technology

  1. Artoli

    Make Military Tactics required for Metal Fusion

    Hello guys, I wish to know what you think about my proposal. I would make the military tacitcs necessary for Metal Casting, atleast. Why? Because of several reason: 1) Metal Casting unlocks Pike and Shot unit which is made of a Musketman and a Pikeman, but you could make them even if you can't...
  2. M

    Future invention point system game. Help and feedback?

    I am making a game where each future invention gives you 5 points. Once you accumulate to 100, you win. Each 5 points unlocks a new invention. Here's what I have so far +5 James Webb Space Telescope +10 Quantum computer +15 Fusion reactor +20 Fusion rocket Does anybody have any cool, creative...
  3. D

    Dags Campus Buildings Mod 2017-08-31

    Adjusts how you get science from campus buildings. Eliminates "free" science just for building the building. Campus - +1 science for being adjacent to a river. No other adjacency bonuses from terrain (Still get +1 science if adjacent to two other districts) Library - Adds +1 science for each...
  4. K

    Changing the research costs of the early game

    Greetings, you guys are making a wonderful mod. The point of the thread: the research costs are too high under certain settings, specifically for Huge and larger maps during the earlier eras. In vanilla BTS it makes a lot of sense to scale them given that you'll have more space to expand into...
  5. M

    Writing boost triggering upon defeat of unknown player

    In the very early game, if you haven't triggered the boost to Writing already (so you haven't met another civilisation), and an unknown AI player is defeated it triggers the Eureka for Writing. My scenario is: Fractal map type Epic speed Playing as Saladin/Arabia Turn 60 No Eureka for Writing...
  6. A

    Science Enhanced

    Is there any mod that makes science more realistic? In real life, we don't discover new technologies by wanting them to exist... which is basically what the Science Tree is. I'm thinking of things like, accumulating science points would allow you to unlock technologies in domains on which...
  7. Desertmoongw

    Our Sovereign Nation: Quotes 1.2

    Our Sovereign Nation is a planned mod series to give every civilization aesthetically unique versions of various different aspects of the game. Our Sovereign Nation: Quotes provides every civilization with a unique set of quotes for Technologies and Civics. These quotes are not voice acted...
  8. A

    Time X All In One 1.33

    INTRODUCTION: This mod add X times longer Research, Civics, GreatPerson and Years turns rate of all "GAMESPEED" options. It is not a gamespeed option and it not modify vanilla gamespeed. IT IS A ALL IN ONE MOD of my Other mods: FOR RESEARCH MOD ...
  9. Alesque

    25% Eurekas and inspirations 0.2

    Features : - Reduces all eurekas and inspirations to 25%. - (Optional) You can change the value 25 if you want by editing the file EurekaAndInspirations25p.sql from this mod. Go to line 4 and change Boost='25' to Boost='10' if you want to try 10% for instance. Installation ...
  10. Unknown Technology Icon #2

    Unknown Technology Icon #2

    An unknown technology icon within UITextures.fpk, has been suggested as literature or similar
  11. Unknown Technology Icon #1

    Unknown Technology Icon #1

    An unused icon within UITextures.fpk for an unknown technology
  12. The Wheel - Info

    The Wheel - Info

    Description for The Wheel technology
  13. Tech Tree

    Tech Tree

    Part of the tech tree
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