• Our friends from AlphaCentauri2.info are in need of technical assistance. If you have experience with the LAMP stack and some hours to spare, please help them out and post here.

unit

  1. S

    Senzani's Unit Management

    Please post Issues and requests for Senzani's Unit Management here. Thanks,
  2. I

    Free unit movement 2025-04-18

    You're now able to continue moving until all movement points are used up. Units can now move through any plot without ending their turn, except for prohibited ones like mountains.
  3. dunkleosteus

    Chu-Ko-Nu Historical Rebalance

    DOWNLOAD The Chu-ko-nu was a repeating crossbow made possible by advances in iron metal casting in late antiquity, but the original Civ7 version is available from 4000-ish BC and replaces the slinger. This mod moves the Chu Ko Nu from Animal Husbandry to Bronze Working, replacing the Archer...
  4. sylkachan

    C3C Debbuged mode unit error

    I get this error message : FILE NOT FOUND -> \icons\units\San Antonio_SM not found. I know that the exact file with the exact name exists in that exact folder. I have checked my text files and they all perfectly match. Everything matches in the Biq file also. This should work, but no matter...
  5. N

    Changing the graphics of vanilla units

    Hi, I'm a newbie to Civilization 4. I've been playing Civilization 3 for a long time, and it's a fairly straightforward game when it comes to graphics. But I don't understand the file arrangement in Civilization 4. The game features a modern tank unit, which is based on the Abrams tank model. I...
  6. D

    Any way to get rid of these giant 'unique unit for' lists?

    Not exactly helpful information in game
  7. CAYM

    NAVAL UNITS for VP 2023-09-16

    for VP 3.9 ~3.10 (Do not install from VP 4.0 ~) NAVAL UNITS Image change and bug fixed. Two mods (7b1) non future mode, (7b2) with Future mode !!!! Unpack each folder in the MODS folder !!!! 2023-08-31 teaser changed. 2023-09-15 English error fixed
  8. CAYM

    Unit image change for VP(4UC UA) 2023-08-25

    Image Changes 1. Spain ARMADA -> Big Galleon + spain flag 2. Djong -> VP carrack 3. Ironchariot -> Vanilla Hittite chariot 4. Corvette -> Big Galleon 5. Pacerny -> crossbow horse man 6. Horesearcher -> Replaced with lightly dressed units without armor 7. Legion -> more powerful image 8...
  9. Genghis_Sean

    Is there any advantage to leveling a unit once it's received all promotions?

    So I've been playing as Julius Caesar on a really slow game, trying to maximize his gold bonus for capturing or eradicating barbarian camps. It was by no means a goal, but I managed to get an infantry unit to level 8 with all promotions earned. I've just built my first spaceport, so I'm nearing...
  10. M

    [G&K] Civ 5 Multiplayer Mods Workaround bug: unit do not move

    Hello. I need help, I'm playing with Multiplayer Mods Workaround mod. When I do everything according to the instructions (and it works, mine is in multiplayer, everything is fine) but I can't move the units. I can pledge them to do nothing or sell them, but I can't use them on the map. I also...
  11. tangjinfeng

    Spanish tropical colonial soldier 2023-02-25

    Spanish Tropical Colonial Soldier, assets from EU4 Colonial Soldier Pack. I originally planned to put it in the Southeast Asian mod and have them with the Filipino soldiers (the Spaniards and the good Kapampangan musketeers served the Longvek dynasty) as the new uu of Cambodian civilization (to...
  12. M

    Teutonic Knight 2023-01-24

    Adds a Holy Roman Empire's UU, Teutonic Knight, as a playable unit for Germany. Unlocked at Divine Right, buyable with Faith, but not with Gold. This pack contains all assets, geometries, textures and materials. For Steam users: https://steamcommunity.com/sharedfiles/filedetails/?id=2917264648
  13. M

    Military Camp improvement 1.0

    Adds an improvement, available for all civilizations, buildable by melee and anti-cavalry units. Military camp is unlocked at Military Tradition civic. It gives your units +2 defense strength, grants fortification, and when your wounded units enter the tile, they instantly heal slightly...
  14. M

    All Vikings Scenario Units

    Mikecro submitted a new resource: All Vikings Scenario Units - Adds all 3 Vikings Scenario unique units in base game. Read more about this resource...
  15. M

    All Vikings Scenario Units 1.0

    Adds all 3 unique units from Vikings Scenario (Huscarls, Farfanes and Caballarii), and they are now playable in base game. Caballarii are a unique Knight replacement for Germany and France, Farfanes unique Courser replacement for Spain and Arabia, while Huscarls are a unique unit for England...
  16. N.Core

    Unit Scaling and Formation 2022-10-05

    This mod affects the visual scale and formation of units in gameplay. Inspired by R.E.D. Modpack by Gedemon, but without ethnic diversity unit model overhaul. This version is made specifically for Vox Populi. Currently, there are 3 types of scaling you can choose: R.E.D. scaling and formation...
  17. N.Core

    USnF for VP Custom Civilizations 7

    This mod adds USnF support for additional units from custom civilizations. Currently, this mod includes USnF support for units from: Pinappledan's Cambodian Civilization for VP Colonialist Legacies' - Phillipine Republic for Vox Populi Colonialist Legacies' - Canadian Dominion for VP...
  18. N.Core

    Unit Scaling and Formation for VP

    Download Here (v 12) Download USnF support for VP custom civs --------------------------------------------------------------------- GitHub repository (for tracking changes and stuff) This mod affects the visual scale and formation of units in gameplay. Inspired by R.E.D. Modpack by Gedemon...
  19. N.Core

    Unit Scaling and Formation for VP 12

    This mod affects the visual scale and formation of units in gameplay. Inspired by R.E.D. Modpack by Gedemon, but without ethnic diversity unit model overhaul. This version is made specifically for Vox Populi. Currently, there are 3 types of scaling you can choose: R.E.D. scaling and formation...
  20. A

    Adding vanilla unique unit to a civ - crash

    Hello, I added some vanilla unique units to Byzantium: <CivilizationTraits> <Row CivilizationType="CIVILIZATION_BYZANTIUM" TraitType="TRAIT_CIVILIZATION_BYZANTIUM"/> <Row CivilizationType="CIVILIZATION_BYZANTIUM" TraitType="TRAIT_CIVILIZATION_DISTRICT_HIPPODROME"/>...
Back
Top Bottom