I don't play a lot of modern games, what do people think of this new change? What does it mean for the cottage economy? For Nationhood I tend to hesitate more between it and Colonialism if I have a big empire due to colony maintenance, but I suspect that ultimately Nationhood is still better.
Also the new link between towns and the designated fascist civic reminds me of this quote:
“The suburbs dream of violence. Asleep in their drowsy villas, sheltered by benevolent shopping malls, they wait patiently for the nightmares that will wake them into a more passionate world.”
― J.G. Ballard, Kingdom Come
I don't play a lot of modern games, what do people think of this new change? What does it mean for the cottage economy? For Nationhood I tend to hesitate more between it and Colonialism if I have a big empire due to colony maintenance, but I suspect that ultimately Nationhood is still better.
Yeah I haven't played late-game in awhile, so I'm withholding too much judgement for now. But I am saddened that it means we can't run a civic combo to fully beef out our Towns. But also, I do acknowledge that Totalitarianism did need a bit of a buff; it's sorta been in a weird spot since 1.18.
If slave plantations were not used and there was no need for strong navy, I would find colonialism meaningless to me (only by reducing the maintenance costs of overseas colonies). Perhaps it would be better to give colonialism civic 1 gold per colony
I think reducing maintenance is far more valuable than 1 gold per colony, especially for large empires with lots of colonies which is what the civic is probably for. Though I don't play those civs very often, maybe it is less useful for civs that colonise lots of different islands instead of continents? E.g. Netherlands and Portugal vs England and Spain. Since I think colony maintenance increases exponentially with colonies on the same landmass. I wonder if changing it from being landmass based to region based would make sense and encourage island colonizing civs to use colonialism, if it isn't like that already?
It also makes sense that I usually only use colonialism when choosing civilizations with vast overseas territories (such as Britain, the Netherlands, and Portugal), and the maintenance modified of these countries are already relatively low (although perhaps it can be changed to each colony and vassal city +1 gold?I remember the old version of a civic had this effect)
Oh, each colony and vassal city +1 gold may also be applicable to regulated trade, considering the historical mercantilism that demanded colonies to trade only with the suzerain to strengthen profits
Colony Maintenance amounts to pennies compared to other expenses, so it follows that reduction bonuses are a yawn. I for one miss the capital commerce bonuses immensely, and the case could be made that the current implementation objectively makes for worse gameplay if one takes the view that bonuses ought be impactful and exposed to leverage (“stackable” in Sweat Lord speak).
Side Note: Colonialism has a hidden effect of reducing Peripheral stability cost in colonies.
We might have a Despotism Mind Virus in progress. 600AD Autoplay - 1700AD snapshot
Some unexpected cases in there right? I ran a cursory City Screen scan to see how much adoptive civs are using the Whip and a surprising proportion showed no apparent evidence, not even the renown Scandinavian breadbasket!
However, I did observe a null result that might be insightful: cities across the board showed positive happiness, many by a comfortable margin. Perhaps a variety of "Monarchy Not Needed" logic going on here? The most extreme case, and the one I've been most interested in, is Spain. Their core cities enjoy Happy surpluses in the dozens (Madrid with a shocking 37>11). As previously reported, their population had also been stripped to single digits except Madrid with pop 10. Core>Periphery ratio stood at a shocking 75>174. Production already strong. I would therefore ask: Is there AI logic in place that would result in a "Let's spend all these Smiley Faces!" evaluation? If so, surely that would best explain what we see?
Regarding Expansion stability, if the AI is aware, I'd propose this section be brought up for review.
What bothers me is the Spanish control of France. It seems common for Spain to attack France in the middle ages and capture Bordeaux at least. If someone has a turn from before a Spanish DoW on France please send it to me. I am suspecting there is some incorrect scripting going on.
What bothers me is the Spanish control of France. It seems common for Spain to attack France in the middle ages and capture Bordeaux at least. If someone has a turn from before a Spanish DoW on France please send it to me. I am suspecting there is some incorrect scripting going on.
This has been an issue pre big map too. Spain's starting situation is strong and their hammers are massive, making them very prone to attack France whos more lenient on unit building and dont have cities that pump out 1-2 tercios per 5 turns.
ON TOP OF ALL OF THIS, we have the Conquistador. 12 STR, bonus dmg on every non gunpowder unit and it hits siege by flank. Absolute unit.
Them having to expand into the Moorish territory also means they have a bias to unit production which also makes them prone to making a giant empire and then fall back into technology backwardsness in the 1900s, because they built only units and exploded.
Them having to expand into the Moorish territory also means they have a bias to unit production which also makes them prone to making a giant empire and then fall back into technology backwardsness in the 1900s, because they built only units and exploded.
That's all fine except that Spain still seems to struggle with the Moors sometimes and often favours attacking France. I strongly suspect there is some kind of scripting going awry to cause this, which is why it would be nice to have a save to confirm.
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