More Unique Components for Vox Populi

3rd and 4th Unique Components for VP - Official thread 88.10

Latifundium seems to be nonexistent in my game. It isn't in the tech tree (used to see its icon on Calendar) and is nowhere on the build actions for workers.

This is on v.67 4UC and 4/16 VP

Confirmed on mine as well. Milae pangea map, Standard, Emperor, 3/4 UC and Pdan tweaks as gameplay mods. 4/16 VP. Legion, Ballista and Colosseum are there.
 
@pineappledan Monolithic church is buildable but doesn't give the appropriate additional yields for founding/enhancing/reformation/social policy.
Spoiler :
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Spoiler :
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Spoiler :
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took me a while to notice it, lol :hammer2:
 
Sambadrome feels ridiculous now with the +10% :c5culture: over standard Opera Houses.
4/16 added the 5% culture back to the opera house. If G removes it again, the Sambadrome's bonus will go down to 5%, as it is anchored to the Opera House's culture modifier value + 5

Latifundia are present in my games' civ select screen. Are you saying they don't even appear there, or that they aren't buildable once in game?

I am not seeing any of these bugs on my end.
 
Now THERE is a bug I can reproduce :)

Syntax error in the Even More Resources compatibility. Will push new version later tonight.

I also changed the mechanic for the Gagaku. Each Gagaku on Empire now gives 50% of your Empire's :tourism:Tourism per turn as an instant boost of :c5faith:Faith whenever a Great Musician is born (ie. 1.5x your :tourism:TPT with all 3 Gagaku guilds built)
Spoiler :
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The temporary needs modified from the Byzantine Hippodrome does not expire after one turn.
Does this have something to do with Events system being turned off i ln my game?
 
So it occurs to me from further conversation with some players that there are at least some outstanding bugs with the mono church.

Mono church isn't compatible right now with any new beliefs added by stuff like my Extra Beliefs mod or Enginseer's Bare Necessities.
Also... You guys reporting the lack of mono church yields are doing that on cities that are converted to a religion, right? The mono church yields from pantheon/follower etc. beliefs mean the city working the mono church needs to have those beliefs.
 
So it occurs to me from further conversation with some players that there are at least some outstanding bugs with the mono church.

Mono church isn't compatible right now with any new beliefs added by stuff like my Extra Beliefs mod or Enginseer's Bare Necessities.
Also... You guys reporting the lack of mono church yields are doing that on cities that are converted to a religion, right? The mono church yields from pantheon/follower etc. beliefs mean the city working the mono church needs to have those beliefs.
In my games, The mono churches in Ethiopian cities following the Ethiopian Religion still do not get any buffs neither from religion nor from policies but maybe it's because of the new beliefs mod i'm using. :mischief:
 
When I encountered this bug, I was not using either of those mods, but I was using Calypso's extra religions mod.
 
So it occurs to me from further conversation with some players that there are at least some outstanding bugs with the mono church.

Mono church isn't compatible right now with any new beliefs added by stuff like my Extra Beliefs mod or Enginseer's Bare Necessities.
Also... You guys reporting the lack of mono church yields are doing that on cities that are converted to a religion, right? The mono church yields from pantheon/follower etc. beliefs mean the city working the mono church needs to have those beliefs.

The only mod I use (aside from VP and 4UC) is Improved city view. I suspected it had something to do with converted cities, but the Mono church's yields are the same even in my Holy city. I noticed a few things on this issue; it's very arbitrary when it does give the bonus yields. For example, in one of my games I noticed it doesn't give ANY bonus yields for the hills on tundra while it does give SOME of the bonuses to hills on desert/plains. In another game, it gave the bonus yields for pantheon and founder, but lost all bonuses when I enhanced. But in most cases, in the majority of the games I tested Ethiopia the only consistent bonus is the +1 culture from the completed ancient policy tree (see image I posted earlier) while most other bonuses don't apply.
 
It sounds like all the espionage changes have created a ton of problems for components that used to block spy actions.

edit: congrats on 2500 posts everyone!
 
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