2nd UU and 2nd UB for DoC

In that case, you could replace every unit, like is done in Realism Invictus. That's not the purpose of the modmodcomp. I will only add 1 extra UU and 1 extra UB to each civ.
 
New DLL.
 
If you are trying to put the chasqui a an Incan UU, don't do it! They were people who delivered messages around the Tawantinsuyo, they didn't fight.
 
For now, I have them included. If you have a better suggestion please say it. This is the best suggestion I have now.
And if only the name is unhistorical, the name could be changed, while the unit remains the same.

BTW, it doesn't really fight, as replaces the Explorer. So it can only defend itself.

@ Leoreth
Thanks. Does it add 39 new buildings or 41? (It should be 39. I'm not sure if you read the post)
 
Yeah, 39. And I assumed you inserted them before the wonders.
 
I actually inserted them after the wonders. Does that really matter? (I thought only the number of buildings is important, not the order)

I can easily move them in front of the wonders. Just copy-paste and I'm done. So that's not a problem.
I assume the first listed wonder is the Flavian Amphitheatre?
 
Yeah, the Flavian Amphitheatre is the first. This is relevant because all the wonder IDs in the DLL depend on the ID of the first wonder.
 
One of the most overlooked Persian innovations was the kanat (Farsi: kariz; Arabic: qanat; Balohi: kahan). This is a form of irrigation for dry climates, that draws water from mountains. The way it works is hard to explain, and quite ingenious. And it's still around today, 3000 years after its invention.

- Name: Kanat
- What is should replace: Aqueduct
- What the unique bonus is: +:food:; If I recall correctly XML can't make it based on terrain, but if I'm wrong it should affect deserts
- (if possible) link to art: kanats are mostly underground, but here's the opening to a kanat, known as the Spring of Solomon.
- (if possible) link to possible pedia text (wikipedia is good enough): http://en.wikipedia.org/wiki/Qanat
 
Thanks for the suggestion, but I don't think I will use it. There are several reasons for that.
1. I want to give the Iranians a replacement UB for the Aqueduct (Ab Anbar). As I don't want that close civs to have similar UB (and also UU) replacements, I don't prefer this one.
2. I believe you can only add raw yeilds or yeilds to water tiles. (I'm not sure however) But I think food to desert tiles is overpowered if you use it one flood plains. And for just desert's it's not very useful. I would rather have a specialist than having a citizen work on a tile that only provide 1 food and nothing else.
3. With a link to the possible art I meant a link to an art file in the forums. Just an image isn't enough because that means I have to create the whole building myself, which I can't. If you provide a link to a building in the forums someone has already created, I can use that.


@ All
The 2nd UB modcomp is almost done. The only thing I have to do is find a good art for the Ethiopian Xeer. (I actually have the art already (Incense resource), but it doesn't work properly. I need to find someone who can convert)
 
What about allowing it to perform trading missions?
 
Not really. I don't know a good bonus it could get. If you come up with something nice, I certainly will consider it.

http://en.wikipedia.org/wiki/Ming–Kotte_War

^With this as a precedent,

Treasure Ship
5 STR *
4 MOVE
80 Hammers
-Cargo Space: 4
-Can bombard city defenses (-8%/turn), ignoring Walls and Castles. *
-Units aboard the Treasure Ship are treated as if they possessed the Amphibious promotion. *

* I am NOT suggesting that three of those traits be included at once.
Perhaps a combination of two or just one would work.
Hence why I marked them with an asterisk to see
which one is more appropriate based on CFCer feedback.
 
^ If anything, those traits fit the Dutch East Indiaman much better than a Chinese UU.

I'm sorry but a naval Chinese UU is just wish fulfillment IMHO. You cannot characterize the Chinese civilization based on one small war that most Chinese people alive today have never heard about.
 
I'm not terribly sure the inclusion of Ancient Cannon is that great though.
I do not believe it is as much about characterizing an entire civilization as it is highlighting a notable point in its history which the Treasure Ship fulfills.
It isn't as if they were fictional or over-exaggerated, like a proposed Shaolin Monk unit or would be.

Other than that, I mean there is:

-Hong Huzi (Cavalry replacement, but problematic here because they were often in the pay of outside powers such as the Japanese)

-Chengdu J-20 (Jet Fighter replacement, but untested in actual conflict)

-Youxia (who didn't exactly work for the state)

-Rider (from Civilization III)

Feel free to add more.
 
I think the most characteristic UU would be a Horse Archer replacement.

- Available with Horseback Riding + Archery + another tech (Code of Laws or Currency).

- Base Strength: 8

- Start with Flanking I

Upgrades to Knight/Cuirassier.

This best captures the military of the Han and Tang dynasties, which are IMO the most relevant dynasties for DoC (as you're expected to win UHV before Mongol spawn).

I would argue that it's a better representation of China's military history than the Chokonu. Meaning, it should altogether replace Chokonu in DoC.

Edit: As for its name, I would suggest simply 馬 (Ma). In Classical Chinese it stands for both horse and cavalry. It's also the name of the Knight piece in Xiangqi (Chinese Chess).
 
I think the most characteristic UU would be a Horse Archer replacement.

- Available with Horseback Riding + Archery + another tech (Code of Laws or Currency).

- Base Strength: 8

- Start with Flanking I

Upgrades to Knight/Cuirassier.

This best captures the military of the Han and Tang dynasties, which are IMO the most relevant dynasties for DoC (as you're expected to win UHV before Mongol spawn).

I would argue that it's a better representation of China's military history than the Chokonu. Meaning, it should altogether replace Chokonu in DoC.

Early, post-chariot mounted warfare was primarily comprised of
either Xiongnu-copied horse archers (the former being unsuitable
to serve as a UU, IMO) or cataphract-style mounted cavalrymen.
If you can find a name, I can get behind the idea.

Also forgot one major thing, although it's not nearly as iconic as the others:

Paper Armor clad soldiers.

http://www.chinahistoryforum.com/index.php?/topic/2616-paper-armour/

Apparently, they were pretty bullet resistant, and functioned extremely well in wet environments
(very suitable in Southern China, I'm thinking in Guangzhou and Guangdong in particular)
 
For its name, I would suggest simply 馬 (Ma). In Classical Chinese it stands for both horse and cavalry. It's also the name of the Knight piece in Xiangqi (Chinese Chess).

That the Han (and earlier Zhao of the Warring States) cavalry copied their nomadic rivals (such as the Xiongnu) is precisely the point. The Chinese learned the art of cavalry so well they surpassed and defeated their teachers.

Also, Chinese cavalry was mostly lightly armoured mounted archers. Hence the replacement of Horse Archers instead of Knights and the Flanking I promotion.

Code of Laws/Currency is used to mark the time of Qin/early Han dynasties.
 
The Ma can easily replace the Knight. The Knight may not be a ranged unit, but that doesn't mean that the Ma automatically is too. Look at the Camel Archer. That one also replaces the Knight and it's also ranged.
 
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