units

  1. Cosmic Fox

    Scout graphic look

    Is it that creating a new graphic for units in general not that easy or no one minds the scout having a cape like lil red riding hood style? :cringe: I have searched through history and I have not found one single scout, explorer, etc that has a silly cape over his head come on. Can anyone...
  2. U

    [Civ VI] Super Settler (WIP) 0.01 2016-12-11

    Installation: Place in Mods folder, i.e.: C:\Users\<USERNAME>\Documents\My Games\Sid Meier's Civilization VI\Mods Activate: Go to Additional Content and check off "Super Settler" This currently does the following: Starting Settler is now a "Super Settler" with 10 movement and 4 visibility...
  3. Northboy85

    Darkleaf's Slavery Mod + Bonus Addons v2

    DARKLEAF's SLAVERY MOD! Yes, it's true! The project from HERE Has finally arrived! The aim of this MOD is to accurately depict Slavery as a cultural, religious, and historical importance for mankind. Conscript or capture Slaves to use for a variety of purposes. I've also added Palace...
  4. E

    Expanded Recon Class v1.0 2016-12-08

    This mod adds 2 new units to the Recon promotion class: the Explorer and the Sniper. And modifies the recon promotion tree for balance with new units. The Explorer upgrades from the Scout (currently) at Gunpowder tech then upgrades to Ranger. The Sniper upgrades from Ranger at Advanced...
  5. RushSecond

    Rush's Unit Class Rebalance 1.0

    This mod re balances all the land and naval units in the game. Here's what I wanted to fix: 1) Give each unit class a unique role in war, with clearly defined strengths and weaknesses 2) Ensure tech advancement is correctly balanced and doesn't lead to units that are too strong or weak for...
  6. I

    Half Unit And Building Production Costs 2

    Halves all unit and building production costs (both building and buying). Does not change maintenance costs. Installation Instructions Download and unzip to your mods directory, enable in the additional content menu within the game.
  7. clytngrffn

    Vinland 4.0

    This mod adds Vinland as a playable civilization, with Freydís Eiríksdóttir, the daughter of Eric the Red, as the leader. It is compatible with YnAEMP. Will soon become part of a large North American Exploration Scenario I'm working on.
  8. clytngrffn

    Vinland 4.0

    This mod adds Vinland as a playable civilization, with Freydís Eiríksdóttir, the daughter of Eric the Red, as the leader. It is compatible with YnAEMP. Will soon become part of a large North American Exploration Scenario I'm working on.
  9. cromcrom

    Frontal armor / units orientation

    Hey, could it be possible to create front/flank/rear for units, and give it variable defense bonus, to increase possible tactics ?
  10. A

    CIV VI, War- Mobilisation- idea

    In civ VI, other than unit stacking, time to kill and the Casus Beli system, war hasn't changed much, i would like to propose a few ideas that could and should be released in future DLC just as the world congress. *Mobilisation and De-Mobilisation -Costs 2 gold and 1 turn to de-mobilise, unit...
  11. Northboy85

    Slavery Mod! by Darkleaf

    Darkleaf's Slavery Mod ----------------------------- Civ 6, Now with Real Slavery! ----------------------------- RELEASED! Use Slaves to boost and improve your Empire in a multitude of ways! Slave Masters and Slave Traders are a brand new Support Class that allow your Civilization to start...
  12. LFRANK

    Please Explain benefits of Corps and Armies

    Since I can't find anything defining them in Civopedia I thought I'd ask here. Now, I can see that joining 2 units (corps) then adding a 3rd (army) increased both the offensive and defensive strengths but doesn't seem to allow multiple attacks as one would expect from prior Civ releases. At...
  13. BigTerj

    Unit Upgrade Path Cheat Sheet

    Update: Added special case units and adjusted the categories and color scheme. Howdy, I put together a little cheat sheet for unit upgrade paths and when they become available. The upgrade path is the column and the era available is the row. The support units are the only units that have no...
  14. s_leaf83

    Master Balance 10.0

    Master Balance for Balance v10.0 Master Balance especially suitable for a balanced games. Special Information Master Balance has split into two mods: 1 Master Balance for Balance v10.0 2 Master Balance for Team Battle v1.0 Future 1 I don't know! Features 1 GAME MODE 1.1 No War...
  15. s_leaf83

    Master Balance

    s_leaf83 submitted a new resource: Master Balance - Especially suitable for a balanced games for civ6 v1.0.0.38
  16. cromcrom

    Rigale 1.1

    Rigale is the beginning of a randomized and "realistic" major mod, with emphasis on early, "gritty" gameplay. V1.0 - Reduce LoS of many basic "foot" units - Decrease Scout cost and combat. V1.1 - Added roaming tribe unit (can build city, can build improvements (2), can fight) - Added 4 new techs...
  17. Deliverator

    Rough Guide to Units.artdef

    People have been asking for a guide on editing Units.artdef so here is a rough guide. Some or all of this might become redundant when the mod tools are released so I'm keeping it rough! Note: This was written before the Asset Editor was released (as part of the Civ 6 SDK). Now you have the...
  18. UncivilizedGuy

    Strategic Industry V. 10.01

    Strategic Industry (Version 10.01, Uploaded Nov 14, 2017) Three new Strategic Resources: Copper, Composites and Propellant. Copper gives +1 Production. Copper, Coal, Niter, Oil, Aluminum now spawn on a wider variety of terrains. New Projects Can only be built once. Firearm Enhancements...
  19. UncivilizedGuy

    Navy Requires Harbor Version 2

    Navy Requires Harbor All Naval units now require the Harbor District. Harbor is unlocked at Sailing.
  20. Deliverator

    MOAR Units Mod

    ATTENTION! This mod is no longer in development and has been replaced by the Steel and Thunder mods: https://forums.civfanatics.com/resources/steel-and-thunder-unit-expansion.26709/ https://forums.civfanatics.com/resources/steel-and-thunder-unique-units.26820/...
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