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#1PerNES: New Start

#1 Person

The Cow
Joined
Jun 15, 2003
Messages
1,954
Location
In a grassy knoll with internet
#1PerNES: New Start: DEAD

This NES is currently dead.

Introduction
DO NOT POST UNTIL I SAY SO!

I've tried to start a fairly successful NES for quite some times. Always failing, but now! A nice simple fresh start NES, as apparently there is a void of them. I do believe I will have time for this for quite some time so, if interest continues, then I see no problem getting to the industrial age by mid spring? Just a approximation though.

(Rules are slight derivation from jalapeno_dude's, THANKS!)

History
The year is 4,500 B.C. You create the history!

Template
Nation Name/Your Name
Color: I will decide this
Economy: 1/2/0
Cities: Capital,
Size: Small(1)
Age: Bronze Age
Army: 1000 Spear men
Navy: 50 Galley (or another 500 spear men if land locked)
Infrastructure: Dirt Tracks (0/2)
Education: Wha...? (0/2)
Culture: Disunited
Confidence: Ehhhhhh.......
Religion:
Projects:
Description: Brief description of your nation, also say were you want to be.

Color
I will decide this

Economy
In the form Rural/Urban/Trade. To a rough approximation, the first is your agriculture and mining, while the second is your production of finished goods. You can generally invest 2 points into rural or suburban to raise it by 1, if you give a good excuse. The third represents how much trade you're doing with other nations. Increase it by doing more trade/cornering the market in something. Some may have numbers in Parenthesis afterward. These are for ecos that are banked/Eco orders that are none sensical or breaks the rules.

Cities
For every urban economy you have you can make a city for an additional Eco. These will give boosts to your culture as well as slight increases to your Education. In order to build ships more complicated than Galleys, you will need to have a city that is not your capital on the water. When you found them, give their name. Also the more cities you have the more likely some random events are. Also when you build Wonders of the World you will have them be in a certain city. However too many cities too dense will lead to some drawbacks, like increased bureaucracy and reduced confidence and infrastructure. It is also advised that you have your rural economy be strong in order to properly support your cities, else the negative effects will be more noticeable.

Size
The cost of infrastructure and education increases are multiplied by the number in parentheses. So are your army increases. So it's a trade-off.

Levels: Tiny(1),Small(1), Getting There(2), Respectable(2), Healthy(3), Medium(3), Large(4), Bloated(4), Obese(5), Gargantuan(5), Utterly Massive (6+)

Age
The level of technology you're at. Your army and navy are automatically upgraded to the next level when you reach it. You're more likely to get it if others near you have it. We'll start in the Bronze Age.

--Bronze Age--
Iron Age
Early Classical Age
Middle Classical Age...

Infrastructure
Roads, food storage, etc. Necessary if you plan to expand much (hint hint)...
You must spend the number in parentheses of spending points, multiplied by your size number, to get to the next level. Expect slight drops when increasing size (so don't think, “hey! Lets go all the way to railroads for X dollars rather than expanding first and having to spend 2 or 3X dollars”)

Levels: None(1), Dirt Tracks(2), Dirt Roads(3), Stone Roads(4), Paved Roads(5), Efficient(6), Highways(7), Civ2 Railroads(8)

Education
How smart your people, generals, engineers, etc. are. A high one will help you get to the next level, but won't guarantee it. Expect a drop when you gain an age. Same increase thing as infrastructure.

Levels: None(1), Wha...?(2), Illiterate(2), Bad(3), Okay(3), Literate(4), Educated(4), Scholarly(5), Genius(5), SUPER GENIUS(6), SUPER GENIUS+x(6+x)

Culture
How cultured, sure of themselves, patriotic, superior-feeling, etc. your people are. NOT how they feel about you. This is important, but can't be increased by spending points.

None, Disunited, Cohering, Coherent, Strong, Magnificent, Devoted, Patriotic, Jingoistic, Superior, All-Powerful, Invincible

Confidence
How much your people like you. You want this high. Stories will help, spending points won't, sudden changes in policy can also cause decrease it.

None, Revolting, Muttering Angrily, ehh...., Okay, Good, Great, Super, Awesome, Adoring, Blindly Following, Worshipping, Zombie-Like

Projects
They cost eco points. Send me a description and the intended result. I'll give you the amount.

Orders
PMed only. Creativity is good. Mind-numbing length isn't, so 2 PM limit. If my box is full, email me at n1person@gmail.com

Updates

Will be 2 times a week at start. Deadline will be 6 PM US East Coast time on the day I say and will be updated, including stats by the next morning. About 50 years per update.

Projects and Wonders

Projects and wonders are like most other NESes in this form: Name of Project (amount of money invested/amount needed, turns already/turns needed)

I advise PMing me before order time what projects/wonders you want to do, consisting of there proposed benefits. Then, if they are rational, I will respond with the Economy needed and the Turns needed.

Religion

Religion, unlike other NESes, you cannot choice arbitrarily. You can found a new one with a story and might also happen randomly, and it will then spread. It is very useful as NPCs are more willing to talk to you and make agreements if you are of the same religion.

Army/Navy

Army and Navy are pretty important things. Each eco point will buy some amount of troops. You need a city other than your capital on the sea to build ships more complicated than a simple galley. You can build some buildings to make better types of troops, or perhaps training facilities that will add small amounts to the coefficient of S or other creative things you might think of. I like new ideas...

Unique units can only be made by special training facilities made by projects or perhaps originating in stories. You can have a couple of unique units, but the majority of your army will need to be normal troops.

Different Unit types amounts per eco (S equals size)
Available to all

BRONZE AGE
Spear men: 200 + 80S
Peasants: 50 + 500S
Light Calvary: 100 + 50S

Galley: 15 + 10S
Triremes: 5 + 5S

It is valuable to have a varied army. For example, Spearmen are extremely effective against Light Calvary, but only slightly better than simple peasants. Light Calvary can completely slaughter enemy Peasants. As such if you want an all around good army (not specifically to defend or attack a specific enemy) it is valuable to have a both Spearmen and Light Calvary (Peasants arn't that valuable)

Complaining
Be gentle, please. If it's more then simple stat problems, PM me.
 
Map Room, complements to the combined NES world map making team.
Spoiler 4,500 world map, starting map :

theworldrevisedagainzi1.png



Spoiler Update 0, 4,500 BC :

update_Zero_1A.PNG



Spoiler update 1, 4,400 BC :

update_one.PNG



Spoiler update 2, 4300 BC :
update_two1.PNG


Spoiler Update 5, 2000 bc, Current Map :

update_five.PNG



Update Logs
Update 0 : Year 4500 BC
Update 1: Year 4400
Update 2: Year 4300
Update 3: Year 4200
 
Player Nations

Nation Name: The Sovie-Carthan Empire
Capital: Blavonograd
Color: Red
Economy: 1/1/0 (2)
Size: Small(1)
Age: Bronze Age
Army: 150 Spear men, 50 calvary
Navy: 71 Galley
Infrastructure: Dirt Roads (0/2)
Education: Wha...? (0/2)
Culture: Disunited
Confidence: Ehhhhhh.......
Projects: Cultural Dominance (0/5, 0/2)
Description: Founded by the brave and magnificant Yevin Blavonovich, the Sovie-Carthan Empire is less of an empire than a powerful city state. But yevin looks to expand his fronteir.

Malta/jalapeno_dude
Color: Dark Green
Economy: 1/2/0 (4)
Cities: Malta, Syracuse
Size: Small(1)
Age: Bronze Age
Army: 660 Spear men
Navy: 20 Galleys, 37 Triremes
Infrastructure: Dirt Tracks (0/2)
Education: Wha...? (0/2)
Culture: Cohering
Confidence: Ehhhhhh.......
Projects: Cultural Dominance (5/5, (Requires Resolving Piracy and War with Carthage))
Description: Malta is a natural divide between the eastern and western Mediterranean. So, of course, a large group of merchants banded together to seize control of the island.

Scotia/The Major
Color: Gold
Economy: 2/3/0 (5)
Cities: Dartmouth
Size: Getting There (2)
Age: Bronze Age
Army: 1720 Spear men, 150 Light Calvary
Navy: 50 Galley
Infrastructure: Dirt Roads (7/8)
Education: Wha...? (0/4)
Culture: Cohering
Confidence: Ehhhhhh.......
Projects:
Description: Frozen and cold

Rome/germanicus12
Color: Purple
Economy: 1/2/0
Cities: Rome, Capua
Size: getting there (2)
Age: Bronze Age
Army: 1000 Spear men, 300 light calvary
Navy: 48 Galleys
Infrastructure: Stone Roads (0/8)
Education: Bad (0/6)
Culture: Disunited
Confidence: Ehhhhhh.......
Projects: Legionaries (1/4, 1/3)
Description: Established by a lone man when he had a vision from a God. He followed his God's intrustions down to the last detail and arose from the ground by the river Tiber, a grand city that was named Rome. The God gave this lone man a set of rules, Constitution, for the citizens to follow and said if the citizens follow these rules this city will rule the world. Place it where modern day Rome is.

Miletus/The Farow
Color: Light green
Economy: 1/2/1
Cities: Miletus, Troy
Size: Small(1)
Age: Bronze Age
Army: 1000 Spearmen, 450 light calvary
Navy: 97 Galley, 20 triremes
Infrastructure: Dirt Tracks (0/2)
Education: Illiterate (0/2)
Culture: Cohering
Confidence: Ehhhhhh.......
Religion:
Projects: Greeking (-/- 2/5)
Description: A city on the fringes of western Anatolia populated by the Carians and Lelegians peoples. This city-state actively trades with the Greek city-states. The city is becoming more and more Greek everyday and is likely to become the next Greek city-state in Anatolia.

Corinth/Azale
Color: Grey
Economy: 1/2/0 (7)
Cities: Corinth
Size: Small(1)
Age: Bronze Age
Army: 1000 Spear men
Navy: 47 Galley
Infrastructure: Dirt Tracks (0/2)
Education: Wha...? (0/2)
Culture: Disunited
Confidence: Ehhhhhh.......
Religion:
Projects:
Description: In the spitting image of an ancient Greek state, the Corinthians have ascended to dominate the Argolis region of the peninsula. Trade flourishes but of course Corinth has its competitors everywhere it looks.

Zemeckis/Amon Savag
Color: Burgundy Red
Economy: 1/1/0 (3)
Cities: None
Size: Getting There (2)
Age: Bronze Age
Army: 1340 Spear men, 750 Legions
Navy:
Infrastructure: Dirt Tracks (0/2)
Education: Wha...? (0/2)
Culture: Disunited
Confidence: Ehhhhhh.......
Religion:
Projects:
Description: An army of invaders, the Zemeckis, just captured the city of Kiev and are milking it for all it's worth. They are taking the women as slaves to further their population. They are taking everything that the city has to give. They have no intention of staying, for they just move on after taking what they can get. They are nothing more than an army of riftraft savages that will destroy all who get in their way.

Egypt/Fëanor
Color: Yellow
Economy: 2/4/1
Cities: Ineb Hedj, Rhakotis, Napata, Gaza.
Size: Healthy(3)
Age: Bronze Age
Army: 850 Spear men, 3100 Peasants, 500 Light Calvary, 75 Bodyguards
Navy: 80 Galley, 21 trireme
Infrastructure: Dirt Tracks (0/6)
Education: Wha...? (0/6)
Culture: Cohering
Confidence: Okay
Religion: Egyptian Polytheism
Projects: Stairway to the Gods (Complete), Indentured Servant Program (Complete), Pharos of Rhakotis (11/13, 2/3)
Description: Under the guidance of their God-King the settlement of Ineb Hedj has grown into a powerful city-state, now the God-King seeks to extend his rule and forge a dynasty that will rule the world untill the end of time.

Huronic Empire/carmen510
Color: Blue
Economy: 3/2/0
Cities: Manhashtan, Trentony
Size: Getting There (2)
Age: Bronze Age
Army: 2800 Spear men, 550 Light Calvary
Navy: 50 Galley, 45 triremes
Infrastructure: Dirt Tracks (1/4)
Education: illiterate (0/4)
Culture: Cohering
Confidence: Okay
Religion: Athiest
Projects:Huronic Advanced Units Academy (1/4. 1/3)
Description: A scientific people, they don't believe God exists, except Mother Nature as Scientific God. They have been united by tribes once warring, but now resolving their differences. Still, they have to resolve even more differences, and their culture.

China/Nuclear kid
Color: Light Green
Economy: 1/3/0
Cities: Beijing, Riongrad, Nanjing
Size: healthy (3)
Age: Bronze Age
Army: 1000 Spear men, 300 Calvary
Navy: 50 Galley
Infrastructure: Dirt Roads (0/6)
Education: Bad (0/9)
Culture: Disunited
Confidence: Ehhhhhh.......
Religion:
Projects:
Description: A strong nation in East Asia, it hopes to defeat all other nations

Singodia/Abaddon
Color: Pink
Economy: 3/3/0
Cities: Singod, Gwondala, Serbae
Size: Getting There (2)
Age: Bronze Age
Army: 1780 Spear men, 200 light calvary
Navy:
Infrastructure: Dirt Roads (0/4)
Education: illiterate (0/4)
Culture: Disunited
Confidence: Ehhhhhh.......
Religion: Animalism, elders leading those in its rites
Projects:
Description: Singod is the rapidly expanding base for Warlord Abaddon’s Empire. Abaddons power was assured when he was born the son of Singods previous leader Abasloz. Abasloz was well respected and built up the close nit community trading with other small tribes near Singod. Based near the heavily fish stocked Amazon River fed by many tributarys, the land nearby is being ripped up and turned to agriculture to support the growing population.

Jutland/Jono
Color: Orange
Economy: 1/2/0
Cities: Aarhus
Size: Small(1)
Age: Bronze Age
Army: 1000 Spear men
Navy: 50 Galley
Infrastructure: Dirt Roads (0/2)
Education: Wha...? (0/2)
Culture: Disunited
Confidence: Ehhhhhh.......
Religion:
Projects: Scorched Earth (3/4. 1/2), Control (1/4, 1/3)
Description: Brief description of your nation, also say were you want to be.

Carthage/Sheep
Color: Brown
Economy: 1/2/0 (3)
Cities: Carthage, Zama
Size: Small(1)
Age: Bronze Age
Army: 450 Spearmen
Navy: 32 Galley, 39 Triremes
Infrastructure: Dirt Tracks (0/2)
Education: Wha...? (0/2)
Culture: Disunited
Confidence: Ehhhhhh.......
Religion:
Projects: New Order (1/5, 0/5)
Description: Carthage is a mostly agrarian society, but has increasingly been investing in sea power, mostly for the purpose of trade.


Iberia
Color: Pink
Economy: 1/2/0
Cities: Valencia
Size: Small(1)
Age: Bronze Age
Army: 1000 spearmen
Navy: 1 galley
Infrastructure: Dirt Tracks (0/2)
Education: Wha...? (0/2)
Culture: Disunited
Confidence: ehhh......
Religion:
Projects:
Description: A motley empire of immigrants and natives that began when the newcomers stole control of the land from the native warlords.

NPC

Macedonia
Color: Very Light Blue
Economy: 1/2/0
Cities: Vidin
Size: Small(1)
Age: Bronze Age
Army: 600 Psiloi Troops, 300 spearmen
Navy: 6 galley
Infrastructure: Dirt Tracks (0/2)
Education: Wha...? (0/2)
Culture: Disunited
Confidence: Ehhhhhh.......
Religion:
Projects:
Description: A sedentary but territorial sort
 
Wonders of the World

None

Top Cities in the World


Ineb Hedj (110,000 People)
Ineb Hedj deserves particular merit due to construction projects. It has finished the great project "Stair Way to Heaven". Recently it has gotten a surge of wealth that benefits the commanders of pirate ships, however the lower class is getting poorer as they are unable to sell there goods. Continual expansion rocks has been fueling the local economy, making up for the loss of foreign trade.

Malta (80,000 people)
This is the commercial and cultural center of the emerging Maltese empire. It is particularly famous for it's massive ship building complexes, only second to those in Zama. Still it dominates Zama in trade, being the main linking point between Rome and Iberia, and the Aegean. Goods like wool and textiles from Iberia, and Silk coming into Egypt are traded here in large open air markets. Battles outside of it have greatly restrained it's commercial activity.

Troy (70,000 people)
Although it also has a large trade economy it is not a large ship producer this is mostly because the goods mostly come in via land from the Sovie-Carthegan Empire and Greece. However, recently, it has suffered greatly due to Egyptian Piracy

Rome (80,000 people)
An extremely influential player in the local region, it has developing public works as well as impressive military facilities for the training of various calvary units.

Carthage (60,000 people)
Even though it is sparsely populated, it is a commanding city in the Mediterranean. One of its main advanteges is that it is the only major port bringing in goods from land routes throughout western Africa, without that resource, it would be nowhere near as powerful.




Greatest Military Forces

Largest Military Force

Zemickis- These are ruthless barbarians, most of which are well armed and armored though. One of there weaknesses, although not so much this turn as last, was great decenterization.

Largest and most well trained Navy


Carthage- Almost all ships, including the new, large triremes, are produced at Zama. They currently dominate the waves in the local area, and have been okay at preventing pirates in there local waters.

Malta- These people have a large naval force that has far reaching influences and has been able to prevent almost all pirate attacks on there ships, but they also were the main target as there merchants carried the most precious goods. Still, they are tied with Carthage

Largest Air Force


Gaia- they command literally trillions of flying things, from fruit flies to eagles. They currently command the skies.

Unique Units


Psiloi- These Macedonian troops are lightly armed and armoured. They are all irregulars, many fighting with bows, others with spears, and others with swords. Still, they are highly disciplined and highly skilled.

Egyptian Body Guards- These are heavily armed troops that guard the Pharaoh.
 
Template
Nation Name: The Sovie-Carthan Empire
Capital: Blavonograd
Color: - - - - -
Economy: 2/3/0
Size: Small(1)
Age: Bronze Age
Army: 1000 Spear men
Navy: 10 Galley (or another 500 spear men if land locked)
Infrastructure: Dirt Tracks (0/2)
Education: Wha...? (0/2)
Culture: Cultured
Confidence: Ehhhhhh.......
Projects: - - - - -
Description: Founded by the brave and magnificant Yevin Blavonovich, the Sovie-Carthan Empire is less of an empire then a powerful city state. But yevin looks to expand his fronteir.


::: Can I have my Empire founded on present day Istanbul of the Bosporus linking Europe and Asia?
 
Malta/jalapeno_dude
Color: I will decide this
Economy: 1/2/0
Cities: Malta
Size: Small(1)
Age: Bronze Age
Army: 1000 Spear men
Navy: 10 Galleys
Infrastructure: Dirt Tracks (0/2)
Education: Wha...? (0/2)
Culture: Cultured
Confidence: Ehhhhhh.......
Projects:
Description: Malta is a natural divide between the eastern and western Mediterranean. So, of course, a large group of merchants banded together to seize control of the island.

A few things.

-no government stat? Or religion stat?
-I assume we don't need orders for the first update?
-So at size 1, 1 eco gets you 280 spearmen?
-To clarify: 1-2 urban eco means 1 city/eco, 3-4 means 2, 9-10 means 5?
 
Zimbabawewe/The Major
Color: You will decide this
Economy: 1/2/0
Cities: Mozambiqué
Size: Small(1)
Age: Bronze Age
Army: 1500 Spear men
Navy: 0
Infrastructure: Dirt Tracks (0/2)
Education: Wha...? (0/2)
Culture: Cultured
Confidence: Ehhhhhh.......
Projects:
Description: Rising from the sand dunes of Central South Africa, this nation of cold-blooded killers (no they aren't reptillian) has a thirst for blood. Whoever they meet first in the world should be forewarned...
 
A few things.

-no government stat? Or religion stat?
-I assume we don't need orders for the first update?
-So at size 1, 1 eco gets you 280 spearmen?
-To clarify: 1-2 urban eco means 1 city/eco, 3-4 means 2, 9-10 means 5?

Respectively

1. Good point, i will add it
2. yep, the first will be me just making the map and making sure the orders are nice and orderly
3. Yes
4. Yes, including your capital as a city. I hope that the city system will work, I was spending a fair deal of time trying to figure a good one out.
 
Rome/germanicus12
Color: You will decide this
Economy: 1/2/0
Cities: Rome
Size: Small(1)
Age: Bronze Age
Army: 1000 Spear men
Navy: 10 Galleys
Infrastructure: Dirt Tracks (0/2)
Education: Wha...? (0/2)
Culture: Cultured
Confidence: Ehhhhhh.......
Projects:
Description: Established by a lone man when he had a vision from a God. He followed his God's intrustions down to the last detail and arose from the ground by the river Tiber, a grand city that was named Rome. The God gave this lone man a set of rules, Constitution, for the citizens to follow and said if the citizens follow these rules this city will rule the world. Place it where modern day Rome is.
 
Miletus/The Farow
Color: I will decide this
Economy: 1/2/0
Cities: Miletus
Size: Small(1)
Age: Bronze Age
Army: 1000 Spearmen
Navy: 10 Galley
Infrastructure: Dirt Tracks (0/2)
Education: Wha...? (0/2)
Culture: Disunited
Confidence: Ehhhhhh.......
Religion:
Projects:
Description: A city on the fringes of western Anatolia populated by the Carians and Lelegians peoples. This city-state actively trades with the Greek city-states. The city is becoming more and more Greek everyday and is likely to become the next Greek city-state in Anatolia.

If you need a map just go on wiki and it shows the location.
 
Stupid germanicus...ruining my chance to finally be Rome :p

Corinth/Azale
Color: I will decide this
Economy: 1/2/0
Cities: Corinth
Size: Small(1)
Age: Bronze Age
Army: 1000 Spear men
Navy: 10 Galley (or another 500 spear men if land locked)
Infrastructure: Dirt Tracks (0/2)
Education: Wha...? (0/2)
Culture: Disunited
Confidence: Ehhhhhh.......
Religion:
Projects:
Description: In the spitting image of an ancient Greek state, the Corinthians have ascended to dominate the Argolis region of the peninsula. Trade flourishes but of course Corinth has its competitors everywhere it looks.
 
Zemeckis/Amon Savag
Color: I will decide this
Economy: 1/2/0
Cities: Kiev
Size: Small(1)
Age: Bronze Age
Army: 1500 Spear men
Navy:
Infrastructure: Dirt Tracks (0/2)
Education: Wha...? (0/2)
Culture: Disunited
Confidence: Ehhhhhh.......
Religion:
Projects:
Description: An army of invaders, the Zemeckis, just captured the city of Kiev and are milking it for all it's worth. They are taking the women as slaves to further their population. They are taking everything that the city has to give. They have no intention of staying, for they just move on after taking what they can get. They are nothing more than an army of riftraft savages that will destroy all who get in their way.
 
Army of Zemeckis

His name is Gatha Gigas. He rules over the army as a general would. No disobedience was allowed. He is their "General". Everyone looks to him as a father. He has a younger man who's name is Jiklahv Sink, who is the equivelant to an executive officer. He will succeed the general when he is gone. Then Jiklahv Sink will take for himself a sergeant as his executive officer. This man will be younger and will succeed him when he is gone, and so forth.

I am Hurhu, the book keeper of this age. I am one of the few who read and write in the army. Nothing I write is subjected to censorship, so that the generals after Gatha will have the knowledge of those before him. Their triumphs and their blunders.

We recently destroyed an army led by a man of great strength. We met this army outside of this man's city, Kiev. He himself came out shouting something. General Gatha said to Jiklahv, "In every tongue, one man in front of his army shouting means a challenge". He then rode out and smote him in 2 strikes.

His army gave way after that, and we took his city. The general said that we are to stay in this city for a couple of generations, always keeping true to our warrior duties, we raid the nearby lands in small groups. Small enough to where the local leaders in these lands would field an army to smash us, so that we could experience battles, while living in the city. We must stay true to our warrior ways, so we must always do as the general tells us. Should we ever lose sight of our inner warrior, we will become weak like the inhabitants of this city. We can allow no such thing happen.

The future generations of the Zemeckis Army should not be weaker. Only stronger. We will live off the land when there are no humans to serve us. We will breed with the humans of the land to raise our numbers. We will reign supreme in all conflicts. We are the Army of Zemeckis.
 
When are orders due?

Also, PMed you with a project idea.
 
ADG- Sure, I have no problem with that! But you must design your nation using the template provided (I need your nations name, capital, description including position). thanks

EDIT J_D- I will say when orders are due after i make my first mini update later today, most likely Thursday, 6 PM EST
 
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