2nd UU and 2nd UB for DoC

Stazro said:
Prussia: The combination of Panzer and Howitzer gives this civ too much of a 20th century focus, in my opinion. After all, it starts with Frederick II as its first leader. When looking at the seven years war, especially the english speaking world focusses on the fighting in english and french colonies, but for Prussia it marks the maturation into a power to reckon with: Severely outnumbered it prevailed against russian, austrian and french attacks and the discipline of the prussian infantry became an ideal for a generation of european officers. Thus my suggestion: replace either rifleman or grenadier for prussian UU. :

I really like this idea. There would be a certain added synergy for Prussia with a small disciplined riflemen force in the beginning of the 18th century. The hussar idea is good too.
 
Finally, version 0.1 of the 2nd UU is up. It's on the first post of this thread.

It's for both SVN and the normal download.

You'll notice it isn't complete. There are 3 civs (Poland, Congo, Thailand) with no 2nd UU. Also, the Khmer UU has no unique bonus' yet. Please help with suggestions.

Now I will work on the 2nd UB modcomp. I expect it to be ready next weekend. (However, I proven I'm not good at predicting. So beware ;))
 
@ Leoreth

Can you create a CvGameCoreDLL for me that can handle the extra buildings? (Based on v1.10/rev 499) I will have an extra UB for every playable civ, so that means I have 41 39 extra buildings.
 
Sure, could take a while though since I'm currently tracking down a crash which I'm sure you don't want to inherit.
 
Finally, version 0.1 of the 2nd UU is up. It's on the first post of this thread.

It's for both SVN and the normal download.

You'll notice it isn't complete. There are 3 civs (Poland, Congo, Thailand) with no 2nd UU. Also, the Khmer UU has no unique bonus' yet. Please help with suggestions.

Now I will work on the 2nd UB modcomp. I expect it to be ready next weekend. (However, I proven I'm not good at predicting. So beware ;))

wonderful!
 
Sure, could take a while though since I'm currently tracking down a crash which I'm sure you don't want to inherit.

:goodjob:

I'm not in a hurry. I can still do the XML, art and python, which doesn't neccessarily require a working DLL.
 
I really like this idea. There would be a certain added synergy for Prussia with a small disciplined riflemen force in the beginning of the 18th century. The hussar idea is good too.

Yes, to represent small elite forces, the UU could be similar to Roman Praetorian, significantly more expensive (Plenty of production in Germany) but very much more powerful.
 
Moors:

UU: Barbary Corsair
Replace galleon
HP 8
Hidden nationality

From Wiki said:
...were pirates and privateers who operated from North Africa, based primarily in the ports of Tunis, Tripoli and Algiers. This area was known in Europe as the Barbary Coast, a term derived from the name of its Berber inhabitants. Their predation extended throughout the Mediterranean, south along West Africa's Atlantic seaboard and even South America,[1] and into the North Atlantic as far north as Iceland, but they primarily operated in the western Mediterranean. In addition to seizing ships, they engaged in Razzias, raids on European coastal towns and villages, mainly in Italy, France, Spain, and Portugal, but also in the British Isles, the Netherlands and as far away as Iceland. The main purpose of their attacks was to capture Christian slaves for the Islamic market in North Africa and the Middle East...

The scope of corsair activity began to diminish in the latter part of the 17th century, as the more powerful European navies started to compel the Barbary States to make peace and cease attacking their shipping. However, the ships and coasts of Christian states without such effective protection continued to suffer until the early 19th century. Following the Napoleonic Wars and the Congress of Vienna in 1814-5 European powers agreed upon the need to suppress the Barbary corsairs entirely and the threat was largely subdued, although occasional incidents continued until finally terminated by the French conquest of Algiers in 1830.

Historian Robert C. Davis estimated that between 1530 and 1780 1–1.25 million Europeans were captured and taken as slaves to North Africa, principally Algiers, Tunis, and Tripoli, but also Istanbul and Salé.[21]

This is one rather badly known fact in history. Barbary corsairs were really problem as late as 19th century. To make you understand scale of conflight even US paid tribute 20% of annual income. Later US marines raided them.
 
Corsairs and Privateers existed both in the same era. If the Corsair comes to late, the Privateers does to. And I think for gameplay it's best that the Corsair replaces the Privateer.
 
Corsairs and Privateers existed both in the same era. If the Corsair comes to late, the Privateers does to. And I think for gameplay it's best that the Corsair replaces the Privateer.

I agreed, but what about pirates?

Pirates existed in Mediterranean since antique. They were so epidemic problem that they even captured Julius Caesar.
 
I don't see the problem. Pirates are represented by barbarian Triremes and Privateers. That kind of piracy is different than the kind of piracy the Corsair represents.
 
I don't see the problem. Pirates are represented by barbarian Triremes and Privateers. That kind of piracy is different than the kind of piracy the Corsair represents.

Im pointing out that privateers are too limited to present global history piracy. They appears rather late in game and are only buildable piracy unit. Because of that player dont see many privateers and they appear only briefly. So Moor 2UU is not historically presented.

There should be more buildable privateer units from antique to industrial era. I feel that piracy is too limited and badly presented in civ4. Privateers look like rip off from The Pirates of Caribea.
 
@ Leoreth

The number of 2nd UB is reduced. I will only add 39 new units, instead of 41.

This is because I will use the vanilla UB for Babylonia (Garden) and China (Pavilion).
 
Getting ahead here, but why limit to only 2 unique units and buildings?
It wouldn't matter if Civ's had an unequal amount of units added before others, Civ's were never exactly born equal in eyes of Rhye.

Mongol's could have the very interesting gameplay experiment of having nearly all assault units being mounted. Can you imagine them ever surviving, let alone conquering the world, if the Chinese pillaged their horse improvements in 1206 AD?

Units like Mounted Swordsmen/Levies would still be classed as Infantry and would have on-foot fighting animations, but they would get 2 movement points and require horses.
2nd Mongol UU would give free-morale but be obselete with Rifling.
 
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