ParadigmShifter
Random Nonsense Generator
OK, this is the 3rd (if you don't count an abandoned game when my computer broke) installment of my series of games.
The general aim is to try and win every BtS victory condition (except Time victory) with the same leader, on the first map that the game throws at me.
Normally I pick the map type based on the victory condition I am aiming for but this time I was generous and opened up a poll. And the voters picked the same map type as the last game, Fractal.
Also in the poll vote was the option for me to stick with the previous level of difficulty (Monarch), a level I normally win at, or move up to Emperor, the level I normally play at. And you chose Emperor, so I'll have to try harder to win this game.
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The leader I chose for this series is the lovely Catherine of Russia. I chose her because (a) she has solid but not astounding traits (creative, imperialistic); (b) she has a late UU and UB, so I wont rely on them too much and (c) she doesn't seem particularly inclined to one particular victory condition.
Here are the game settings....
I play with the HOF mod 3.17.001 (lastest HOF mod). You can download it from the Hall of Fame website if you want to play along and shadow the game.
I turned "lock modified assets" off in case any of you want to cheat and look at the map in Worldbuilder. CATHY DOES NOT APPRECIATE SPOILER INFORMATION ABOUT HER GAMES, unless they are in spoiler tags, and any info should be labelled as such e.g. "played to 1000BC" above the tags please boys and girls.
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So, the settings are:
Fractal Map
Normal Speed
Standard Map Size
Ancient Start
Barbarians are ON
Random Events are ON
Native Villages are ON
All other map settings are the default.
Cathy MUST win a UN diplomatic victory in this game, and I intend to play the whole game with that goal in mind.
I try and limit these games to a few world wonders per era max, and at Emperor that's probably what would happen anyway.
I built the Pyramids in my last 2 games, so I will try not to build them this game. I do like them however
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Our glorious leader:
Russia starts with Hunting and Mining. Hunting means I start with a scout so that should mean a race for some early huts. It also means I can tech archery quickly if I need it for barb defence. Mining is a great tech to start with, 1 tech away from bronze working, chopping, and slavery civic. However, she doesn't start with fishing or agriculture which are excellent starting techs as well.
Cathy is Creative, which is +2 culture per turn per city, which is good because I wont have to build monuments in my cities, saving hammers early on. It also means half-price Libraries (excellent), Theatres (-ish, they are dirt cheap anyway), and Colosseums (meh).
Her other trait is Imperialistic, which is a 50% bonus in hammers for settler production, so combined with Creative means she is one of the best REXers in the game. However, in my other games rapid REX has meant not too many workers to improve all the tiles that need improving. Imperialistic also gives +100% Great General points which should be handy in this game because, there will be wars.
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And here's the start. Let's just say, I am underwhelmed. There's a lot of production but little else.
1 sheep, which isn't the best food tile to have really. I'm also next to a lake but not on a river, so if I settle in place I lose out on late-game levees.
Scout move: Either 1NE onto the forest hill, so see if it might be worth settling 1E or 1NE of where the settler is (to get on the river,destroying a forest and losing a turn), or onto the sheep hill to see if there are any other resources near the settler.
It's a fairly big decision. Therefore, I am NOT going to post the save in case anyone is tempted to cheat
I'll post the save after I get spanked attempting GMajor40 I think.
The general aim is to try and win every BtS victory condition (except Time victory) with the same leader, on the first map that the game throws at me.
Normally I pick the map type based on the victory condition I am aiming for but this time I was generous and opened up a poll. And the voters picked the same map type as the last game, Fractal.
Also in the poll vote was the option for me to stick with the previous level of difficulty (Monarch), a level I normally win at, or move up to Emperor, the level I normally play at. And you chose Emperor, so I'll have to try harder to win this game.
-----------------------------------------------------------------------
The leader I chose for this series is the lovely Catherine of Russia. I chose her because (a) she has solid but not astounding traits (creative, imperialistic); (b) she has a late UU and UB, so I wont rely on them too much and (c) she doesn't seem particularly inclined to one particular victory condition.
Here are the game settings....

I play with the HOF mod 3.17.001 (lastest HOF mod). You can download it from the Hall of Fame website if you want to play along and shadow the game.
I turned "lock modified assets" off in case any of you want to cheat and look at the map in Worldbuilder. CATHY DOES NOT APPRECIATE SPOILER INFORMATION ABOUT HER GAMES, unless they are in spoiler tags, and any info should be labelled as such e.g. "played to 1000BC" above the tags please boys and girls.
------------------------------------------------------------------------
So, the settings are:
Fractal Map
Normal Speed
Standard Map Size
Ancient Start
Barbarians are ON
Random Events are ON
Native Villages are ON
All other map settings are the default.
Cathy MUST win a UN diplomatic victory in this game, and I intend to play the whole game with that goal in mind.
I try and limit these games to a few world wonders per era max, and at Emperor that's probably what would happen anyway.
I built the Pyramids in my last 2 games, so I will try not to build them this game. I do like them however

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Our glorious leader:

Russia starts with Hunting and Mining. Hunting means I start with a scout so that should mean a race for some early huts. It also means I can tech archery quickly if I need it for barb defence. Mining is a great tech to start with, 1 tech away from bronze working, chopping, and slavery civic. However, she doesn't start with fishing or agriculture which are excellent starting techs as well.
Cathy is Creative, which is +2 culture per turn per city, which is good because I wont have to build monuments in my cities, saving hammers early on. It also means half-price Libraries (excellent), Theatres (-ish, they are dirt cheap anyway), and Colosseums (meh).
Her other trait is Imperialistic, which is a 50% bonus in hammers for settler production, so combined with Creative means she is one of the best REXers in the game. However, in my other games rapid REX has meant not too many workers to improve all the tiles that need improving. Imperialistic also gives +100% Great General points which should be handy in this game because, there will be wars.
------------------------------------------------------------------------
And here's the start. Let's just say, I am underwhelmed. There's a lot of production but little else.

1 sheep, which isn't the best food tile to have really. I'm also next to a lake but not on a river, so if I settle in place I lose out on late-game levees.
Scout move: Either 1NE onto the forest hill, so see if it might be worth settling 1E or 1NE of where the settler is (to get on the river,destroying a forest and losing a turn), or onto the sheep hill to see if there are any other resources near the settler.
It's a fairly big decision. Therefore, I am NOT going to post the save in case anyone is tempted to cheat

I'll post the save after I get spanked attempting GMajor40 I think.