Hub for RFormica's Alternate Leaders and Civilizations.
---Nothing has been released yet. I had put this thread out when one of my mods was ready for release but it ended up being broken---
VOTING CLOSED
You can vote each 24 hours.
Voting: -3 one leader and +1 another.
There will be 5 winners.
Priority is determined by number of points
---- WINNER LEADERS WILL BE CREATED---
We have the top 5!
TOP 5:
Al-Mansur
Henry IV
Rameses II
Shivaji
Ur-Nammu
Rankings
6 - Alexander Nevsky
7...
I am making a mod that adds King Edward IV as an alternate leader to England.
I am a terrible artist, so I need help with the leader art. I would like someone who could mimic the art in Civ6 as closely as possible. (For instance, look at JFD's civilizations.)
Here's what I would like him to...
Zebenji's Additional Religions
(and other stuff)
v2.3
Also available on Steam!
Disclaimer: The author of this mod doesn't have any preference for any religion and doesn't want to force you to practice any specific religion. The purpose of this mod is to add some fun and variety in the game. :)...
Zebenji's Additional Religions
(and other stuff)
Disclaimer: The author of this mod doesn't have any preference for any religion and doesn't want to force you to practice any specific religion. The purpose of this mod is to add some fun and variety in the game. :)
IMPORTANT : This mod needs...
For the record I am completely new, as in started yesterday, with XML and ModBuddy and all of this.
So bear with me. And if you find the solution to the error, if you can please explain why the error existed. Because I am so, so very confused
I attached all of the .xmls not in a folder.
The...
Some cities show gold from commercial hub buildings like market bank and stock exchange as 3,5 and 7 while others show 6,10 and 14. I have the Free Market policy enabled and it should double the yield of all commercial buildings. But it doesn't seem to be doing so for every city.
Is there a...
This is a custom map made as westeros in Game of Thrones&A Song Of Ice And Fire.The maps size is 96x126,you can have a new experience in Both Civilization VI and GOT. WARNING!!!This is a 10 players max map.DONT add more than10 players,or the game will CRASH!!!
My steam workshop URL is...
Does having +3 envoys on 2 commercial city states gives +4+4 = +8 gold for every commercial hub?
It seems to be a bummer if this isn't the case. It totally removes the intention of allying city states of more than one type.
http://imgur.com/a/TCpK7
My science. No Industrial tech researched.
My civics, no industrial tech reseached.
Previously recruited Great Merchants was from Renaissance by me (Sumeria). No one else recruited Great Merchant.
In Great Merchant column, John Jacob Astor (2 Envoys)...
If you're wondering why this isn't in a more specific subforum, it's because I'm more asking for advice here than anything. The mod is still a WIP. If I've erred in posting it where I have, feel free to move it (as if I could stop you).
Something that has incessantly bothered me in all the...
I heard somewhere that, in selecting leaders for Civ6, the developers first determined what sort of leader they wanted and then chose a leader which fit that desire.
However, most people who present ideas for civilizations (or what I presume most people to do since it's what I do) take the...
TBH I miss the Civ 4 requirement of having to build and/or embark land units on naval units as opposed to having land units pull transports out of their asses.
Would anyone know of a mod or be interested in making a mod that would model this in some way?
At the very least I'd like to see it...
Hi there,
I recently started modding using modbuddy. I made few unit changes, new technologies and so on. I pretty much understand how to add/remove/edit stuff but I feel like Im doing things inefficiently. I mean there is no whispering or autofilling, nor error/warning detecting. I feel like...
oops. meant:
Can anyone think of a way to make it so a land unit doesn't embark but move and attack as normal on sea?
I am trying to make essentially a flying missile cruiser and I need find a way to either make land units not embark, naval units ability to go on land. I have been trying to...
Now also Austria is a playable civilization in Civilization 6. This civ has all typical things of the real Austria as skills and bonuses. Have fun :) .
Additional new buildings in austrian style. 10 new buildings available. Version 2 will have overall 20 buildings./
Zusätzliche neue Gebäude im österreichischen Stil. 10 neue Gebäude verfügbar. Version 2 wird insgesamt 20 Gebäude haben.
New buildings/Neue Gebäude:
Voest Alpine
P 3 and 3 %, G 1...
+25 new buildings ingame:
Hairdresser
C 2 and 1 %, 1 ET, Greatperson Musician 1
Prison
P 1 and 1 %, MT 1, HS 2, CS 2
Psychiatry
F 2, S 1, PG 5 %, MT 2, HS 1, CS 1
Police Department
MT 2, ET 1, HS 1, CS 1
Fire Department
MT 2, ET 1, HS 1, CS 1
Hospital
F 5, S 3, PG 10 %, MT 2, HS 1, CS 2...
After several attempts at coding one myself, I'm going to accept defeat and throw my idea on here for a more experienced modder to pick up. Hopefully this suggestion is simple enough to ensure there are no significant obstacles for anyone who actually knows what they're doing.
Paul Kruger: The...
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