units

  1. M

    Unit Scale and Count MOD : feedback&suggestions

    Hello, I am working on this mod It reworks not only unit scale and count, but also tune all the animations and formations in a way that it all looks natural when they move or fight, with adjusted ranges\radius and such. At the moment it works like this: Infantry: 16 units Cavalry: 8 units...
  2. HungryForFood

    Enlightenment Era (Vox Populi) (v 4)

    Enlightenment Era (Vox Populi) (steam workshop) Installation To install, extract to C:\Users\[your username]\Sid Meier's Civilization 5\MODS. More details in forum thread. Credits Pouakai, Janboruta, Sukritact: authors of EE zwei833: author of RER Xony: initial version of EE Compatibility...
  3. V

    [GS] Support Unit Combat Modifiers

    TL;DR: I'm trying to add appropriate combat bonuses to anti-air guns and mobile SAMs. Having trouble with diplomatic visibility combat bonus, terrain defensive modifiers, and Victor governor's Garrison Commander promotion. I'm very new to the modding community and happy to be here! Last year...
  4. R

    Akkad Unit Pack 2021-04-08

  5. sman1975

    SMAN's Pike and Shot Unit Pack V1a

    Initial upload of a collaboration model that will add various melee units for civs, focused on the last Medieval to the early Industrial Eras. More to follow...
  6. Sailor Cat

    Upgrades Keep Unique Abilities 1.08

    Don't Wait! Get Your Upgrade Today! Similar to Civ V, upgrading a unique unit will pass on its unique abilities. Subsequent upgrades to the same unit will continue to pass on these abilities. This includes unique abilities such as great general points from kills or starting with a free...
  7. sman1975

    SMAN's Aztec Unit Pack V1.0

    SMAN’s Aztec Unit Pack adds 51 customized unit models and custom icons, replacing many of the game’s normal units, providing one with more of a look you’d expect from an Aztec civilization. Hopefully, these new units will provide a richer, more immersive gaming experience to fans of the great...
  8. sman1975

    Playtesters Needed for "SMAN's The Ancient World at War"

    Hello, I've recently published a mod, and could really use some help testing it. The mod itself is quite stable, but it adds a LOT of content to the game, so getting all of these new things properly balanced will take the evaluation and perspective of as many players as I can get. Here is a...
  9. Pelo McSoy

    [TUTORIAL] How to Add a Unit to Sid Meier's Civilization III Conquests v01 (Simplified)

    Note: This is a somewhat simplified tutorial made in 90 minutes for Discord. In time, I hope to create a more in depth tutorial (including adding custom icons, upgrading info, etc.). /***Step 01 - Setting Up the .biq & Scenario Folder*** Step 01-01: Make sure you save the .biq (editor file) to...
  10. ebcott

    Memorialize Units

    It would be cool if you can retire veteran units and create a memorial improvement or great work out of them that provides a little yield bonus of some sort.
  11. sman1975

    SMAN's The Ancient World at War (AWAW) V.0

    NOTE: the version of the mod in the download area is a very early, experimental and buggy version and should never be downloaded. Ever... I have finally finished the V0.0 version of the mod, and it is downloadable on Steam at: https://steamcommunity.com/sharedfiles/filedetails/?id=2422701461...
  12. sman1975

    SMAN's The Ancient World at War (AWAW)

    Greetings, This is a collaboration post for an upcoming project. The AWAW will extensively rework the Ancient, Classical, Medieval, and Renaissance Eras, and will be the bookend companion to my "SMAN's The World at War" family of mods, cf...
  13. J

    Custom ethnic diversity mods

    Hello, are there any custom made ethinc diversity mods that change the unit's graphics depending on the civ's culture? Something like Nutty's ethinc diversity mod. I havent seen similar mods like that so are there any custom ones?
  14. sman1975

    Aztec/Mexican Units Pack

    This is the collaboration site for an upcoming unit pack that will replace most of the game's normal units with Aztec-specific variants, as requested by Steam user @Crusader_Jeffory. The next few posts describe artwork I've found either here or on Steam, which show the unit replacements we can...
  15. Zegangani

    Deal Window: Deal with Units?

    I wanted to make the Deal Window to also make Deals with Units (Arms Trade, Historically starting from Early Modern Era) not just Resources, Artefacts... . I've Tryed something out but no results yet. I hoped someone would help me to make this to work! DiplomacyDealView.lua: function...
  16. Zegangani

    [GS] Help to Create a New Table (with Lua?)

    I want to add a new table for Buildings (and maybe also for Units) that would require multiple resources cost and maintenance, ie: Buildings_Requirements (BuildingType, MainResourceType, MainResourceCosts, SecondResourceType, SecondResourceCosts, MaintenanceRecourceType...
  17. Louis the XIV

    [MOD] Historia Vincit

    I'm Sorry to announce that I have given up this mod, also after the 1.4 Update it has a lot of the civs don't have UU's because of a bug. If anyone wants to use anything from this mod they are free to do so. If you are interested in another project by me check out Rhye's and Fall of Spain. Of...
  18. sman1975

    SMAN's World at War: World War II Scenario on Any Map

    Introduction: The purpose of this mod is to allow a player to recreate the dynamics of the `SMANs World at War Scenario: The War in Europe`, but on any map available. This provides an almost unlimited amount of replayability of the scenario, as each new map provides a great variety to the...
  19. bostonbongrips

    Red Death Unit Mod

    I haven't played Red Death but the units look pretty cool. It would be awesome to see a mod port these units to the main game somehow!
  20. A

    Conquering Glory (new mod, new units)

    Adds up to 18 "new" Units by allowing you to steal / hire Civ unique units as mercenaries. Every time you conquer a civs original capital, OR eliminate a civ from the game, you gain access to their unique unit (with the proper tech / building in your cities). Works with either Base Game, RF...
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