Greetings guyz
First, great job on the mod, been playing it for around 2 months and I got to say it really brought me back to the age of Dune and Dune 2 (that's 20 years ago for the youngsters

)
Couple of things to comment about the recent build :
First, got 4 complete walkthroughs on Noble as Paul (Fremen), Shadam (Corino), Leto I (Atreides) and Baron Harkonnen (Harkonnen) - Arakis, Large, all default map options.
1. Terraforming victory needs fixing IMO, first and last game (Fremen and Atreides) I initially aimed for this type of victory, having control of 17&/21% percent of the world territory according to victory conditions advisor and terraformed around 90% of the tiles that COULD be terraformed (that excludes all desert, hills and all polar) to full (grass or open water - that was not the term but the lake icon) net me around 124 tiles of the required 187 on one the maps, around the same on the other... SO - you should either change the percentage to only include the terraformable tiles or change the mechanism whatsoever - currently it's way easier by the times you have that kind of territory and working economy the just aim for vassalizating everyone out there as was the case in ALL my games. Also, about that topic, Liet Kynes actually says that they need to include 3% of the WATER on the PLANET in a ecological cycle, not to terraform 3% of the planet. That's not that important though as I like the current idea, it just needs to be tweaked to be more easily reachable (the former one with the 7 reservoirs was a joke, got to agree).
2. The last bomber CANNOT bombard city defences... which is absurd.
3. The 2nd city defence bonus building (the shield one) cannot be reduced by anything except the hornet bombers (and looking at 2. it really doesn't work well on late stages of the game).
4. The other victory conditions need tweaking too, I mean come on? It's just way easier to roll over everyone than trying to meet them... Last game I initially vassalized the Tleilaxu as he was right next to me with the second bladesmen, steamrolled the BG with rollers and the 2nd tier artillery unit (after the maulas which I personally find useless), teched up like a





and then just went on rampage with an army of fedaykins, shield fighters, assault cannos and light scorpions + carryals, couple of suspensor destroyers and couple of topters...
5. Holy Shrines counting as a World Wonder not a good idea at all... I mean, what happened last game is that I found Quizzarate in a city that already have build the limit of 9 world wonders... so no shiny shrine for me and fixing my economy? (not that I needed one, just not a cool option).
6. Ecaz OP. Either one of their traits need tweaking or changing their smuggler special to at least 1 building... All games they tech up like crazy and usually outtech me which considering I feel like a civ mediocre at least and playin on noble is ridicilous... Vanillay BTS I play on monarch on large maps...
7. Some tweaking of the polar regions would be nice, maybe adding 1% ice hills and some water after terraforming would be nice... We've all seen lakes in the mountains right? Not to mention polar is actually frozen water ice, correct

Maybe special improvement like polar ice melter or something that converts 1 tile or something to water ? (major food + minor gold, something like 8/2 like the normal lakes), or more like just melt the polar ice resource to a lake... They just seem a little ... poorly designed... currently.
8. Minor tweaks about resources, maybe make stravidium and uranium visible earlier so you may plan a way to get them before actually need them? Like the Oil resource in Vanilla... it's just a thought, not that important.
That's probally all I got to say, will write again when I have something to add... Again great job on the mod. Special thanks to the graphics guyz for the dunes background. Also taking sounds from Emperor : Battle for Dune and Dune 2000 is a *thunmbs up* idea ! Keep up the good work!