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new version

  1. Recursive

    New Version - 2.6 (August 16, 2022)

    After installing this version with the autoinstaller, please see this post for a DLL replacement that fixes crashes: https://forums.civfanatics.com/threads/new-version-2-6-august-16-2022.678491/page-7#post-16324903 Hey all, New version inbound. We discovered and fixed a lot of bugs over the...
  2. Recursive

    New Version - 2.5 (July 14, 2022)

    Hey all, New version inbound. Major features include friendly units un-blockading owned tiles, a revamped top panel and loading screen tips from balparmak, adjustments to strategic resource valuation, possibly fixing multiplayer being horribly broken, and the removal of the cap on City-State...
  3. Recursive

    New Version - 2.4.4 (June 22, 2022)

    Hey all, New version inbound. I'm not feeling creative, so I'll just let the changelog speak for itself. Thanks to @Rekk, @balparmak, @pineappledan, @ilteroi, @Gazebo for assorted changes and fixes. Changelog General - Lots of text fixes - Performance improvements AI - Significant...
  4. Recursive

    New Version - 2.3.1 (June 1, 2022)

    Hey all, New version inbound. Mostly a bunch of bugfixes. Unfortunately not savegame compatible. Changelog: General - Autoinstaller now asks for your Civ V directory to place EUI in, if you select EUI (thanks balparmak!) - Added support for Hinin's Ancient Ruins tweaks - Added custom mod...
  5. Recursive

    New Version - 2.2.1 (May 22, 2022)

    Hey all, New version inbound, to celebrate the beginning of summertime (for anyone in the northern hemisphere, anyway). Features a long-awaited rework of the spy system by Gazebo and some other cool stuff. Changelog: Balance Spies - Spies now earn experience for actions, making their...
  6. Recursive

    New Version - 2.1.1 (April 26, 2022)

    Hey all, New version inbound, just in time for 4/20 - whatever that may mean to you! Includes a few cool new features as well as some AI changes and key bugfixes, courtesy of @ilteroi, @Milae, @Rekk and myself. Changelog: General - City cycling with Venice now includes puppets - Internal...
  7. Recursive

    New Version - 2.0.3 (April 1, 2022)

    Hey all, New version inbound. The Great Merge has arrived, merging the (2) through (5) mods into a single mod, after massive community support for the move. This release will be version 2.0 to recognize this major change. Also contains some other cool stuff, like major tactical AI...
  8. Recursive

    New Version - 1.4.6 (February 18, 2022)

    Hey everyone, New version inbound after a great deal of sweat, tears and sweeping. Shoutouts to @Rekk, @balparmak and @ilteroi for their invaluable assistance in cleaning up the code and fixing numerous bugs, as well as IanE9 for his support in implementing several cool new features, @Milae for...
  9. Recursive

    New Version - 1.3.4 (December 27, 2021)

    Hey all, New version inbound, just in time for the holidays! Most of this is just bugfixes, nothing too exciting, but there are some cool features in here. Special shoutout to balparmak for his awesome work for this release, including making buildings invest-able later on, reducing the size of...
  10. Recursive

    New Version - 1.2.1 (November 23, 2021)

    New version inbound. Lots and lots of bugfixes and backend improvements in this one, including fixes for several longstanding bugs. Changelog, including a huge list of bugfixes midway through: [General] Community Patch is now v100, (2)-(5) mods' versions raised by 1 - Future savegame...
  11. Recursive

    New Version - 1.1.4 (October 24, 2021)

    New version, as it's been a while since the last one. Also, I figured out how to create the auto-installer, so no more patchwork patches from me! Changelog, in no particular order: General - Text fixes - Major code cleanup for acquireCity(), Venice/Austria code, other functions - Added...
  12. Gazebo

    New Official Version - October 7th (10-7)

    Hello spookifolk! Here's the newest spookversion! It's very spooky. Spooks! General Fixed pantheons to continue to provide bonuses in cities after a religion is founded (removes 'lag time' between founding and spreading religion for pantheon faiths) Adjusted CS bullying model for...
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