Enlightenment Era is now fully compatible with Vox Populi. Techs are streamlined, Units and Buildings re-balanced and integrated with VP. The mod also includes RER. Enjoy!
The mod was initially created by Xony. I've continued the work to (hopefully) a successful finish. Special thanks to: zwei833, Pouakai, pandasnail, phantomaxl1207, barrizqi, sukritact, JanBoruta, Chrisy15, Enginseer, Padre19, Aldebaran1997, Gazebo.
I have decided to rework entire EE/RER/VP-EE set and create a single, VP-specific mod. The first version is available here. Please note that you only need to enable this single mod, it will block original EE and RER anyway.
Current version: 1.2 (posted 2018-11-26)
Download from Civfanatics
Download from Steam
Enlightenment Era is quite a big mod and Vox Populi is incredibely complex. I have reviewed and adjusted to VP standards and logic all EE objects (techs, policies, units, buildings, wonders, etc.) BUT there certainly are still some glitches. If you find one - please post it here or on Steam.
Tech Tree
Technologies
Units
Unique units & other changes
Buildings
Wonders
The mod was initially created by Xony. I've continued the work to (hopefully) a successful finish. Special thanks to: zwei833, Pouakai, pandasnail, phantomaxl1207, barrizqi, sukritact, JanBoruta, Chrisy15, Enginseer, Padre19, Aldebaran1997, Gazebo.
I have decided to rework entire EE/RER/VP-EE set and create a single, VP-specific mod. The first version is available here. Please note that you only need to enable this single mod, it will block original EE and RER anyway.
Current version: 1.2 (posted 2018-11-26)
Download from Civfanatics
Download from Steam
Enlightenment Era is quite a big mod and Vox Populi is incredibely complex. I have reviewed and adjusted to VP standards and logic all EE objects (techs, policies, units, buildings, wonders, etc.) BUT there certainly are still some glitches. If you find one - please post it here or on Steam.
Tech Tree
- The tree is designed to make in-game Enlightenment Era last from ca. 1680 till ca. 1830.
Spoiler Tech Tree Pic :
Technologies
- Since EE is shorter than previous eras, there are 8 techs: Exploration, Flintlock, Fortification, Humanism, Manufacturing, Romanticism, Sovereignty and Warships.
- Updated policies to include EE buildings (affects Gallery, Drydock, Weigh House, Cloth Mill and Bastion)
- Notable changes:
- You get additional Trade Route at Exploration (a new one from EE) and Manufacturing (instead of Railroad).
- Specialists receive +1 of their respective yield with appropriate techs.
- Coal is revealed at Manufacturing.
Spoiler Technologies Info :
Units
- There are 9 new units that has been placed in-between Renaissance and Industrial units.
- The original VP units keep their stats; there might be few exceptions, mostly from Renaissance Era that a unit was toned down a little to "make space" for EE unit.
- Almost each combat line has been extended:
- Line: Classical -> Medieval -> Renaissance -> Enlightenment -> Industrial
- Melee (iron): Swordsman (15) -> Longswordsman (22) -> Two-handed Swordsman (26) -> Line Infantry (30) -> Fusilier (35)
- Melee (anti-mounted): Spearman (10) -> Pikeman (15) -> Tercio (25) -> Line Infantry (30)
- Archery: Comp Bowman (10) -> Crossbowman (20) -> Musketman (30) -> Light Infantry (35) [original EE's Skirmisher] -> Gatling Gun (45)
- Mounted: Horseman [anc] (15) -> Knight (25) -> Lancer (35) -> ... -> Uhlan (40) -> Landship (55)
- Mounted archers: Skirmisher (12) -> Heavy Skirmisher (22) -> Cuirassier (32) -> ... -> Cavalry (45)
- Siege: Catapult (12) -> Trebuchet (22) -> Cannon (30) -> Field Gun (35) -> Howitzer (40@3) [original VP's Field Gun renamed]
- Naval melee: Trireme (14) -> Caravel (24) -> Carrack (32) -> Corvette (36) & Ship of the Line (40) -> Ironclad (50)
- Naval ranged: Dromon (15) -> Galleass (22) -> Galleon (26) -> Frigate (34) -> Cruiser (50)
- Notable changes:
- EE Explorer is now Adventurer (@Exploration) that upgrades to Zeppelin
- To purchase units from Enlightenment and Industrial eras with gold you need an appropriate building: Gunsmith for Gunpowder, Armor and Siege units, Drydock for Naval units.
- Light Infantry gets Light Skirmish promotion - double movement in forests - lost with upgrade
- SotL and First Rate get Flagship promotion - +20% defense for adjacent naval units - kept with upgrade
Spoiler Units Info :
Unique units & other changes
- VP's Field Gun is renamed to Howitzer since its unit model is more moden than EE's Field Gun
- English UU is First Rate - replacement for Frigate - available earlier with Logistics, Flagship and ExtraSight promotions
- American UU is Minuteman - replacement for Line Infantry with original VP promotions.
- Russian UU is Cossack - replacement for Uhlan (the most popular weapons used by Cossack cavalrymen were usually sabres and long spears)
- Spanish UU is Conquistador - replacement for Lancer and available @Exploration
- Polish Winged Hussar and Dutch Sea Beggar are available @Exploration
Spoiler Uniques Info :
Buildings
- All buildings from EE except Theatre are supported.
- Theatre is Zoo (as in VP) with same params as in original VP.
- Anti-boredom line: Arena->Circus->Zoo->Menagerie->Stadium.
- Zoo gives tourism from forest/jungle, Menagerie gives science and gold.
- Tavern can be built separately; gives bonus to Wheat, Bison and Deer but increases Crime
- Culture/Tourism line: Gallery -> Museum -> Broadcast Tower.
- Academy, Salon, Weigh House and Cloth Mill give flat yield (2-3) and some yield per population (per 4-6 citizens):
- Cloth Mill requires River, increases Poverty
- Academy and Salon increase GPP rate for related GPs
- Revised Defensive buildings, so in total they give the same amount of extra Def and HP as in VP:
- Bastion 15/150; Arsenal 10/100 (down from 20/150); Military Base 20/150 (down from 25/200).
- Ostrog (Russian UB) replaces Bastion and is available at Flintlock.
- Drydock 100; Seaport 200 (down from 250); Minefield 250 (down from 300).
- Military buildings increase Supply Cap (Gunsmith, Drydock and Bastion).
- Gunsmith increases production and XP of Gunpowder, Armor and Siege units but requires 1 Iron
- Updated policies to include EE buildings (affects Gallery, Gunsmith, Weigh House and Bastion).
Spoiler Buildings Info :
Wonders
- All but 1 Wonders available and working (fixed Fasil Ghebbi - no more CTD)
- Crystal Palace is disabled since it's available in CSD
- EE's Summer Palace is now Tower of Buddhist Incense and it requires a Manor and Garden to be present in the city and population treshold to be reached.
- All Wonders have num of policies required to be built.
- All VP Wonders from Industrial era and later have +2 policies required
- Notable changes:
- Fasil Ghebbi Aura gives +25% CS but within 3-tile radius, city gets +100 HP & +10 Def, +5 Supply.
- Kronborg gives +50 HP, +5 Def & +1 Supply for all coastal cities and a free Great Admiral.
- Smithsonian Institute gives a free Museum and +1 Culture to All Galleries and Museums, also reduces Illiteracy in All cities.
- Torre del Oro provides an additional Trade Route and a free Drydock.
- Topkapi Palace gives Faith from Defensive buildings.
- Versailles extends WLTKD by 50% and gives a free Great Writer.
- Wat Phra Kaew gives Science from Shrines (+1) and Temples (+2).
Spoiler Wonders Info :
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