Hey all,
New version inbound. Contains essentially no balance changes, just new functionality and bugfixes. A special shoutout to @KungCheops and @Rekk for their major contributions in said new functionality and bugfixes, and to @axatin for fixing the gamebreaking hang/freeze bug (plus some...
improvement adjacency shakeup
infinite looping denied
newversion
patience
small tasks are the foundation of a kingdom
the big brain am winning again
vox populi
Hey all,
New version inbound. After a great deal of recent bugfixing, I believe this version can once again be declared stable. With the integration of 4UC beginning soon, I'm aiming to end off 2UC with a stable release so that anyone coming back will still have a reasonably enjoyable game...
Hey all,
New beta version inbound. Going to make a new thread for this as I have several announcements and it's once again savegame incompatible.
In terms of actual changes, this release is very light, though it does fix a few gamebreaking bugs, adds mid-journey movement points to the...
Hey all,
New version inbound. This one will be a beta because there are tons of changes, some of them potentially unstable, that need to be tested. This contains most of the proposals from VP Congress Session #7, including all proposals that change civilizations. That means huge balance...
a railway in our village?
bugfixes galore
can't move faster through forests
earlygame policies shakeup
gotta sweep sweep sweep!
newversion
scourge of god
songhai goodbye
vox populi
war score exploits denied
Hey all,
New version inbound. Bundles @L. Vern's Squads mod with VP, which allows convenient movement of groups of units. Direct any queries or lawsuits about it to him.
It will be replacing the Promotion Tree modmod, which I have elected to remove because 1) its original developers are...
Hey all,
New version inbound. Mostly bugfixes from 4.5.1 and earlier versions. I hereby declare 4.6 to be stable and no longer a beta.
A really big thank you to @axatin for doing all the work in compiling this release, and just generally doing a lot around here recently. :hug::goodjob:
Sorry...
bugfixes galore
larger combat panel wooo
newversion
one giant leap for mankind
spies can now be used in mp again
top down science victory rework
trader sid's no longer dies with me
vox populi
Hey all,
New beta version inbound. Few balance changes in this one, mostly bugfixing. I am also back from my long hiatus where I was dealing with rather intense personal issues - thank you for your patience, everyone. I intend to be active in hotfixing issues for the next while.
As for the VP...
bugfixes galore
diplomats are useful again
diplomats helped us fix a major bug too
finally fixed the combat odds
gotta sweep sweep sweep!
newversion
small tasks are the foundation of a kingdom
vox populi
Merry Christmas, everyone (or whatever holiday you do or don't celebrate; you don't need a reason to be merry)!
At long last, the awaited 4.3 is playable. It is, however, a beta version and bugs are both likely and expected. I've done some testing, but don't have the time to hunt them all down...
ai likes conquering again
ai likes expanding again
christmas present
ho ho ho
i spy with my little eye
multi-civ reworks
newversion
supermen have arrived
vox populi
we demand whales
Hey all,
New beta version inbound, containing all changes from 3.10.14 as well as many more. @azum4roll has completed the Complete Merge project, which signals the beginning of the Vox Populi 4.0 era. This has been a huge endeavor largely on his part (with contributions from @N.Core and myself...
Hey all,
New release inbound. Mostly a bunch of bugfixes, but contains some balance changes to event and City-State quest probabilities. Proposals regarding these two gameplay elements are welcome in the next VP Congress session.
Special thanks to @axatin, @seroperson, @Hinin and IanE9 for...
Hey all,
3.8.4 inadvertently broke savegames. As such, I am deleting that release and merging it into 3.9, which has all the fixes from 3.8.4 plus additional bugfixes, one of which also breaks savegames.
Irritating, but necessary. Feel free to stay on 3.8.3 if you want to finish your...
Hey all,
New version inbound. Contains all of the passed proposals from VP Congress Session #5. Thanks again to everyone who participated, it's a pleasure to see so much activity and interest in Vox Populi's balance!
In addition to the proposals, there are three potentially contentious changes...
Hey all,
New version inbound. I am exhausted so I'm just gonna drop the changelog and go. Many thanks to @Enginseer, @axatin, @seroperson, @Putmalk, @ilteroi and @KungCheops for their contributions. Special thanks to Enginseer and Putmalk in particular for some incredible UI work, including...
Hey all,
New version inbound. All proposals from the fourth session of the VP Congress are now implemented, including the accursed espionage rework proposals (which I thankfully didn't screw up with a third time :crazyeye:).
Also contains some useful UI improvements from Enginseer, tactical AI...
Hey all,
New version inbound. All proposals from this VP Congress except for the espionage rework are ready for playtesting, and some bugs have been fixed.
Changelog:
General
- Added detailed instructions on how to create new releases to the Vox Populi Installer Files folder on the repository...
Hey all,
New version inbound. Contains LOTS of balance changes, mainly from implemented VP Congress proposals.
A few housekeeping announcements:
- I made some mistakes on the vote for the Espionage Rework Proposals. One proposal - Changes to Spy Mission Selection (the most popular, and one...
Hey all,
Just a few bugfixes and improvements for this new version.
Changelog:
Additions
- Added compatibility code for L. Vern's squads modmod (required to add customization options)
Balance
Cities
- Can no longer purchase tiles with Gold if they contain enemy units
Tactical AI
-...
The long-awaited release is here at last! I'm very sorry for the long delay in releasing this, life has been hectic and it was a lot of work to put everything together.
Many thanks to @axatin in particular for a fervent streak of bugfixing, including a major rework of the espionage UI, as well...
Hi everyone,
Nothing too special, but I'll drop a new release to start the new year off right!
This is a semi-experimental release and another release will be coming soon to fix more bugs and add more features.
Needs testing, some bugs might be present.
Changelog:
General
- The...
barbs no longer sacrifice civilians to the volcano
experimental
galley now has a prereq tech
happy new year!
lots of ui improvements
newversion
tactical ai now much smarter
vox populi
Hello world! After many delays, it is finally here! Vox Populi version 3.0, which I hereby dub "The Great Integration", arriving just in time for the end of November 22, 2022!
This version notably integrates several modmods into base VP:
- Religion Spread
- Promotion Flags for VP (EUI only...
22/2022
bigtime ui changes
early xmas present
guess who's in rome? barbarians!
hardcoding begone
kidnap specialists bug is slain
newversion
the great integration
unhappiness is no longer insane
vox populi
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