1205 AD on GEM

I'm amazed that you played up to 1827 with 39 civs. I want to add some more civs to my scenarios. What did you do to make the game playable?
 
I just found a new outstanding Pope Leader Head!
Version 2.3 - will include:

- Fixed diplomacy for first contact with a new civ.
Now the whole text is displayed.

- 5 cities for the Hindu State (+1) and 3 for the Chola Empire (-1)

- 1 extra city, Dading, for the Jin Dynasty to simulate their hegemony over north-eastern China.

- Exacerbated the diplomatic relationships among christian civs and also against the infidels.

- New Innocent III Leader Head (VERY cool).


To do:

- Ideally find a better LH for Frederick II of the House of Hohenstaufen.
Brennus isnt bad but a crown or some "royal" trait would help.
 
For those interested: I'm currently still working on the crusades custom event.
With Zebra's help I might get the python code to trigger a recurring crusade event to reclaim Jerusalem through the whole 13th century!
I hope to be able to introduce this event.

I also noticed that in the current game neither Rome nor Jerusalem is the Christian Holy City (I must have accidentally messed up during an editing of the city).
I'll address it and probably give that status to Rome: likely removing the Sistin Chapel and maybe also the christian cathedral but adding the holy city status.

Thanks for passing the 200 downloads!
 
In the next version I'm planning to implement a few changes, as the ones done by Genghis Kai for GEM 5.0 seems good:

- Add 1 move to the speed of all naval units.
To better cope with the GEM size and favor explorations.

- Increase Keshik's strength to 7 or maybe even 8...

Thoughts?
Suggestions are welcome.
 
In the next version I'm planning to implement a few changes, as the ones done by Genghis Kai for GEM 5.0 seems good:

- Add 1 move to the speed of all naval units.
To better cope with the GEM size and favor explorations.

- Increase Keshik's strength to 7 or maybe even 8...

Thoughts?
Suggestions are welcome.

I just wonder why not just use the default GEM setting if you feel it is good? I think making the scenarios more consistent would be easier for the players to develop their strategies. But surely it is your call.
 
I just wonder why not just use the default GEM setting if you feel it is good? I think making the scenarios more consistent would be easier for the players to develop their strategies. But surely it is your call.

Genghis,

I was contemplating that possibility, it might work and bring consistency, even though my mod is mainly middle ages oriented and I have a couple of reservations regarding some unit modification.

Currently I already opted to include the naval unit increase in speed, but also the food/tiles/road modifications.

Anyway, I just sent you a pm, in case you can help with a technical part of the transfer.
I might transfer the whole scenario from GEM 4.2 to GEM 5.0.
 
Genghis,

I was contemplating that possibility, it might work and bring consistency, even though my mod is mainly middle ages oriented and I have a couple of reservations regarding some unit modification.

Currently I already opted to include the naval unit increase in speed, but also the food/tiles/road modifications.

Anyway, I just sent you a pm, in case you can help with a technical part of the transfer.
I might transfer the whole scenario from GEM 4.2 to GEM 5.0.

I wouldn't mind changing some of the new settings if you and many others feel they are not appropriate and then release again as v5.1. I was hoping those modifications to be universal. No point me making my own version and then you making another and may be ijnavy of his own.
 
I wouldn't mind changing some of the new settings if you and many others feel they are not appropriate and then release again as v5.1. I was hoping those modifications to be universal. No point me making my own version and then you making another and may be ijnavy of his own.

It should be ok to include all the gem standard modifications.
I do like them.

Two of them though I wont implement for sure, as they disrupt the balance of my game considering the units placement and amount:

- Keshik

- Cathapract

In my game the Cathapract will remain as it is, with strength 12, and the Keshik will likely have strength 8.

EDIT: Cataphract will have strength 10 in Clash of Kingdoms. For several reasons I think it is the best.
 
It should be ok to include all the gem standard modifications.
I do like them.

Two of them though I wont implement for sure, as they disrupt the balance of my game considering the units placement and amount:

- Keshik

- cataphract

In my game the cataphract will remain as it is, with strength 12, and the Keshik will likely have strength 8.

Thanks for adopting my changes.

Yes, Keshik and cataphract have a quite a big change in v5.0 and I have to spent a bit of time to change the military balance in the 1500AD scenario too. But I still think it is worth it.

My reasons for changing them are as follow:

1) The Byzantine Empire has its golden age at around 9th-10th century, while the Mongol Empire has its golden age at 13th - 14th century.
2) From http://en.wikipedia.org/wiki/Cataphract:
"... Yet it seems that the cataphract was eventually superseded by other types of heavy cavalry. The emperor Manuel I Komnenos, for example, re-equipped his elite cavalry in the style of western knights."
So it seems more appropriate to have cataphract to be upgraded to knights.
3) Only if Keshik replaces Knight can make it superior in strength than Arabic Camels.

See if these reasons can change your mind.
 
Thanks for adopting my changes.

Yes, Keshik and cataphract have a quite a big change in v5.0 and I have to spent a bit of time to change the military balance in the 1500AD scenario too. But I still think it is worth it.

My reasons for changing them are as follow:

1) The Byzantine Empire has its golden age at around 9th-10th century, while the Mongol Empire has its golden age at 13th - 14th century.
2) From http://en.wikipedia.org/wiki/Cataphract:
"... Yet it seems that the cataphract was eventually superseded by other types of heavy cavalry. The emperor Manuel I Komnenos, for example, re-equipped his elite cavalry in the style of western knights."
So it seems more appropriate to have cataphract to be upgraded to knights.
3) Only if Keshik replaces Knight can make it superior in strength than Arabic Camels.

See if these reasons can change your mind.

Thanks for clarifying the rationale for the changes.

I'll playtest Cataphracts with str 10 and Keshiks with str 8.
Without modifying the cost.

I'll see how it goes but I do agree about the Cataphract being overpowered at str 12.


EDIT: the map will likely stay as it is, version 4.1 (but I manually added some isles)
 
but... but... but... richelieu is france... why in the papal state? i suggest a different leader for the papal state. Papa Innocenzo III is sugges

He isnt the Lh in the final version 2.3.
I should and will update the main entry page.
Btw, I think you misunderstood what you read: the Pope is Innocent III, the lhs used to represent him, initially, was the Richelieu one.
Better that one than Julius Caesar!

If you check the Lhs screenshots - on the download page - you will see the one used for the Pope among the other Lhs.
Quite cool one!
 
I'm still waiting on Zebra for the python code to trigger the crusade custom event.

In the meanwhile I'm uploading version 2.4.
There arent major modifications from version 2.3, except the fact that unit movements, tiles production etc follow the last changes made by Genghis Kai for GEM version 5.0.
It really improves the game and helps explorations when you have naval units and land units (on roads only), that move faster.

The only differences from those custom GEM modifications are:

- Cataphracts have strength 10.

- Keshik have strength 8.


Rome is now the Christian Holy City.

This game runs on BTS 3.13 and with GEM 4.2.

Thanks for reaching 300 downloads!
 
To my own surprise I managed to modify a religion.

I removed Taoism (in the far East they can be fine with Buddhism and Confucianism) and added Orthodoxy.

Considering the Great Schism of the 11th century the christian orthodox church seemed a very good option.

The civs that have it as state religion are:

- Kingdom of Georgia

- Principalities of Rus

- Byzantine Empire

- Bulgarian Empire

Holy City: Constantinople.

Last but not least I'm still working on the crusades python trigger, if Zebra doesnt get back to me I want to still try to add the custom event.

I'll upload the new version with the Christian Orthodox religion very soon.



T.
 
I uploaded version 2.5, that includes the Christian Orthodox Religion in place of Taoism.
Neat new icon.

Added also:

- Varanasi/Benares as the Hindu Holy City (barbarian)

- Lhasa as the Buddhist Holy City (the mongols are close to conquer it at game start).

- Units amount has been modified to strengthen the Bulgarian Empire, Mali, Georgia, Castile-Leon & Toulouse.

The new religion definitely exacerbates the scenario, as now christian "catholic" civs are eager to wage war against Bulgaria, Byzantines, Rus & Georgia.

Thanks for reaching 400 downloads!
 
Added screen shot of the Orthodox religion icon.

Two notes:

- The holy city is Constantinople, even though the micro-star doesnt appear over the religious mini icons close to the civ/leader score.

- the art for Orthodox units (missionaries/temples etc) still resembles the taoist one.
On all the other screens (religious, leaders, cities) the orthodox new one is instead displayed.
 
Back
Top Bottom