pineappledan
Deity
You’ve reminded me that I have been meaning to boost the Holkan’s CS to 7 for a while now. Holkan was always designed to match the warrior, but when warrior got the bump from 6=>7, we forgot to change the Holkan as well.
So next version, Holkan will be +2 CS and no barbarian penalty, with a ruins bonus cherry on top, in your words. Otherwise, you can’t please everyone, and you if you try to design every component to work well with every player’s preferred settings, difficulties, etc. then you are leaving us with a very narrow design space. Can’t please everyone; if you don’t like it then don’t play with the Maya
In my opinion, the AI would be more fun if they got survivalism I instead of pathfinder I. As it is now, the AI covers more ground by default on higher difficulties and Hoover’s all the ruins up, leaving the player out in the cold. It’s not a fun mechanic right now, because it feels really unfair, and I have heard just as many people disable ruins to reduce RNG as there are people who disable it because it’s a rigged mechanic right now. Many different voices on this forum have lobbied for a switch to survivalism for AI, so maybe you should add your voice to that if you feel that it is important.
So next version, Holkan will be +2 CS and no barbarian penalty, with a ruins bonus cherry on top, in your words. Otherwise, you can’t please everyone, and you if you try to design every component to work well with every player’s preferred settings, difficulties, etc. then you are leaving us with a very narrow design space. Can’t please everyone; if you don’t like it then don’t play with the Maya
In my opinion, the AI would be more fun if they got survivalism I instead of pathfinder I. As it is now, the AI covers more ground by default on higher difficulties and Hoover’s all the ruins up, leaving the player out in the cold. It’s not a fun mechanic right now, because it feels really unfair, and I have heard just as many people disable ruins to reduce RNG as there are people who disable it because it’s a rigged mechanic right now. Many different voices on this forum have lobbied for a switch to survivalism for AI, so maybe you should add your voice to that if you feel that it is important.
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