More Unique Components for Vox Populi

[Extension] 3rd and 4th Unique Components for VP - Official thread 88.10

Also evidently I've been adding stuff to the wrong folder. The autoinstaller for the main vp did it right, but I was adding the 4uc mod into my documents/civ... but the one the game was actually using was still the onedrive/documents/civ... I really thought I had properly moved it after removing the plague that is onedrive from my computer, but it seems to have lingered. Slightly annoyed at both myself and microsoft lol. Ignore every post I've ever made saying the 4uc mod doesn't work on the current vp, I'm stupid on multiple levels
 
The OneDrive thing is a side effect of the game folder structure that only hits people 10+ years later. In modern apps, user data should be stored in AppData, not Documents (which should only contain documents that are synchronized to backup servers like OneDrive).
 
The freebuilding code in the hippodrome (Byzantium) is causing errors and needs to be fixed.
I get no database errors from that. :confused:
 
I get no database errors from that. :confused:
It's currently buggy due to the code that gives free building to the hippodrome. And then there's the problem of the Nile River in Egypt, which prevents the Aztecs from building wells.
 
Which version of VP and the mod are you using?
 
Ah I see
Spoiler :
Code:
UPDATE Civilization_BuildingClassOverrides SET CivilizationType = 'CIVILIZATION_EGYPT' WHERE BuildingType = 'BUILDING_FLOATING_GARDENS';

-- Egypt Can't build Well and Aztecs can now
DELETE FROM Civilization_BuildingClassOverrides WHERE CivilizationType = 'CIVILIZATION_AZTEC' AND BuildingClassType = 'BUILDINGCLASS_WELL';

INSERT INTO Civilization_BuildingClassOverrides
        (CivilizationType,         BuildingClassType,         BuildingType)
VALUES    ('CIVILIZATION_AZTEC',     'BUILDINGCLASS_WELL',     NULL);  -- this should say egypt
 
INSERT INTO Building_ResourceYieldChanges
(BuildingType, ResourceType, YieldType, Yield)
SELECT
'BUILDING_VENICE_BANCOGIRO', ResourceType, YieldType, Yield
FROM Building_ResourceYieldChanges WHERE BuildingType = 'BUILDING_BANK' ;

Unlike the current tooltip, the integration isn't working. This is likely due to a problem with the bank's information, so we'll need to add the relevant code.
 

Attachments

A Korean user reported that the Austrian infantry unit wasn't working, so I tried it in LUA. Even when I set the conditional value, it still didn't work.

It seems there's no marriage counting DLL or method.

Also, even when I added the marriage code to the mod table, it didn't work.

So, the solution is...

One way is to count dummy buildings and then calculate the corresponding CS.

The other solution is... simply changing it to another method.
 
@Alpakinator You added a fix for the Grenzer, right? In which post is the related download?
 
A Korean user reported that the Austrian infantry unit wasn't working, so I tried it in LUA. Even when I set the conditional value, it still didn't work.

It seems there's no marriage counting DLL or method.

Also, even when I added the marriage code to the mod table, it didn't work.

So, the solution is...

One way is to count dummy buildings and then calculate the corresponding CS.

The other solution is... simply changing it to another method.
Check this mod version instead.

 
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