espionage

  1. sTAPler27

    Quartermaster (Espionage Commander)

    https://docs.google.com/document/d/1n8FgoSitMDm6tM-HkPvRJuNrvL0lvSw3WKYOmzccuQA/edit?usp=sharing This is still a Work In Progress so feedback is appreciated.
  2. V

    Can you disable Espionage in VP?

    I am new to VP, and playing my first game with it. When I set up the game, I checked the box for No espionage, but yet I am now receiving notifications that civs are using spies against me (most recently can't build anything in my capitol for 5 turns.). What gives? are you not able to disable...
  3. T

    Suddenly can't infiltrate.

    My burglars suddenly cannot infiltrate cities anymore. Why? This is messing up my plaaaaans. Sorry if its been asked before I used the search and all I got was American politics.
  4. R

    Possibility of bringing success chance back to espionage system

    I recently tried the new espionage system, and I must say I'm not a fan of spy operations always succeeding, to put it mildly. While at first not all rulers will target player, eventually most of the world will. With standard settings it's up to 11 civilizations with each having 4-6 spies mid...
  5. I

    City security level fixed at 50 in all civilizations

    Hi, the header says it all, security level is fixed at 50 (max) for each civ at turn 169, medieval era. Is this a bug?
  6. Infixo

    Better Espionage Screen (UI) 2.1

    New v2.1 as of 20.01 - Chinese language, works with the base game. Improves the Espionage Screen and Operation Chooser. Adds filters, side screens, extra info, etc. This is an enhanced version of the well known astog's Better Espionage Screen. It has the following features (see also...
  7. King Phaedron

    Vinland CANT enter the Renaissance

    The Vinland civilization is irredeemably broken! You can't have them in the game or play as them past the Medieval age. The creator apparantly did not give them spy names or something like that. I am playing a game with Siuc, Vinland, Ayutthaya, Gael, Catatania, Amazons, Bohemia, and Eagleland...
  8. King Phaedron

    Civilization 7: Types of Cities, Scenario Mode, and Industrial Victory

    Civilization is a game of Systems, Strategies, and Efficiencies. Over the course of a few years, players unravel the most efficient strategies to do things, and the game starts to become stale. Most of the suggestions people make for Civilization 7 are too deeply rooted in existing game...
  9. F

    Is it possible to have your funds siphoned before you build a commercial district?

    My actual gold per turn is well below my total gold minus my expenses. So I assumed I was getting my precious funds siphoned by a spy. But I have not built any commercial districts. Id this possible? And if it is not a spy causing the discrepancy, then what is? :undecide: ———— ie Yields...
  10. smorgasborgas

    Smallish warmonger change suggestion

    Issue: AI can be very openly aggressive to the Human with virtually no repercussion. The only retaliation is war, which causes huge warmonger penalties which seem to disproportionately affect the Human. This results in no trade, sanctions, no friendships, etc. which results in a very...
  11. JamesNinelives

    Art Theft should be more difficult and counter-spies should be more useful

    Given how much time and investment it takes to generate great works, why are they so easy to steal? I'm willing to accept a hit to production, gold, or science - even great person points. However it requires a great person to generate one work of writing, art, or music; loosing them really...
  12. F

    Unique UK Civ focused on diplomacy, espionage and government

    So I had this idea for a UK civ that I wanted to share. It's primarily based off British history and the monarchy and has a unique focus on diplomacy, espionage and government. I don't know if the numbers are all balanced, but they could be tweaked. I really like the concept, so I would love...
  13. H

    [BTS] How can you tell what an enemy spy was caught doing?

    Based on the messages, it isn't clear what the enemy spy is doing in my territory. Spies can be caught just lollygagging around in your territory but there's also a chance of them getting caught when performing missions. Is there a way to tell from the "spy caught" messages whether the spy was...
  14. cripp7

    Build Espionage 2019-09-09

    Something that the base model Of Civilization IV BTS that wasn't included was the ability to build :espionage:. With Writing you can build :science:, Drama :culture:, Currency :gold: and now with Paper :espionage:. I tried to do this when you researched Alphabet, but it was too powerful so I...
  15. That One Communist Fellow

    [SOLVED]Spy limit?

    I am trying to fix an issue with Community Call to Power. After a certain number of spies (6~8) the game seems to be unable to handle them anymore, which causes the Espionage Overview to stop working and any save games afterward to corrupt. I've been wondering if there is a hard-coded limit to...
  16. T

    [BNW] Make spy steal speed faster with higher tech costs

    Ok so i'm playing in a custom gamespeed where research percent is 200%, BUT i put multipliers to the cost of techs increasing for each era, so Industrial Era Techs require 10000 Science, now i'd like it if spies were a little faster, as they are even slower than in marathon, taking 80 turns to...
  17. R

    Revamped Espionage

    I would like to see Espionage enhanced! It would be a great way to increase the interest level of late game, and perhaps even reel in a runaway leader. Why not randomly select from a pool a somewhat Civ generic face to go along with their randomly selected name! The idea is to create Espionage...
  18. Yudishtira

    Help! Espionage Dogpile

    I'm trying to keep on a level with the AIs re espionage, but two major civs have their entire espionage output on me - 9000EP between them with me in Renaissance. I'm trying not to use the slider because I'd like to gain ground in tech or at least not lose any more. So I've got all but three of...
  19. sman1975

    [BNW] Playtesters Needed - Covert Operations mod

    Greetings, I've just published an Experimental mod called "Covert Operations" in the Resources area. The "Covert Operations" mod adds a new layer of interaction between civilizations. It allows the ability to use unconventional warfare against target civs, both in peacetime and at war. The...
  20. sman1975

    Covert Operations V5

    The "Covert Operations - Making Spies Great Again (V5)" mod adds a new layer of interaction between civilizations. It allows the ability to use unconventional warfare against target civs, both in peacetime and at war. These units may conduct 16 different Covert Operations against a target civ...
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