Heinz_Guderian
Prince
That means you can pillage it too right?
it used to not be that wayIf you are not using EUI the extra components will not be visible on the civ select screen
Why don't you like EUIit used to not be that way
is there a way I can get around this without using EUI?
cluttered with information I don't need and more steps with instillationWhy don't you like EUI
Ah, I see. That's a great shameIn the newest version I changed it so villas do not connect resources but they can be removed now.
In the newest version I changed it so villas do not connect resources but they can be removed now.
I tried both the automatic installer (https://github.com/LoneGazebo/Commu...download/Release-4.14.1/Vox.Populi.4.14.1.exe) , and the source code (https://github.com/LoneGazebo/Community-Patch-DLL/archive/refs/tags/Release-4.14.1.zip) today. Hence my initial question -- maybe I needed to install something else?Do you have the newest version? I uploaded on Sunday.
Oh, sorry, like I said, I never installed it separately, I thought it came bundled with the installation above (at least, I never made any specific actions to enable 3/4 uniques); so I'm not sure whether I need to update something manuallyNewest version of 4UC, I mean
I gave a look at the code (last version of MUCfVP mod) and the bonus CS applies when you train a new Grenzer unit (imho it should apply also to upgraded units but it doesn't seem the case).How are the grenzer supposed to work? I have 10+ marriages and they dont seem to get any bonus CS. Tried with both upgraded and freshly built, none get CS (even after level up) I am playing on 4.11 and not the latest version of your mod but maybe you can check if they are working as intended on your end
MinorPlayer:IsMarried()
MinorPlayer:IsMarried(iPlayer)