Paradigm Productions Presents: PR Girl Cathy

ParadigmShifter

Random Nonsense Generator
Joined
Apr 4, 2007
Messages
21,810
Location
Liverpool, home of Everton FC
OK, this is the 3rd (if you don't count an abandoned game when my computer broke) installment of my series of games.

The general aim is to try and win every BtS victory condition (except Time victory) with the same leader, on the first map that the game throws at me.

Normally I pick the map type based on the victory condition I am aiming for but this time I was generous and opened up a poll. And the voters picked the same map type as the last game, Fractal.

Also in the poll vote was the option for me to stick with the previous level of difficulty (Monarch), a level I normally win at, or move up to Emperor, the level I normally play at. And you chose Emperor, so I'll have to try harder to win this game.

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The leader I chose for this series is the lovely Catherine of Russia. I chose her because (a) she has solid but not astounding traits (creative, imperialistic); (b) she has a late UU and UB, so I wont rely on them too much and (c) she doesn't seem particularly inclined to one particular victory condition.

Here are the game settings....

Civ4ScreenShot0000.jpg


I play with the HOF mod 3.17.001 (lastest HOF mod). You can download it from the Hall of Fame website if you want to play along and shadow the game.

I turned "lock modified assets" off in case any of you want to cheat and look at the map in Worldbuilder. CATHY DOES NOT APPRECIATE SPOILER INFORMATION ABOUT HER GAMES, unless they are in spoiler tags, and any info should be labelled as such e.g. "played to 1000BC" above the tags please boys and girls.

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So, the settings are:

Fractal Map
Normal Speed
Standard Map Size
Ancient Start
Barbarians are ON
Random Events are ON
Native Villages are ON
All other map settings are the default.

Cathy MUST win a UN diplomatic victory in this game, and I intend to play the whole game with that goal in mind.

I try and limit these games to a few world wonders per era max, and at Emperor that's probably what would happen anyway.

I built the Pyramids in my last 2 games, so I will try not to build them this game. I do like them however ;)

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Our glorious leader:

Civ4ScreenShot0001.jpg


Russia starts with Hunting and Mining. Hunting means I start with a scout so that should mean a race for some early huts. It also means I can tech archery quickly if I need it for barb defence. Mining is a great tech to start with, 1 tech away from bronze working, chopping, and slavery civic. However, she doesn't start with fishing or agriculture which are excellent starting techs as well.

Cathy is Creative, which is +2 culture per turn per city, which is good because I wont have to build monuments in my cities, saving hammers early on. It also means half-price Libraries (excellent), Theatres (-ish, they are dirt cheap anyway), and Colosseums (meh).

Her other trait is Imperialistic, which is a 50% bonus in hammers for settler production, so combined with Creative means she is one of the best REXers in the game. However, in my other games rapid REX has meant not too many workers to improve all the tiles that need improving. Imperialistic also gives +100% Great General points which should be handy in this game because, there will be wars.

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And here's the start. Let's just say, I am underwhelmed. There's a lot of production but little else.

Civ4ScreenShot0003.jpg


1 sheep, which isn't the best food tile to have really. I'm also next to a lake but not on a river, so if I settle in place I lose out on late-game levees.

Scout move: Either 1NE onto the forest hill, so see if it might be worth settling 1E or 1NE of where the settler is (to get on the river,destroying a forest and losing a turn), or onto the sheep hill to see if there are any other resources near the settler.

It's a fairly big decision. Therefore, I am NOT going to post the save in case anyone is tempted to cheat ;)

I'll post the save after I get spanked attempting GMajor40 I think.
 
I would move the scout onto the sheep.

I dont normally play Normal Speed, losing a turn on normal sounds bad. So I would prolly settle in place. That emply plains may have something nice like horses!
 
The issue here is where your other food tile is. 1E is better for levees but not at the expense of corn, cow, wheat, etc.

In place almost guarantees a strong production site (1E would be even better, with an extra hill), but move the scout first just in case you can go east and retain food or pick up a different one in the process.

As for opening strategy, with this much forest bronze is tempting and an easysauce wonder such as great wall, oracle, or SH might be nice, but whether you use the forests for something like that, or just more workers/settlers/units, is going to depend on who's near you and what kind of land can be claimed.
 
I'm thinking move the scout onto the sheep hill then, presumably it will show another food resource. If I can move East and still grab it I will probably go for that option.

I'm thinking perhaps Great Wall in this game? Oracle may be a possibility but it is a bit of a detour. If I can get a metal casting gambit though Oracle might be good (and I'd use the GE to build the Hanging Gardens or Great Library rather than the mids I think, for a change).
 
The issue here is where your other food tile is. 1E is better for levees but not at the expense of corn, cow, wheat, etc.

If I'm reading those western shadows correctly, the only thing you might be missing is Deer In The Trees![tm]. In any case, it's an awful lot of forests to be expecting good news.
 
If I'm reading those western shadows correctly, the only thing you might be missing is Deer In The Trees![tm]. In any case, it's an awful lot of forests to be expecting good news.

Deer with hunting isn't bad though. Especially if it's grassland forest deer, that's just as good as wheat in terms of early game yield (though i'd take wheat over deer as a health resource for 90% of the game). Certainly, i'd not give up such a yield for NO food in return. I'm not great at reading fog edges, but can't something be 2S or would we see it?

Also, that plains tile 2n 1W is of course fishy, and we lose it moving east.

On a more strategy oriented level paradigm:

Fighting in a UN game early on isn't bad. IMO the axe rush is one of the best times if your opponent is close. Diplo hits associated with axe rushes are nothing compared to later.

For the UN, you want very much to be #1 in pop unless you want to try to butter up virtually everyone (you're playing random leaders, so I'd not roll the dice with that too much). If you are, you can even let someone else build it (or encourage a small civ by giving it the tech outright), allowing someone who likes you to become ineligible.

It does depend on what you want to showcase. A UN win from vassals is certainly doable, but it doesn't really demonstrate the different from plain domination. On the other hand, that doesn't mean one has to be totally peaceful ----> you can get big and still use non-vassals to get you high enough to win. This is going to depend on which AIs you draw, to an extent.
 
how does UN swing if your the biggest and UN is on a tiny twocity island vassal of ours?
 
Right, I am back after being annihilated by barbs again on Immortal ;)

Vassals will vote for themselves if they built the UN I believe. Otherwise, they must vote for you.

I'm not planning a diplomination via vassals in this game, I want an exciting game with wars to get diplo bonuses etc.

I agree, the naked plains up northwest does suggest copper or iron. (EDIT: Or horses)

EDIT2: In which case, it could be worth gambling for settling 1NE. It's a big gamble however.
 
I moved the scout to the sheep hill. Drumroll.....

Civ4ScreenShot0005.jpg


Antoher sheep. Cathy is not Welsh!

Hmm, moving 1E seems OK but the suspicious plains tile is out the window then.

Discuss....

Here's the save...
 
Even if it is horses/copper, creative capitals expand to the 3rd rung fast anyways, and you can always build another city there to grab it. You've got enough hills for production.
 
So is that a vote for settle 1E?

EDIT: That was a reply to UWHabs

In place means no levees, but that is a long way off.
 
So is that a vote for settle 1E?

EDIT: That was a reply to UWHabs

In place means no levees, but that is a long way off.

With 10 possible river squares in the BFC, 1E is what I'd do. Looks like a bunch of forests to the west anyways, so I doubt you'll lose much.
 
I'm leaning towards 1E too.

(a) Tile the settler is on is just as suspicious as the one to the northwest.
(b) 10 river tiles = big money
 
Since this game is going for UN win Late game matters more than normal, so Levee importance is increased. 1 turn and a chop now versus 10+ hammers plus modifiers latter. I'm kinda chicken to decide! Hooray for those in the community who play there games in public!

I would go 1E.
 
The early game is very important as well!

But I think the extra turn from settling 1E looks worth it to me.
 
10 rivers? thats counting the city itself isn't it?

does Levee works on city squares as well?
 
I think so, I've normally won by then ;)
 
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