[1.0.1.104] Lavra adjacency bonuses not working properly

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May 31, 2020
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Note that 1.0.1.104 is the latest version I get on Steam as a Linux player.

I am playing as Russia, and picked the Dance of the Aurora pantheon. When I try to place down my Lavra I notice the adjacency bonuses are completely borked.

The below images speak for themselves.

KhT5PqI.png


98ewMPt.png
 
What is the issue about? Are the adjacencies wrongly calculated, i.e. it should be different numbers? If so, can you explain what should be the correct numbers? Or is the issue just that they are listed in separate lines in the tooltip, one by one?
 
You're right, "just look at the images" is not a proper bug report, should have been clearer in the message. (I will also add the below to the above report)

I'm trying to build a religious district, normally, religious districts generate +1 faith per turn for each adjacent mountain tile. In this case I also have the "Dance of the Aurora" pantheon which makes religious districts generate +1 more faith per turn for each adjacent tundra tile. However, when I try to build a religious district on a tile that is adjacent to 5 tundra tiles and 1 mountain tile (picture 1), I do not get +6 faith, but +3 faith.

When I try to built the religious district on tile that is next neither to a mountain or a tundra tile (picture 2), I get a +2 bonus from "adjacent tundra tiles", of which there are none.

From what I can gather, this is not a simple UI bug, going through and building the districts on those spots will actually give me the advertised faith yields, which are both wrong.
 
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I can't seem to edit the original post, I'm being scolded as posting spam, can you direct me to which admin I can ping to get this sorted?
 
I have checked and with Gathering Storm and GC&M on PC (so, v1.0.1.501) the pantheon works correctly. It counts tundra tiles properly, and displays 2 lines, one for flat tundra tiles and one for tundra hills.

However, if I disable GS and run only Rise & Fall then there are some tiles with wonky calculations. E.g. tundra hills seem to be ignored.
Also, if there are Woods on a Hill, then only Woods count as an adjenceny bonus, tundra is ignored. I removed the Woods and the tile still didn't give adjacency.
 
Huuuh, that's weird. What if you try to build it somewhere where there's no tundra and no mountains, does it give you a 0 bonus?
 
I am running the game on version 1.0.1.501 and I have had this issue as well, but I think I've finally figured out what the bug is doing wrong. From what I have seen in both my gameplay and formerly_a_trickster's screenshots, it would appear as though the game is giving a +2 adjacency bonus to the holy site for being next to a river (in the form of two lines of +1 for being next to tundra), rather than +1 for each adjacent tundra tile. When you say +2 adjacency bonus and river, my mind immediately goes to housing, so there might be some confusion in the code between these two.

I'd also like to emphasize that this bug is repeatable. It happens regardless of game settings or civilizations chosen (mine originally happened with Saladin in a multiplayer game). Anyone who plays the Rise and Fall expansion and picks Dance of the Aurora will have this issue.

I've made a save file that has a nice tundra river and you can clearly see the +2 holy site bonuses around the river and nothing for the rest of the tundra. The first file is right when you can put the holy site down, and the latter is the first turn of the game.

Really hope to see this fixed, since anyone playing Russia on Rise and Fall is going to have a really bad time.
 

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Yeah I was running it on Rise and Fall. I checked the Standard game mode and Gathering Storm and both of those are functioning properly. The bug only occurs in Rise and Fall.
 
I encountered the same bug in my game. I'm playing with Rise and Fall on version 1.0.2.39. You can see the problem on this screenshot.


In the red circle, I should be getting at least 7 faith, but it's not counting the tundra. It is however counting adjacency from the natural wonder.
It seems the problem extends to other civs and other forms of adjacency, as exampled by the next 2 screenshots.


As Indonesia the tile, circled in red, should be getting a minor adjacency due to the coast, but neither the Holy Site, or the Campus is getting any extra yields. Has anyone heard any new information about this bug? Again, I'm playing on Rise and Fall, not GS.
 
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