Hey @pineappledan,
I've got a few more ideas for changes for 4UC and was wondering what you thought of them:
1) Assyria
- increase Iron Chariot strength in some way, either by buffing their adjacency bonus promotion or increasing their base combat strength by 1.
- Justification: Iron Chariots just don't feel that strong/special. Assyria is quite weak early on and could use some help getting their UA up and running.
2) Austria
- Grenzer now a musketman/gatling gun (light infantry in EE) replacement.
- Justification: 1) ranged infantry units are much more useful when defending, which is mostly what Austria is going to be doing with their units in the late game anyway. 2) the Mehal Sefari already does the whole defensive melee infantry thing, so the grenzer is a bit repetitive. 3) Grenzers were for most of their history pure light infantry units, only being occasionally used in line infantry roles by the tail end of their existence.
3) France
- Replace the Triplane with a Napoleonic Era unit. I have a few ideas, but I'll just include my favorite.
- Grenadier-a-Cheval: Cavalry replacement available at Rifling (much earlier), - 3 RCS, deals splash damage to units within 1 tile of target, +1 RCS with each level attained, Great Generals 1 and extra bonus from GG's (maybe +15% CS/RCS when within radius)
- Justification: France is a rather weak civ, the triplane replacement is a very weak, late, and niche unit, and nothing in France's kit reflects Napoleon's Grand Armee. The Grenadier-a-Cheval has relatively high melee combat strength to help them push through units, and their splash damage works well to weaken surrounding units which your infantry can then pick off. Not to mention that ranged cavalry already synergize very well with France's UA, as you often use many of them to attack a single target during a turn. The Great Generals 1 and extra bonus from GG's further reflects their napoleon-ness.
I've got a few more ideas for changes for 4UC and was wondering what you thought of them:
1) Assyria
- increase Iron Chariot strength in some way, either by buffing their adjacency bonus promotion or increasing their base combat strength by 1.
- Justification: Iron Chariots just don't feel that strong/special. Assyria is quite weak early on and could use some help getting their UA up and running.
2) Austria
- Grenzer now a musketman/gatling gun (light infantry in EE) replacement.
- Justification: 1) ranged infantry units are much more useful when defending, which is mostly what Austria is going to be doing with their units in the late game anyway. 2) the Mehal Sefari already does the whole defensive melee infantry thing, so the grenzer is a bit repetitive. 3) Grenzers were for most of their history pure light infantry units, only being occasionally used in line infantry roles by the tail end of their existence.
3) France
- Replace the Triplane with a Napoleonic Era unit. I have a few ideas, but I'll just include my favorite.
- Grenadier-a-Cheval: Cavalry replacement available at Rifling (much earlier), - 3 RCS, deals splash damage to units within 1 tile of target, +1 RCS with each level attained, Great Generals 1 and extra bonus from GG's (maybe +15% CS/RCS when within radius)
- Justification: France is a rather weak civ, the triplane replacement is a very weak, late, and niche unit, and nothing in France's kit reflects Napoleon's Grand Armee. The Grenadier-a-Cheval has relatively high melee combat strength to help them push through units, and their splash damage works well to weaken surrounding units which your infantry can then pick off. Not to mention that ranged cavalry already synergize very well with France's UA, as you often use many of them to attack a single target during a turn. The Great Generals 1 and extra bonus from GG's further reflects their napoleon-ness.