if iOldWorldCiv == iFrance:
utils.makeUnitAI(con.iCulverine, iOldWorldCiv, tArrivalPlot, UnitAITypes.UNITAI_ATTACK_CITY_LEMMING, 1 + iModifier1 + iModifier2)
elif iOldWorldCiv == iMughals:
utils.makeUnitAI(con.iMughalSiegeElephant, iOldWorldCiv, tArrivalPlot, UnitAITypes.UNITAI_ATTACK_CITY_LEMMING, 1 + iModifier1 + iModifier2)
else:
utils.makeUnitAI(con.iCannon, iOldWorldCiv, tArrivalPlot, UnitAITypes.UNITAI_ATTACK_CITY_LEMMING, 1 + iModifier1 + iModifier2)
else:
[COLOR="red"]# if (iOldWorldCiv == iRome):
# utils.makeUnitAI(con.iRomeBallista, iOldWorldCiv, tArrivalPlot, UnitAITypes.UNITAI_ATTACK_CITY_LEMMING, 1 + iModifier1 + iModifier2)
# else:[/COLOR]
utils.makeUnitAI(con.iCatapult, iOldWorldCiv, tArrivalPlot, UnitAITypes.UNITAI_ATTACK_CITY_LEMMING, 1 + iModifier1 + iModifier2)
if (iOldWorldCiv == iSpain and teamOldWorldCiv.isHasTech(con.iGunpowder)):
utils.makeUnitAI(con.iConquistador, iOldWorldCiv, tArrivalPlot, UnitAITypes.UNITAI_ATTACK_CITY_LEMMING, 2 + iModifier1)
else:
if (teamOldWorldCiv.isHasTech(con.iFeudalism)):
if (iOldWorldCiv == iArabia):
utils.makeUnitAI(con.iCamelArcher, iOldWorldCiv, tArrivalPlot, UnitAITypes.UNITAI_ATTACK_CITY_LEMMING, 2 + iModifier1)
elif (iOldWorldCiv == iMongolia):
utils.makeUnitAI(con.iMongolKeshik, iOldWorldCiv, tArrivalPlot, UnitAITypes.UNITAI_ATTACK_CITY_LEMMING, 2 + iModifier1)
elif (iOldWorldCiv == iFrance):
utils.makeUnitAI(con.iFranceChevalier, iOldWorldCiv, tArrivalPlot, UnitAITypes.UNITAI_ATTACK_CITY_LEMMING, 2 + iModifier1)
else:
utils.makeUnitAI(con.iKnight, iOldWorldCiv, tArrivalPlot, UnitAITypes.UNITAI_ATTACK_CITY_LEMMING, 2 + iModifier1)