promotion

  1. Borush96

    Duty promotion for Army Commander

    I don't know what this promotion exactly do for my units and how exactly does it work. I'd be grateful if someone would explain it to me :D
  2. King Phaedron

    Mod Request - Hermetic Order without Leylines or Leyline rework for Custom Maps

    I confess that all these years, and I have never once played with Hermetic Order. They are the worst and most lackluster of the four secret societies, but lately I have been doing some multiplayer hotseat type games and noticed that AI players who chose Hermetic Order get absolutely no benefits...
  3. Brixter

    Fixed Ranged and Siege promotions

    There are some Ranged and Siege promotions that don't behave as expected. Features: 1. Garrison (Ranged) - Before: Attack and Defend - After: Attack only - This removes a ridiculous scenario. Currently, an Archer with Garrison promotion defending in an open tile gets +10 CS when attacked by...
  4. Brixter

    Buffed Anti-Cavalry Promotions

    Buffed Anti-cavalry's abilities since I feel like they don't really counter Cavalry and that they are weak in general. Features: 1. Increased Anti-Cavalry's innate bonus vs cavalry from +10 to +12. 2. Bug fix for Echelon. It now also works against ranged cavalry. Increased bonus from +5 to...
  5. Brixter

    Added Combat Recon promotions

    This adds a bunch of combat abilities to Recon's promotions so they can actually participate in battle. Features: 1. Ranger includes +5 CS in Woods, Rainforest and Marsh, faster movement in Marsh, and can see through Woods and Rainforest. 2. Alpine includes +5 CS in Hills and +1 Sight. 3...
  6. topsecret

    Artifacts 1.1

    Artifacts This SDK Mod adds various new tags that enable items and artifacts to be created under promotions. For Promotions <bArtifact> prevents a unit from collecting the promotion via experience. It must be obtained through buildings, units, traits, or (as added in this mod) projects...
  7. T

    how to disable embarkation for a certain unit?

    For example, how to make China's ChuKoNu not getting the embarkation promotion even when it's owner have researched optics? Thx.
  8. I

    [GS] Remove healing from promotions

    As the title says I want to create a simple mod that removes healing when you select a promotion, I would rather have healing as something you would select if that unit was up for a promotion. Just like in Civ V. I've looked through the "Promotions" and "ModifierArguments" but can't seem to...
  9. SongAdieu

    [GS] Adding hotkeys for unit promotion/upgrade/pillage..

    Trying to apply hotkeys for unit promotions/upgrading/pillaging/forming armies+corps. Currently stuck in a situation where part of the mod doesn't function properly due to what I think has to do with my .modinfo file. I was able to get it to show in the Options > Keybindings section (so each...
  10. fertiliser

    [BNW] Bonus when attacking CombatClass, but not when defending against it?

    I have set Chariots, Keshiks, Camels etc. to UNITCOMBAT_MOUNTED_RANGED. I would like for spears, pikes, lancers, and the "formation" promotion to give a 50% bonus when attacking UNITCOMBAT_MOUNTED_RANGED, but no bonus when defending against this type. Is there an easy way around this? Or does...
  11. NameArleadyUsed

    [Request] True Expert Crew

    Problem: Siege units with bonus movement (e.g. from Great Generals or Persian surprise war) can still shoot after moving as long as they still have 2 MP. I feel this is unfair. Especially when movement is granted by Logistics card. This is just too OP. With carefull planing one could basically...
  12. Shiroifushicho

    Radiant Samurais 3.0

    ~~~~~~~~~~~~~~~~~~~ UPDATE STATUS ~~~~~~~~~~~~~~~~~~~ v3.0 Updated on the 7/09/2018. See the changes in the change notes button to get further infos. Warrior Monks are not involved in this mod anymore and has moved to one of my other mods : Radiant Better Unit Promotions ~~~~~~~~~~~~~~~~~~~...
  13. Shiroifushicho

    A mod that display the specific promotion tree pop-up icons (see description)

    Lately playing civ6, i have been pissed of by one serious issue (to me) concerning UI and promotions that never been solved nor imroved. It might not be really important for you, but some sec lost here and here because of that ... If you are a mod creator and you are brave enough to code it...
  14. N

    [R&F] Garrison promotion bugged?

    Can someone please explain to me why this archer benefits from the garrsion promotion? I'll give you a hint: attacking it with a non-garrisoned warrior strips him of this benefit. Ridicilous...
  15. Asterix Rage

    VP Promo Icons

    VP Promo Icons 1.9 is over ! New link: https://forums.civfanatics.com/threads/7a-promotion-icons-for-vp.642400/
  16. mal_man

    How to add promotions that persist after unit upgrades?

    Is there a way to add a promotion or modifier to a unit and allow that modifier to carry through to the next upgrade? For example, I have a unique swordsman for Indonesia that I added, and I gave it a few modifiers that are the equivalent to Warrior Monk promotions, i.e. x2 Flanking bonus and...
  17. megabearsfan

    Amphibious promotion not working?

    I was playing a modern-era start, hot seat game with Australia, and I was going to execute an amphibious invasion with Diggers. I took the Amphibious promotion, but when I actually executed the amphibious attack (from ocean, against an unpromoted infantry), the combat odds tooltip still showed...
  18. Eric Guimarães

    Scurvy

    Do you remember the "Conquest of the New World" scenario in civ 5? There was a thing in this scenario that really caught my attention;it's about the scurvy promotion that all European naval units had,look: "Additionally, all European naval units begin play with the Scurvy "promotion," which...
  19. Sun Tzu Wu

    New Apostles always generated with same promotion

    Everything seemed to work fine, promotions changed with each new Apostle. Around turn 260, Apostles always generate with the same promotion (Medic). I also have captured the city with Mont St. Michel, so they are also automatically promoted to Martyr. The last 6+ Apostles I have generated...
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