19th and 20th Century mod

Yes! Thanks JEELEN, I got the tornado work. Now it disappears in few turns. I'll try to get the volcano work too.

EDIT: Yes! I got the volcano work too. The volcano appears somewhere and turns after few it turns back to a mountain. :woohoo:
 
Aw...Unfortunately I don't have them anymore.:(
I tested the mod this weekend and I found out few errors what I can't solve myself. So could someone help me.

1) The mod puts a mountain on the city when
"A heartrending ballad written by an artist in [city name] is inspiring cultural pride amongst the [civ name] people." or "The [civ adjective] city of [city name] took a direct hit from a powerful hurricane." event happens. (See two first screenshots.)

:confused::confused:I don't realy know what to do with them. Could anyone wiser help me?

EDIT: Removed those problems that were fixed.
 
2) I downloaded a guerrilla unit from these forums. Its graphics are working but when you move the screen further from the unit there where should be its button is pink. (See the third screenshot.)

Did you correctly add the button?
The pre-installed units from civ have to ,button1,button2, but i think your unit has only one, so you can remove the "," from the button-tags.

3) There are 4 different WW2 transport graphics in the game. USSR, German and Asian countries have their own and the European is the normal. As you can see the graphic is working in the game but in that little picture you can see only the shape of it. (See the fourth, fifth and sixth screenshots.)

:confused: are you playing with low graphics?
 
It has been a while since I have written here. I have been adding new things to my mod when I realized that I have to redo the hole mod to fix some problems. Well, don't worry those who like my mod. There will be next version of it. It'll fix the errors and add bunch of new things, hopefully.;)
 
Ok. I have published the third version of my mod. Sorry for it taking so long. The exams and other unexpected things have taken most of my time. So...

But anyway. Here it is. It mostly just fixes errors and problems. But I added also few new things to it. There is three new civs: Iran, Iraq and Vietnam. There is also Better BTS AI and Ranged Bombard.

I'll try to add lots of things to next version. And I'll try to publish it sooner.:D
 
Ok, Houston we have a problem...
I'm using sevopedia and it has Unit upgrade graph page where is shown how the units will upgrade. But somehow mine disappeard. I only added units and unit graphics when it disappeard.:confused::confused: Can someone that knows modding more than I do help me?
Everything else is working. I think so...:hmm:
 
It has been quite quiet here!
Only me posting :D

But anyway, those that are reading this thread version 2.0 (that's what I thought it would be) is going on well. Major errors have been fixed by the help of this great community. :goodjob:

And a little "sneak peak" to the next version:
There will be the JRouteNative again. Someones may have noticed that it was removed in version history. Reason: because I had no unit that could use it. But now we have, thanks to Snafusmith, The Railroad Artillery!! I also found an interesting component from Rise of Mankind mod mods, the fixed borders. It allows you to claim territory and improves the culture borders in some other ways too. There will be also lots of new units, techs, buildings, wonders, new terrain and probably more civilizations, civics, traits. (Don't know yet.) And the biggest add is lots of graphical units. Also there will be added lots of little things that you probably won't ever find. :( But I had fun adding them.

Hope you can wait 'till I release it. It will be most likely uploaded into different page than the older one. And I really hope that people are interested in my mod.

PS: Wow, :eek: this must be my biggest post ever.
 
That's an interesting idea. Though there might be some parts of the code that are important. Like a missionary that needs a specific religion.

OR, if we remove compeletely spreading religions and change it into political movements. :) Religions would have been replaced by SCIENCE. Like it really did. Though political movements would be less effective if they were changed to religions... :hmm:

But if we still leave some civics there and make them require a RELIGION. :eek: Just thinking...

I like your idea. Do you know would it need coding the DLL or could it be done by python? I mean making civics require a religion.
 
Wow. :eek:
Never found that. Thanks. :goodjob:
Unfortunately I can't use internet on my computer so I have to wait few days, weeks... Who knows... But I'll get that component then and few other things that I found. :D
You can post your suggestions here. I will be reading them and mostlikely I'll add them to my mod.
 
Hi everyone!

I have finished the sdk and python and started to test and balance, test, balance, test, balance, test, balance, test, balance, test, balance, test, balance... :faint:

Anyway, I found few errors and I kinda need help to solve them. The first one isn't very effective to the game, but still...
How do you allow a unit to intercept? Like fighters and anti-air guns in RtW. What file defines that? My Light Anti-Air Gun can intercept passively like mechanized ifantry.:dunno:
The second one is a more like an error than the first one:
When you train a worker you get BOTH The first melee unit and The first archery unit popup screens.(see screenshots) :confused: Where is THAT defined?

PS:The process is going on VEERY slowly. Sorry. :(
 
Would it be possible to give the fans of the fantastic mod an estimated release date on version 2.0 of this mod? I am sure it would be much appreciated by everyone that likes this mod. Thank You!
________________________________________________________________________
"Nothing is more difficult, and therefore more precious than to be able to decide"
Napoleon Bonaparte
 
Hi Napoleon IX!

I'm working on the next version, but the process is VERY slow. :(
I'm doing my best and I plan to publish it mayby on this or next week if nothing big doesn't happen. The xml is about 80% ready. Mostly balancing. (Whitch takes SO long :mad:) The art is 100% ready. [party]:beer:
Unfortunately I'm having problems with python and those tornado and volcano events are still causing troubles. I also have to find out why the game crashes...
So I'm sorry but I don't know the exact release date but it'll be out as soon as possible. :)
 
YES!! It works! :woohoo:[party]:beer::deadhorse:
I have fixed most of the errors. Only few minor bugs left. And the xml is almost ready too. I'll do little testing, balancing and fixing stuf and the 2.0 should be out mayby before the weekend. If anything big doesn't happen...
 
Sorry I have been too optimistic. The game crashes still. :( I thought I had fixed it because I test played it about 200 turns. But I'm still trying to release it as soon as possible. :hammer: :ar15::badcomp:

The another thing was that I need your help. I removed the old religions and added new ones. I also realized that I need to do totally new buildings for them. The problem is that I'm running out of ideas. I need your ideas for those building names. I also decided to make all the "religions" unique. Their buildings have unique abilities etc. Also some civs still don't have UU or UB. Ideas needed. :please:
 
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