FortyJ
Deity
We are not alone! The big fear that had previously consumed us (that we were alone on an island and needed MapMaking ASAP to make contact with everyone) has been disproved!
We now have an enemy in our midst and they're already encroaching on territory that should rightfully be ours! As such, I think it prudent that our only course of action be to change our strategy.
Option 1 (currently in effect): Continue researching Alphabet as quickly as possible and then switch to a different tech.
Pros: We will get Alphabet in 19 turns (or sooner as our cities grow and yield more beakers towards research) without trading for it.
Cons: We don't earn any money and our treasury is dangerously low. GameCatcher already has Alphabet and might be willing to trade it to us. It delays discovery of some more critical techs with military applications (Iron Working, Horseback Riding, etc...).
Option 2: Horsemen
Pros: Horsemen can more quickly reach the front lines in a war against GameCatcher. Their retreat advantage can be quite powerful in an Ancient era war. Obsolete Horsemen can be upgraded to our Unique Unit.
Cons: Discovering Horseback Riding is currently two techs away, and at the current level of research, we are still 20 turns away from discovering The Wheel. So we can start building chariots in 20 turns, but they need to be upgraded eventually and we're still 40 turns away from horses then.
Option 3: Swordsmen
Pros: the tech is only 22 turns away at the current level of research (up to 40 turns if we reduce our funding to start accumulating wealth). Swords are arguably the most powerful unit in the Ancient Era.
Cons: Slow movers - it could take a while to reach the front. While they can be upgraded to Medieval Infantry, it's just not the same as our most-feared Riders.
Please cast your vote as to which path we should take from this point. Remember, the next turn will likely be sometime later tonight, so do not delay... cast your vote today!
We now have an enemy in our midst and they're already encroaching on territory that should rightfully be ours! As such, I think it prudent that our only course of action be to change our strategy.
Option 1 (currently in effect): Continue researching Alphabet as quickly as possible and then switch to a different tech.
Pros: We will get Alphabet in 19 turns (or sooner as our cities grow and yield more beakers towards research) without trading for it.
Cons: We don't earn any money and our treasury is dangerously low. GameCatcher already has Alphabet and might be willing to trade it to us. It delays discovery of some more critical techs with military applications (Iron Working, Horseback Riding, etc...).
Option 2: Horsemen
Pros: Horsemen can more quickly reach the front lines in a war against GameCatcher. Their retreat advantage can be quite powerful in an Ancient era war. Obsolete Horsemen can be upgraded to our Unique Unit.
Cons: Discovering Horseback Riding is currently two techs away, and at the current level of research, we are still 20 turns away from discovering The Wheel. So we can start building chariots in 20 turns, but they need to be upgraded eventually and we're still 40 turns away from horses then.
Option 3: Swordsmen
Pros: the tech is only 22 turns away at the current level of research (up to 40 turns if we reduce our funding to start accumulating wealth). Swords are arguably the most powerful unit in the Ancient Era.
Cons: Slow movers - it could take a while to reach the front. While they can be upgraded to Medieval Infantry, it's just not the same as our most-feared Riders.
Please cast your vote as to which path we should take from this point. Remember, the next turn will likely be sometime later tonight, so do not delay... cast your vote today!