1.3!

Hehe, I figured it'd be too specific... Although I can't help but wonder how many of my ideas were actually precisely what you've been planning. =P

How soon is soon for the blog-post on it? +_+ I really can't wait to try it out. Actually, I've been looking forward to 1.4 more than 1.3 since I heard about 1.4 being the one for the spell system changes.

The blog post should be within a week. Actual release... No clue yet.
 
Oh but you mean the blogpost without any work, right? I was thinking about a blogpost with screenies and all!
 
So - when ModDB approve RiFe 1.3 it'll be there, right? :)

Also - for the laughs - 2 people downloaded Rife 1.20 today.
 
Oh but you mean the blogpost without any work, right? I was thinking about a blogpost with screenies and all!

Yep, just info on it. No screenies at that point. :p

Something like the magic overhaul can easily be the focus of multiple blog posts as it is developed, after all.

So - when ModDB approve RiFe 1.3 it'll be there, right? :)

Also - for the laughs - 2 people downloaded Rife 1.20 today.

Yep, will be there. In fact, I can see it now. It's just not authorized.


In other news... Very nearly done with the changelog.
 
Alright, took some time but the changelog has been compiled. It's still not 100% complete, but this is everything that was ever mentioned to the testers; So it's everything I can find at this point. :crazyeye: We will make use of a GoogleWave document to track our changes from this point forward, so the future logs will be 100% complete.

Anyway. The changelog is FAR too long to fit in a single post on the forums. With that in mind, I've turned it into a blog post. Enjoy your read, and hopefully the ModDB guys will approve the file in a timely mannor. :lol:

urlremoved/rife/blog/2010/07/31/are-you-ready-for-1-3/

Once the file has been approved, we'll be making all new stickied threads, as well. ;)
 
Looks good, particularly the improvement changes. They did need nerfing and that's what you've done :goodjob: Bit of a bummer that I won't be always be able to irrigate everywhere by putting plantations on hills but I'll live with that :P
New camps look interesting. Presume discovery rate's tweaked for game speed as well?
 
Looks good, particularly the improvement changes. They did need nerfing and that's what you've done :goodjob: Bit of a bummer that I won't be always be able to irrigate everywhere by putting plantations on hills but I'll live with that :P
New camps look interesting. Presume discovery rate's tweaked for game speed as well?

Assuming it already was (which I believe is the case), then yes. :p

The improvements/features/terrain/health changes are mostly Opera's handiwork, actually, so the :goodjob: should go to her. ;)
 
Thanks for the hard work guys,

god, spent half an hour to read the really nice changes, I like especially the ones for AI - was necessary.
Where and when can we download?

Greez,

Tschuggi

It'll be on ModDB, when that site's admins approve the mod. ETA unknown but expected within hours.
 
Remember, with modular python, you can add new spells, AND city spells :p
 
It'll be on ModDB, when that site's admins approve the mod. ETA unknown but expected within hours.

Do you mean the download area for mods by ModDB? I'm not so common with abbreveations here... can you post a link?

thanks,

Tschuggi
 
Do you mean the download area for mods by ModDB? I'm not so common with abbreveations here... can you post a link?

thanks,

Tschuggi

Yeah that's what I mean. ETA means estimated time of arrival.
I'm sure Valkrionn will post the link when it's there :)
www.moddb.com is down for maintenance at the moment - maybe the site broke :lol:
 
ModDB is down! :gripe:

Obviously the awesomeness of 1.3 has been anticipated and they are upgrading their servers to cope with demand.:eekdance:
 
Looks like the Moddb site is down for maintenance can't even download 1.20. This couldn't have happened at a worse time :mad: Lets hope it's fix'd soon.

EDIT: I got double Ninja'd lol
 
They're alive now.
Why don't you upload the thing to rapidshare? It may worth the try.

EDIT
Well, 1.3 is a very extensive update, not just Animals. But no, naval ability was not messed with yet, mostly because there are wholesale unit changes planned for 1.5 and we don't want to repeat the same work twice. :p

Are you kidding? What's the point of having World of erebus continent, that is divided by continents if I have to deal with AI that stick to their starter continent for ever?
 
If a mine discovers marble or some other quarry resource, or perhaps a farm discovers wine, you need to switch improvements right?
 
Back
Top Bottom