wanderm
Chieftain
Nasser has no script for demanding tribute as equal power.
Akbar also is missing some text: I think initial script when slightly negatively disposed.
Nasser has no script for demanding tribute as equal power.
Akbar also is missing some text: I think initial script when slightly negatively disposed.
as far as religions, there are religions in the game most of us have never heard of and never will and its under question if most of those "religions" could even be considered religions. also, if one was to play this game in a big real world map, almost all of the civs except the european ones could be represented by unique and historically correct religions that the game has.
regarding inflation, I may be the only one experiencing it because I dont see anyone posting about it and I doubt the game is playable with this inflation rate. my first game was with vikings/saga/emperor and by like turn 350 (like 200 AD) my inflation was over 180 gold per turn with about 18 cities. inflation rate was like 60%, which can be compared to late soviet russian inflation before it collapsed. worst thing is, the crap keeps increasing faster than my economy. It may not be game breaking but very annoying so I deleted all the inflation and raised tech cost by 50% and the game is much better now from my point of view.
great mod. I play europe 90x90 emperor/saga all the time.
some suggestions: reduce inflation rate significantly.
Question: does the inflation rate scale down for longer game lengths? If not, it would tend to become really noticeable, crippling even, for games that run up towards the 2000-turn size of some of our longer games.
regarding inflation, I may be the only one experiencing it because I dont see anyone posting about it and I doubt the game is playable with this inflation rate. my first game was with vikings/saga/emperor and by like turn 350 (like 200 AD) my inflation was over 180 gold per turn with about 18 cities. inflation rate was like 60%, which can be compared to late soviet russian inflation before it collapsed. worst thing is, the crap keeps increasing faster than my economy. It may not be game breaking but very annoying so I deleted all the inflation and raised tech cost by 50% and the game is much better now from my point of view.
add more european religions like protestantism+orthodoxy and rename christianity to catholicism if you do this.
Artyom, part of the point of the exercise for History Rewritten is to increase the diversity of cultures represented in the game. Adding several variations on Christianity as separate religions in the mod tends to work against that.
as far as religions, there are religions in the game most of us have never heard of and never will and its under question if most of those "religions" could even be considered religions. also, if one was to play this game in a big real world map, almost all of the civs except the european ones could be represented by unique and historically correct religions that the game has.
also I have an important question, how can I remove the interest cap of 10 gold for every era? (i want 1% of any amount at any given time).
also I think that the civic "agriculturalism" is far better than others
looking forward to 1.17
if anyone knows where and how to edit the compound interest of the financial trait to make it unlimited and not depend upon era please post here, I will be most grateful
Can I suggest going back to considering the religion mechanic as broad and abstract? To be fair I have only founded "Christianity", "Islam", "Judaism" and "Taoism" in my experience, as the symbols are recognisable... whatever the choice it has no affect on gameplay. Other mods certainly differentiate, but it isn't my preference.
I don't wish to include the different denominations of Christianity in HR, nor of any of the other world religions. Christianity, Judaism, Islam, and (to a lesser degree) Baalism are all branches (or precursors) of the same religious tradition as it is. The point is that, had history been different, world religions could have emerged from other religious traditions from other parts of the world and we'd have a whole different set of denominations and factions today. So I consider that HR does have several European religions: Olympianism, Druidism, Asatru. Had these not been supplanted by religions from the Middle East they might have developed more and spread further. Or Zorastrianism may never have been suppressed and rose to world dominance. Or the Mayans may have sent their missionaries on ships to the 'Old World' seeking converts. Etc.
Nonsense. I've heard of every one of those religions, or could place it immediately once I translated the native term (i.e. I did not know the Aztec word for the Aztec religion until HR).as far as religions, there are religions in the game most of us have never heard of and never will and its under question if most of those "religions" could even be considered religions.
Yes, because the European civilizations share much more of a common heritage than most others in the game. Spain and France are not nearly as culturally distinct as, say, the Aztecs and the Assyrians. So it's not unreasonable that many of the 'European' cultures share a religion.also, if one was to play this game in a big real world map, almost all of the civs except the european ones could be represented by unique and historically correct religions that the game has.
I'd be interested as to whether this was to rebalance any "accidents of geography" that underline the geographical determinism theory of human evolution?
thanks alot Xyth. I hit the cap on europe 90x90 depending on the era. so at first era i cant make any more than 10 gold every 3 or 4 turns. second era would be 20 gold. and so on. the concept of interest on money you have is awesome, and may lead to a totally different play strategy. the issue I had with this is that on europe 90x90 map, 10 or 20 or even 100 gold during late era every 3-4 turns is nothing. I think there should not be a cap on interest. this would not be OP at all considering the amount of investments you have to make over a long period of game time to make decent interest income. For example, on the 90x90 europe map, one could get 100,000 gold by the industrial age while still spending most on research. that would be 1000 interest or 250 per turn on saga speed before industrial age. a usual economy, however, would be at like at least 2000 research points per turn if you have around 25 cities and a few wonders. so, 250 per turn may sound big, but compared to the much bigger economy one would have at that time and the huge opportunity cost you impaired yourself with by putting off money instead of spending it on research, military upkeep and conquests, the choice to save money to get interest off of it is probably self detrimental in the settings I play even if there was no cap. its a great flavor choice though. and iam off to play for the financial victoria.....
(also, can you edit the 90x90 europe map a bit in the next version? it doesnt have some of the resources like peat or elephants and the polish dont have a strating position or smth. the hungarians position is overpowered, and the greeks are the weakest and rarely make it through the first era. the russians start in estonia and the mongols start in russia... england should be enlarged or have more resources, and the byzantine first city "constantinople" is arguably the worst starting city one could get, both in beginning and at the end of the game. and can you add in an austrian civ?)
Nonsense. I've heard of every one of those religions, or could place it immediately once I translated the native term (i.e. I did not know the Aztec word for the Aztec religion until HR).
thanks alot Xyth. I hit the cap on europe 90x90 depending on the era. so at first era i cant make any more than 10 gold every 3 or 4 turns. second era would be 20 gold. and so on. the concept of interest on money you have is awesome, and may lead to a totally different play strategy. the issue I had with this is that on europe 90x90 map, 10 or 20 or even 100 gold during late era every 3-4 turns is nothing. I think there should not be a cap on interest. this would not be OP at all considering the amount of investments you have to make over a long period of game time to make decent interest income. For example, on the 90x90 europe map, one could get 100,000 gold by the industrial age while still spending most on research. that would be 1000 interest or 250 per turn on saga speed before industrial age. a usual economy, however, would be at like at least 2000 research points per turn if you have around 25 cities and a few wonders. so, 250 per turn may sound big, but compared to the much bigger economy one would have at that time and the huge opportunity cost you impaired yourself with by putting off money instead of spending it on research, military upkeep and conquests, the choice to save money to get interest off of it is probably self detrimental in the settings I play even if there was no cap. its a great flavor choice though. and iam off to play for the financial victoria.....
(also, can you edit the 90x90 europe map a bit in the next version? it doesnt have some of the resources like peat or elephants and the polish dont have a strating position or smth. the hungarians position is overpowered, and the greeks are the weakest and rarely make it through the first era. the russians start in estonia and the mongols start in russia... england should be enlarged or have more resources, and the byzantine first city "constantinople" is arguably the worst starting city one could get, both in beginning and at the end of the game. and can you add in an austrian civ?)
In terms of actual history or in terms of gameplay?
Looks like I have stuffed up the inflation calculations. It's too high and it's amplified the slower the gamespeed you're playing. On Odyssey it's pretty much double what it should be. Attached is a fix, the file replaces the one at /History Rewritten/Assets/XML/GameInfo/CIV4GameSpeedInfo.xml. As always, be aware that swapping a file like this can potentially break games in progress.
I tried the 90x90 Europe map, too. You're perfectly right about the starting positions. I fixed that (among other things). Here are two versions for you (because I don't recall which was the "latest" version and what the differences were; I edited the maps last summer).
View attachment 312192
About the religious argument: I can't jump into this discussion for a lack of time, thank heaven, and because that would be hard to do without summoning moderator action immediately. But I understand your point, artyom.
awesome map(s). so excited to try it, gonna have to abandon my victoria game. a few things I think you may have missed though: still no elephants
, and perhaps the russians could start somewhere more east for balance's sake? great level of detail though. its exactly how I want. i'll make a thread about the balance of the map after I play it a decent amount of times
Now I'm confused. I was thinking, it was the same 90x90 map, that's included in The_J's modcomp and that you were talking about. If it isn't, never mind, good that you like it, then. (Damn, it was only half a year ago, must be Alzheimer)