So I was browsing the Downloads sections when I saw some units in Civ III that I would like to see in Civ V and it got me wondering: would it be possible to port a unit from Civ III to Civ V either directly or by converting it to Civ IV first or some other third way?
Hey!
I did this edit just to see another version of Pericles and simply replace the old art with this one (at list it looks kinda canon for me) but I don't have the knowledge to do it... so I leave this if someone is willing to do it for fun or even create another civ based on it. :thumbsup:
Hallo everyone,
after playing many time COLONIZATION 1994, up to recent days, i found out this marvellous mod that made me reconsider sid meier's civilization 4 colo that i always ignored, preferring the old game.
From the first few hours of gameplay i've noticed some wonderful ideas taken, i...
The timeline was, I thought, a very nice little feature. However, I feel there is something missing. A historical timeline without all the wars mentioned on it? Even though you don't earn any era score, when someone declares a war on you should also be put into the timeline. When you capture or...
Germany
Civ ability: Free Imperial Cities (stays the same)
Units: U-Boat (stays the same), Mustard gasser, V2.
Mustard bombs- Could be a new chemical warfare bomb. Could ignore walls partially and leave a sudo fallout. I image it would do good damage over time and have a low burst damage. It...
Hello fellas! (My first thread here so don't be rough with me ^^)
I was thinking maybe if FXS won't bother making another expansion pack (after GS) they could add diseases through a small patch working as an emergency in game.
The idea sounds like this:
Random in a while (frequently in first...
Hello Civ6 Creation Community, Im a mod creator working on several games and i started the adventure some months ago. Today i almost finished all the mods i wanted to make for civ6 (Radiant Mods). In fact, there is only one left i really wanted to do, but can't manage to create because i lack...
Since this forum doesn't have an ideas section (or maybe the mod is at its final state) so I'm gonna post this here.
Looking at some videos from youtube talking about geography, I realized why irl there haven't been huge invasions of India, China or, heck even Brazil. It's cause of geography...
So i was thinking right why doesn't different civs have different expansion rates to different tiles
like if i was an Aztec id want to expand to a rain forest than a desert something like that
so why don't they add in a mechanic that reduces culture cost to expand to that tile like Egypt would...
Don't know if this is the right place to put it, but I thought of this watching Mark Zuck being grilled...
Reaching Modern age, instead of a spy you should get a Social Media Hacker, who could potentially devastate happiness (like elections), if being put in a foreign capital. Like -10 or -20...
Hi guys,
so i try to get my modding going, so far i edited xml files for myself and i would like to create a mod or ask someone with more experience to help me out with this:
I want to make a MOD that:
- allows builder to build (check) and REMOVE (No idea) roads.
- optional: remove road...
I'm new to this site, though not new to Civ, I have over 750 hours logged, and I have no idea how to make a mod such as the one I'm trying to make right now, so if I could get some help with this, I'd appreciate it. It's fairly simple I believe, all I want to do is make the Wine resource provide...
I think there is an extra layer that can be added to the game that would create a sense of strengthening and developing relationships between civilizations that can be achieved by copying the espionage mechanism and adding a new unit: the diplomat.
Diplomats are civilian units that can always...
I think there is an extra layer that can be added to the game that would create a sense of strengthening and developing relationships between civilizations that can be achieved by copying the espionage mechanism and adding a new unit: the diplomat.
Diplomats are civilian units that can always...
In civ VI, other than unit stacking, time to kill and the Casus Beli system, war hasn't changed much, i would like to propose a few ideas that could and should be released in future DLC just as the world congress.
*Mobilisation and De-Mobilisation
-Costs 2 gold and 1 turn to de-mobilise, unit...
I had an idea to make a Beyond Earth Total Conversion Mod for Civilization VI once its first expansion and mod tools were released. However, Abade69 told me that most of what I want to accomplish are doable in CivBERT.
Are these possible to mod?
Unimproved terrain unworkable until a certain...
Why not make a Total Conversion Mod for Civilization VI (after the official modding tools and an expansion comes out, perhaps I'm getting ahead of myself) that takes place on an alien planet?
Civilization Beyond Earth only sold 1.5 million copies but I am a huge Sci-Fi geek and I learned a...
Looking for a group / partner for an idea that I had. Here's how it goes:
We play for about an hour every time we play
We start the era that we stopped the last time we played
We keep the scores and add them after the information era.
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