#1 Person
The Cow
#1PerNES: New Start: DEAD
This NES is currently dead.
Introduction
DO NOT POST UNTIL I SAY SO!
I've tried to start a fairly successful NES for quite some times. Always failing, but now! A nice simple fresh start NES, as apparently there is a void of them. I do believe I will have time for this for quite some time so, if interest continues, then I see no problem getting to the industrial age by mid spring? Just a approximation though.
(Rules are slight derivation from jalapeno_dude's, THANKS!)
History
The year is 4,500 B.C. You create the history!
Template
Nation Name/Your Name
Color: I will decide this
Economy: 1/2/0
Cities: Capital,
Size: Small(1)
Age: Bronze Age
Army: 1000 Spear men
Navy: 50 Galley (or another 500 spear men if land locked)
Infrastructure: Dirt Tracks (0/2)
Education: Wha...? (0/2)
Culture: Disunited
Confidence: Ehhhhhh.......
Religion:
Projects:
Description: Brief description of your nation, also say were you want to be.
Color
I will decide this
Economy
In the form Rural/Urban/Trade. To a rough approximation, the first is your agriculture and mining, while the second is your production of finished goods. You can generally invest 2 points into rural or suburban to raise it by 1, if you give a good excuse. The third represents how much trade you're doing with other nations. Increase it by doing more trade/cornering the market in something. Some may have numbers in Parenthesis afterward. These are for ecos that are banked/Eco orders that are none sensical or breaks the rules.
Cities
For every urban economy you have you can make a city for an additional Eco. These will give boosts to your culture as well as slight increases to your Education. In order to build ships more complicated than Galleys, you will need to have a city that is not your capital on the water. When you found them, give their name. Also the more cities you have the more likely some random events are. Also when you build Wonders of the World you will have them be in a certain city. However too many cities too dense will lead to some drawbacks, like increased bureaucracy and reduced confidence and infrastructure. It is also advised that you have your rural economy be strong in order to properly support your cities, else the negative effects will be more noticeable.
Size
The cost of infrastructure and education increases are multiplied by the number in parentheses. So are your army increases. So it's a trade-off.
Levels: Tiny(1),Small(1), Getting There(2), Respectable(2), Healthy(3), Medium(3), Large(4), Bloated(4), Obese(5), Gargantuan(5), Utterly Massive (6+)
Age
The level of technology you're at. Your army and navy are automatically upgraded to the next level when you reach it. You're more likely to get it if others near you have it. We'll start in the Bronze Age.
--Bronze Age--
Iron Age
Early Classical Age
Middle Classical Age...
Infrastructure
Roads, food storage, etc. Necessary if you plan to expand much (hint hint)...
You must spend the number in parentheses of spending points, multiplied by your size number, to get to the next level. Expect slight drops when increasing size (so don't think, “hey! Lets go all the way to railroads for X dollars rather than expanding first and having to spend 2 or 3X dollars”

Levels: None(1), Dirt Tracks(2), Dirt Roads(3), Stone Roads(4), Paved Roads(5), Efficient(6), Highways(7), Civ2 Railroads(8)
Education
How smart your people, generals, engineers, etc. are. A high one will help you get to the next level, but won't guarantee it. Expect a drop when you gain an age. Same increase thing as infrastructure.
Levels: None(1), Wha...?(2), Illiterate(2), Bad(3), Okay(3), Literate(4), Educated(4), Scholarly(5), Genius(5), SUPER GENIUS(6), SUPER GENIUS+x(6+x)
Culture
How cultured, sure of themselves, patriotic, superior-feeling, etc. your people are. NOT how they feel about you. This is important, but can't be increased by spending points.
None, Disunited, Cohering, Coherent, Strong, Magnificent, Devoted, Patriotic, Jingoistic, Superior, All-Powerful, Invincible
Confidence
How much your people like you. You want this high. Stories will help, spending points won't, sudden changes in policy can also cause decrease it.
None, Revolting, Muttering Angrily, ehh...., Okay, Good, Great, Super, Awesome, Adoring, Blindly Following, Worshipping, Zombie-Like
Projects
They cost eco points. Send me a description and the intended result. I'll give you the amount.
Orders
PMed only. Creativity is good. Mind-numbing length isn't, so 2 PM limit. If my box is full, email me at n1person@gmail.com
Updates
Will be 2 times a week at start. Deadline will be 6 PM US East Coast time on the day I say and will be updated, including stats by the next morning. About 50 years per update.
Projects and Wonders
Projects and wonders are like most other NESes in this form: Name of Project (amount of money invested/amount needed, turns already/turns needed)
I advise PMing me before order time what projects/wonders you want to do, consisting of there proposed benefits. Then, if they are rational, I will respond with the Economy needed and the Turns needed.
Religion
Religion, unlike other NESes, you cannot choice arbitrarily. You can found a new one with a story and might also happen randomly, and it will then spread. It is very useful as NPCs are more willing to talk to you and make agreements if you are of the same religion.
Army/Navy
Army and Navy are pretty important things. Each eco point will buy some amount of troops. You need a city other than your capital on the sea to build ships more complicated than a simple galley. You can build some buildings to make better types of troops, or perhaps training facilities that will add small amounts to the coefficient of S or other creative things you might think of. I like new ideas...
Unique units can only be made by special training facilities made by projects or perhaps originating in stories. You can have a couple of unique units, but the majority of your army will need to be normal troops.
Different Unit types amounts per eco (S equals size)
Available to all
BRONZE AGE
Spear men: 200 + 80S
Peasants: 50 + 500S
Light Calvary: 100 + 50S
Galley: 15 + 10S
Triremes: 5 + 5S
It is valuable to have a varied army. For example, Spearmen are extremely effective against Light Calvary, but only slightly better than simple peasants. Light Calvary can completely slaughter enemy Peasants. As such if you want an all around good army (not specifically to defend or attack a specific enemy) it is valuable to have a both Spearmen and Light Calvary (Peasants arn't that valuable)
Complaining
Be gentle, please. If it's more then simple stat problems, PM me.