UPDATE (2019-03-24)
I've removed the html version and uploaded a PDF-version instead. This means that you can now select, copy and search for text in the timeline. Some errors are corrected, but I have not yet added any GS-content. A known issue is that some special letters, like č and ă...
This thread is dead. New thread and new project here--------->>>> Historical Timeline Project
This thread is about the development of my newest project, Saga of Man 2. My original mod is available on Steam.
For download information and details of my original creation please go here: Saga Of...
Preface
This is an endeavor to make all items unlocked by technologies visible at a glance. As you might know, it's impossible at the moment because the tech tree interface only supports up to 5 items per tech, requiring the player to hover over them to see more. Due to this limitation many...
This modmod has been majorly reworked since its first iteration. It now features four new Ancient Era techs.
I had to remove the revealing of brazilwood from the tech tree, as it is largely irrelevant even to Brazil itself. It was clear that with 39 resources and only 19 available unlock...
Hi there! I've been working for quite some time with the idea of revamping the Tech and the Civic trees, adding the Enlightenment Era and a total of 12 techs/civics per era. So far I've got them both almost finished on paper but I have two major problems:
1st. I love history, this franchise and...
New version 3.2 as of 29.11 - Compatibility with CQUI.
Description
Shows more info in Tech and Civics Trees. Adds ~100 new unique icons for:
- Eureka boosts (*) - tech icon in a bluish circle,
- Inspiration boosts (*) - civic icon in a pinkish circle,
- Resource harvests - resource icon in a...
Higher difficulties means more productivity in a Civ world, stemming from both AI:s and players. We all know games tend to get shorter and shorter when difficulties go up, the games breeze through the eras. It always bothered me, am I the only one?
What's your opinion?
Immersive Eras + Realistic Research
This is a combination of both Immersive Eras and Realistic Research. This is both mods in their entirety. There is no need to load the two original mods.
Immersive Eras
Complete most Techs and Civics in each Era in order to progress to the next.
Both the...
The tech tree lines are so illogical!
http://civilization.wikia.com/wiki/File:Tech_Tree_(Civ6).jpg
Example offenses:
Banking requires Education. Education requires Apprenticeship. So why is there another arrow from Apprenticeship to Banking?
Apprenticeship to Gunpowder
Economics and...
Hi everyone there!! From a while now I've been working in the idea of a total revamp of both tech/civic trees. I have no programming skills at all, problem that I should solve when I'll complete all the trees. However, I've noticed in the work of other modders that the maximum number of lines...
I played on King and Emperor so far and in all games I finish the civics and tech tree around turn 300. Is this as designed? I don't even focus on tech too much or at least don't focus on tech only.
I find it very odd if so. On Civ 5 there were cases where even by the end of the game I didn't...
I have successfully created a mod that rearranges the Ancient and Classical Era technologies, giving them a new logic for their prerequisites. The tree functions as it should. But those damn wires are being drawn every way they're not supposed to.
The wires are controlled by some automatic...
Hi there,
I have created and playtested a Civ2 scenario that I would like to share with you.
It is designed to be played by the Chinese Tung faction, and you are sent on a mission to create a new Dynasty in a remote part of the empire. (Un)fortunately this part of the empire is teaming with...
Enlightenment Era is now fully compatible with Vox Populi. Techs are streamlined, Units and Buildings re-balanced and integrated with VP. The mod also includes RER. Enjoy!
CivFanatics mod homepage (post comments here)
Steam Workshop
Enlightenment Era is now fully compatible with Vox Populi. Techs are streamlined, Units and Buildings re-balanced and integrated with VP. The mod also includes RER. Enjoy!
The mod was initially created by Xony. I've continued the work to (hopefully) a successful finish. Special thanks to...
[It’s a really long one]
What's this about?
In my first Civ6 game I got so surprised that I've finished entire Tech Tree somewhere around 19th century. And I wasn't even trying. In my 2nd game I progressed even faster, getting units waaaay too early. For me it totally breaks immersion and takes...
New version 3.3 as of 14.06 - Fixed Square Rigging.
This mod works with vanilla, Rise & Fall and Gathering Storm.
Improved Tech and Civic Trees to be more historically accurate and logical.
1. I have added new connections to the Tech Tree to patch many omissions and to make it more logical...
Hello, Revolutionaries!
- :)
Just wondering if there are any pdf/graphical versions of the Civ Rev 2 tech tree around - I can only seem to find ones for the original.
Hello all,
I am working on a Wonder that was said to have "given birth to the Renaissance" so I was planning on this wonder giving the player the Acoustics tech upon completion if not already discovered. I am unsure where to implement this function as it only needs to run once, so Running it on...
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