Krugi
At heart
- Joined
- Apr 24, 2010
- Messages
- 132
Two civs shouldn't have the same unique building.For all the Latin Civs you could use the same second UB: Soccer Stadium/Football Stadium. Replaces amphitheatre, +1+1 Hit Soccer Event
Two civs shouldn't have the same unique building.For all the Latin Civs you could use the same second UB: Soccer Stadium/Football Stadium. Replaces amphitheatre, +1+1 Hit Soccer Event
This event is sure its most famous one, but the Exocet missile is actually a french creation and was sold to Argentine during the Falkland war...
No. I'm currently working on it. Today, I updated all units of the previous version to v1.11. I only have to do the new civs and the python. But I still don't know which units I should choose.
When I'm finished with the units modcomp, I will start on the UB modcomp.
MBT is too late, almost equal to none. I prefer Guarda Nacional replace SAM, and available early, maybe combustion
Grenadier Cavalry updates to Gunship, but not Infantry. Though I also prefer marine as UU
There is no horse in Columbian Core Area, maybe this UU doesn't need horse to build?
By the way, will you change something original in this mod, like the hammer cost of Rurales?
Congratulations! Looking foward to 2nd UB modcomp.
And there is a question, I use VD&ECs, is it necessary to use the file "VD_CIV4CivilizationInfos" you offer in #218? Since now there is only 2nd UU modcomp without 2nd UB.
It seems that something is wrong, every civ can't build its 2nd UU. But in my svn541 without VD&ECs, it can be used perfectly. So it seems something wrong when 2nd UU runs with VD&ECs.
I use VD, no SVN, with VD_CIV4CivilizationInfos, and it works well.
Er...Are you sure? When I use VD with VD_CIV4CivilizationInfos, some UUs like Arabian Ghazi and American Minuteman can't be built, and Chinese Pavilion and Babylonian Garden can be built even when there is no 2nd UB modcomp.