units

  1. Line Horse Artillery 1815 (low Res)

    Line Horse Artillery 1815 (low Res)

    NAW - AV Great Battles Scenario. French Line Horse Artillery 6 pounders (Wolfdog's unit)
  2. Line Lancers 1815 (low Res)

    Line Lancers 1815 (low Res)

    NAW - AV Great Battles Scenario. French Line Lancers
  3. Guard Lancers 1815 (low Res)

    Guard Lancers 1815 (low Res)

    NAW - AV Great Battles scenario. French Guard Lancers
  4. Great General Army Corps 1815 (low Res)

    Great General Army Corps 1815 (low Res)

    NAW - AV Great Battles scenario. French Great General Army Corp.
  5. Great General Cavalry 1815 (low Res)

    Great General Cavalry 1815 (low Res)

    NAW - AV Great Battles scenario. French Great General Cavalry..
  6. Great General Foot Artillery 1815 (low Res)

    Great General Foot Artillery 1815 (low Res)

    NAW - AV Great Battles scenario. French Great General Foot Artillery.
  7. Great General Horse Artillery 1815 (low Res)

    Great General Horse Artillery 1815 (low Res)

    NAW - AV Great Battles scenario. French Great General Horse Artillery.
  8. Great General Infantry 1815 (low Res)

    Great General Infantry 1815 (low Res)

    NAW - AV Great Battles scenario. French Great General Infantry.
  9. Guard Foot Artillery 1815 (low Res)

    Guard Foot Artillery 1815 (low Res)

    NAW - AV Great Battles scenario. French Guard Foot Artillery
  10. Arkatakor

    Ancient Techs Rebalanced (Vox Populi) 1.2

    I have had for quite a while a mod that modifies the ancient era by adding hunting, fishing, mysticism, stone tools and wood working. Monument and shrine buildings require these new techs and scouts / pathfinders require hunting. New buildings include furrier, carpenter, fish traps, apiary and...
  11. M

    Weather modification warfare

    So I was thinking.. in Civ III, the climate would change after too many uses of atomic weapons.. so how about creating a HAARP weapon tech and unit that would modify a target's land at will? changing grasslands to tundra, or plains to flood plains, or locally making shores disappear by changing...
  12. sman1975

    Exotic Units Pack V2

    Version 2 of the mod posted 1/26/2018, also released on Steam on the same date. Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1259586334 No further changes are expected for the mod at the moment, but I'd still like to collect any feedback you have on how to make the mod...
  13. transforvei

    Ghost units bug

    Ok, so... I'm really new here, and english isn't my native language, but i've searched everywhere to find a solution to this bug and i wasen't able. This is what's happening: Whenever i start a game with all JFD's Civ mods, there's a strange bug that happens, in which ghost units appears on...
  14. Deliverator

    [Civ 6] Wild Animal 3D Unit Assets 1.0

    This is a Modbuddy project containing 3D unit art assets for the following Wild Animals: Jaguar Leopard Lion Lioness Panther Smilodon (Sabre-Toothed Tiger) Tiger White Tiger Wolf
  15. Knightfall

    Crouching Tigers On Offense?

    When the last patch came out I started a game as China on the East Asia True Start Map. The general received wisdom seems to be not to use Crouching Tigers for offense purposes due to their low range; however, I have found them to be very useful for these purposes. They shred Ancient and...
  16. UncivilizedGuy

    Strategic Timber V. 1.05

    Timber is a new bonus resource required to build many units. Produced by the Lumber Mill which is now unlocked at The Wheel. Required to build early units including: Siege Units: Catapult, Battering Ram, Siege Tower Naval Units: Galley, Quadrireme, Caravel Note: Timber is a bonus resource to...
  17. Ghiaman1334

    I have no idea what I'm doing. Unique unit?

    So I'm new to the modding scene. I've never done any kind of programming, coding, code editing or anything of the like in my life. But I decided to throw my hat in the ring and try for making a basic mod using the ModBuddy in the Development tools. I'm following the guides I can find and using...
  18. A

    Make flags, banners and standards great again

    Throughtout history flags has been the symbol of identity, history and spirit for civilizations,armys units, ships and organisations, on the battlefield its a battlecry, a rallying point with the power to raise or brake morale, sometimes just raising a flag, a banner or the shiney glimps of a...
  19. Iwan

    Custom Unique Units not working?

    I can't seem to get a custom unique unit working. After loading the mod and going to set up game, I lose the ability to scroll through the civ/leader list, and if I go to advanced setup and choose my custom civ, the unique unit I made doesn't show up, it only shows the default unique unit from...
  20. S

    Mod that lets you name units without waiting for promotions

    Hi, It would be really nice for me If I could name my units without waiting until a unit gets a promotion. I just build a unit and I can name it immediately after building. Later I can also change this name. The system which was in Civ4 was perfect for me (I was clicking on a units name and...
Back
Top Bottom