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[TERRAIN] Mod concept--[villages and forts]/[two textures on a tile exploit?] (HELP)

Discussion in 'Civ5 - Creation & Customization' started by AzraelZephyrian, Apr 15, 2019.

  1. AzraelZephyrian

    AzraelZephyrian Chieftain

    Joined:
    Apr 11, 2019
    Messages:
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    I noticed that roads are able to have improvements over them. This makes me wonder: can I define a texture+model (most likely the Feitoria, mott-and-bailey, and uh...berringer crater...) as a road/railroad-style asset somehow (I know Whoward made the tunnel-borer produce a route improvement)? I'd like to add a type of build action that drops a standard fortification texture (or berringer crater) on the plot as a route, then put a non-route improvement (with defense bonuses) on the plot.

    That way I can make castle villages with palisades (feitoria), foxholes with woodworks (crater), and walled forts (Mott&bailey).

    Some more ideas:
    Spoiler :
    Hell, we could also make little villages--drop a castle building texture on top of an ancient-era trading post.

    The "village" or "outpost" improvement could culture-bomb the adjacent tiles, could act as a fortification, and could allow a city to work those tiles. It might send production or food, depending on era, to the nearest city. Maybe there could be two classes (mercantile and militaristic); when pillaged, the militaristic one may spawn a garrison of one of a copy of one of the troops you currently have deployed. Mercantile could allow tile-working within a certain small radius.

    It would make colonization so much more fun!

    You could even make an ART_DEF with randomization--e.g. mercantile may spawn with a porcelain tower .gr2 on top of a trading post, or it might spawn with an oracle...or a temple of Artemis! So many possibilities...

    Or drop a barbar fort on top of a trading post and call it a "tribal village" (which we could then allow to spawn units from a city state, until it turns into a city state, ala barbarians evolved.
     
    Last edited: Apr 15, 2019
  2. AzraelZephyrian

    AzraelZephyrian Chieftain

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  3. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    alternatively you could just make a feature and improvement exist at the same time...
     
  4. AzraelZephyrian

    AzraelZephyrian Chieftain

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    Yeah good point. I have no idea how one would go about that; I have no experience using .lua Any pointers on where to start?
     

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