2 | Our Sovereign Nation and Moar Units - LINK Episode #3 | Rule With Faith - LINK Episode #4 | Wondrous Wonders - LINK
  17. RKheliplex

    Canada Civilization 1.2

    Dominion of Canada Leader / Lester B. Pearson Civilization Trait / Hardy Communities +2 Production and +2 Food from Tundra tiles.. Leader Trait / Social Programs +1 Economic and +1 Wildcard Policy Slots Unique unit / Mountie Canadian unique Calvary Unit. Renowned to "always get their man"...
  18. ArcticOcean

    Middle East 0.40

    Features: - Large Map of the Middle East - Historic Start Locations for 8 major civs and multiple city states - Features and resources based on real geography - Upscaled Greece - Includes Sikh Civilization - Includes Ukraine Civilization Installation: - Unzip to ...\Documents\My Games\Sid...
  19. Jerxes

    DLC "in library"

    Hi hope someone can help me here, Just purchased the Poland civ and Vikings scenario DLC in Steam (mac). However, I can't find a way to install them. I'm positive they haven't installed yet because 1) they don't show up in the game, and 2) no "view DLC" option shows up when I command click on...
  20. R

    Civ6 Feedback

    For what it's worth, here's my feedback on Civ 6 (patch 1.0.0.26 and .30). I figured this was the most appropriate subforum, but feel free to move this message if not. GENERAL ISSUES / FEEDBACK Build queues and settler automation are badly needed Research needs to be slowed down. You...
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