Oh Kael, don't know if this has been mentioned already but something that really would be nice to see in mainstream FFH is the new civ-specific city art Vehem's working on. They're awesome. He's planning on making them change subtley depending on what religion the civ is as well. They're in teh Fall Further thread.
1) Please do not use CAPITAL LETTERS when addressing me.
2) I posted the thread (`Harvestable Resources`) that provoked others to suggest creating resources using GPs (which I don`t think is a bad idea, for the record, except for the reasons that Kael has already described), so I think that I have a right to support my own idea without being shot down by people who can`t spell the word `idea`.
As Arctic Circle said:
Why couldn't workers herd cows to a different location? Given the right terrain at the destination?
Why can't you plant grapes to make wine with a worker given the right technology and the right terrain?
Its all kind of interesting things. Not that I can make it happen.
Simple as that really. As I`ve said before, I do agree that other Civ`s would have a problem doing this themselves, but then again they have problems with pretty much everything a Human can do in FFH, atm anyway.
Oh Kael, don't know if this has been mentioned already but something that really would be nice to see in mainstream FFH is the new civ-specific city art Vehem's working on. They're awesome. He's planning on making them change subtley depending on what religion the civ is as well. They're in teh Fall Further thread.
Assuming citysets won't change if Esus is adopted, and leaving out the Veil/all except Veil for the Fire civs, that's still about 140 different citysets, one hell of a huge potential job...I say go for it, it'd add yet another layer of awesomeness to this already awesome mod
No... I'm not making them, Vehem is , I don't know anything about modding. Besides, they're only going to be subtle changes, like Banners for Order civs and the occasional pool of blood and darker buildings for AV civs. At least that's my interpretation of it.
Yeah, that's how I understood it, too. So Balseraph cities look like bunch of lively-colored tents. If they adopt AV, tents just change color to black and red, just the texture change, not entire cityset.
Yeah, that's how I understood it, too. So Balseraph cities look like bunch of lively-colored tents. If they adopt AV, tents just change color to black and red, just the texture change, not entire cityset.
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