God-Emperor
Deity
It does seem to start out pretty slow most of the time. The main possible exception seems to be when you have another civ start relatively close to you on the same landmass.hi,
ive started my first game of dune wars ever,
down with 100 turns, game properties:
with arrakis map, standard size, atreidis, epic speed.
i gotta say, its a bit bit boring so far - i think maybe we need to increase barbarian/smugglers aggressiveness.
also, to my taste, theres a lot of units on a low count of techs, most of the starting units, you barley use, since the tech is advancing pretty fast.
Techs do seem to fly by pretty fast if you get a good economy going. This is true for most of the game - in the late game I'm currently playing (version 1.6.3, Arrakis map, large with standard 8 opponents, standard speed, just noble difficulty, as BG) I have been getting a new tech every 3-8 turns depending on whether it is an older tech I skipped past or a newer tech, and it has actually been getting faster. I'm almost out of techs - checking... I have 5 more and then nothing left to research, the one I'm currently working on (No-Fields) is 1 turn away, there are 2 that will take 2 (Artificial Spice and The Golden Path), one that will take 4 (Holtzmann Generators), and one that will take 5 (Kwizatz Haderach), not in that order. It is currently turn 332, 66.4% of the way to the time limit of 500 turns. I've been running about 75% research with the rest going to money (at +118/turn at the moment) for most of the last 50 turns. I am currently about 2 techs ahead of Shaddam (who beat me to the Thinking Computer project by 4 or 5 turns a while back - since then he's been catching up, which is why I wanted to build it myself even though I would have gotten maybe 1 cheap tech out of it) and at least 6 ahead of anybody else.
I was hoping to get a diplomatic victory, but I'm not sure if I can pull it off. I may do a sudden switch to terraforming and just pound out the necessary buildings as quickly as possible (something that you can't do in the new version) - I may be able to do this in under 10 turns (checking - using my highest production cities, it looks like I could build the 7 catchbasins and then 7 reservoirs of Liet in 7 turns, actually)
also - ecaz leader - have diplomacy text of spacing guild navigator - from early version when we had them as a civ.
due to the small amount of civs we have, 9, each civ is rather safe till the entire map gets filles with cities, so, in order to compensate - how about making the cost of settlers along with removing the food req, so civs will spead faster, this will also early out the "action" of war.
maybe we should reduce cost of early wonders - since there are no shields from trees like in vanilla civ, it takes too long to build wonders in early game.
p.s,
im playing 1.6.4.2
Some of the wonders do seem to be extraordinarily expensive. A lot of the early wonders would take well over 20 turns to complete (possibly over 30) in the highest production city you are likely to have at the time, all for a questionable amount of benefit for the cost.