Hey everyone,
New version inbound! We have major balance changes this version in a number of areas, notably Happiness, Technologies, Skirmishers and some Buildings, which we are excited to see you playtest!
In addition, today's release marks the formal beginning of the first session of the VP...
balance changes galore
finally fixed the road building thing
great engineers are no longer useless lategame
happiness system rework
lots of crash fixes
newversion
the great game lengthening
vox populi
vp congress
After installing this version with the autoinstaller, please see this post for a DLL replacement that fixes crashes: https://forums.civfanatics.com/threads/new-version-2-6-august-16-2022.678491/page-7#post-16324903
Hey all,
New version inbound. We discovered and fixed a lot of bugs over the...
blockade rework
bugfixes galore
finally nerfed songhai
nerfed city healing
new farm types
new resource valuation
newversion
the cavalry has arrived
vox populi
Hey all,
New version inbound. Major features include friendly units un-blockading owned tiles, a revamped top panel and loading screen tips from balparmak, adjustments to strategic resource valuation, possibly fixing multiplayer being horribly broken, and the removal of the cap on City-State...
Hey all,
New version inbound. I'm not feeling creative, so I'll just let the changelog speak for itself. Thanks to @Rekk, @balparmak, @pineappledan, @ilteroi, @Gazebo for assorted changes and fixes.
Changelog
General
- Lots of text fixes
- Performance improvements
AI
- Significant...
Hey all,
New version inbound. Mostly a bunch of bugfixes. Unfortunately not savegame compatible.
Changelog:
General
- Autoinstaller now asks for your Civ V directory to place EUI in, if you select EUI (thanks balparmak!)
- Added support for Hinin's Ancient Ruins tweaks
- Added custom mod...
Hey all,
New version inbound, to celebrate the beginning of summertime (for anyone in the northern hemisphere, anyway).
Features a long-awaited rework of the spy system by Gazebo and some other cool stuff.
Changelog:
Balance
Spies
- Spies now earn experience for actions, making their...
Hey all,
New version inbound, just in time for 4/20 - whatever that may mean to you!
Includes a few cool new features as well as some AI changes and key bugfixes, courtesy of @ilteroi, @Milae, @Rekk and myself.
Changelog:
General
- City cycling with Venice now includes puppets
- Internal...
4-20
autoproduction is here baby
better one city challenge
giant death robot has huge legs
newversion
no more free capitulation
no one expects the spanish inquisition
vox populi
Hey all,
New version inbound. The Great Merge has arrived, merging the (2) through (5) mods into a single mod, after massive community support for the move. This release will be version 2.0 to recognize this major change.
Also contains some other cool stuff, like major tactical AI...
Hey everyone,
New version inbound after a great deal of sweat, tears and sweeping. Shoutouts to @Rekk, @balparmak and @ilteroi for their invaluable assistance in cleaning up the code and fixing numerous bugs, as well as IanE9 for his support in implementing several cool new features, @Milae for...
Hey all,
New version inbound, just in time for the holidays! Most of this is just bugfixes, nothing too exciting, but there are some cool features in here.
Special shoutout to balparmak for his awesome work for this release, including making buildings invest-able later on, reducing the size of...
New version inbound. Lots and lots of bugfixes and backend improvements in this one, including fixes for several longstanding bugs.
Changelog, including a huge list of bugfixes midway through:
[General]
Community Patch is now v100, (2)-(5) mods' versions raised by 1
- Future savegame...
New version, as it's been a while since the last one. Also, I figured out how to create the auto-installer, so no more patchwork patches from me!
Changelog, in no particular order:
General
- Text fixes
- Major code cleanup for acquireCity(), Venice/Austria code, other functions
- Added...
Hello spookifolk!
Here's the newest spookversion! It's very spooky. Spooks!
General
Fixed pantheons to continue to provide bonuses in cities after a religion is founded (removes 'lag time' between founding and spreading religion for pantheon faiths)
Adjusted CS bullying model for...
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