Spoiler Numerous answers :
I haven't gotten much of an opportunity to play with this mod yet
... Well, playing something a bit is always a good way to make an informed opinion...
Would you consider buffing it +2 City Defense for each World Wonder or adding National Wonders to the list?
Not a bad idea, but I'll play India first.
City-exclusive would be interesting as well, and unique.
By city-exclusive, do you mean that the CP bonus only affects the city in which is Qila is ? If that's the case, then the Qila already does that. Sorry if I misunderstood you.
I should tell you I haven't actually played the Iroquois in VP, or even in vanilla for that matter. Part of the reason for that is to me, on paper, the Iroquois look to be one of the weakest Civ's there is, there was, and ever will be.Oddly enough though the AI always does pretty damn well with this civ.
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I'll be frank here... Paper theories have limited utility, and so playing a civ is always the best way to know if it is really weak or not. In vanilla CivV, the Longhouse were better than Workshops when there were 6 forests/jungles or more worked by the city (which is not always simple, as we know), and so the Iroquois were considered one of the weakest civs, but in VP the Iroquois are definitively one of my top pics if I want to play defensive/wide. They gain gold and avoid isolation unhappiness in the early game thanks to the forest city connections, they usually have the most balanced food/production ratio (which is a very good thing if you want to avoid happiness problems) and are quite a polyvalent and dangerous civilization.
Overall though, for a national wonder, this looks pretty weak and doesn't do much to push them towards a diplomatic victory. The promotion itself, as far as I know, wouldn't contribute anything and +2 great diplomat points isn't very noticeable in the grand scheme of things.
Well the Sachem's council brings quite a few things making diplomacy easier for the Iroquois in the early game :
- it greatly diminishes the upkeep cost of Chanceries (so having one in each city becomes evident)
- it offers a large amount of papers in the early game, allowing the Iroquois player to produce several diplomatic units at the same time (it means you'll lose less influence with CStates before allying them, so that they provide you bonus for more turns)
- giving you more GDiplomat points and civil servant specialists, it allows you to produce GDiplomats a lot faster than other civs (and in a reliable way, not like Arabia), and these GDiplomats, when founding Embassies, will give yields to your capital (knowing that these yields will increase throughout the game).
It is right to say that later the effects of the Sachem's council are less noticable, but in the early game it is quite a powerful National wonder if used well. It doesn't make the DVictory a lot easier for the Iroquois, but it allows them to reliably ally CStates (which means a lot of free yields) and compensate for the yields they may lack (science/culture/gold).
4. Japan/Brazil/Others: I'm not so sure it's such a good idea stacking bonuses like this. These civs, especially Brazil, already have amazing tourism output. This applies to other Civs as well, particularly science ones, and science at least has an easy catch-up mechanic. Most of the civs here got something that would push them towards another victory they otherwise might not go for, or something to make one of the victory they could go for more viable. Some of them however did not.
The mod brings a lot of ways for civilizations to gain more culture, so CVictory is more difficult. Because of this, civilizations which are usually good at producing tourism gained additionnal tourism sources. When playing, you'll see.
6. Ottoman Bombard: Essentially a super unit that's very strong for it's time though kinda like above, I'm a little worried about when it upgrades. It would appear it keeps the Sahi Topu promotion so I assume the idea is, for two units only, in exchange for the Sahi Topu promotion you get two other promotions. I generally like mechanics that promote additional interaction but I'm not convinced that's a fair trade. Maybe it is on the bombard, when at it's base it's nearly 50% (?) stronger then cannons and comes one tech earlier, kind of disturbing actually, but beyond that I think one might be tempted to scrap those two units for regular siege units that aren't as prone to being one-shotted due to the loss of health from firing.
The Ottoman Bombard isn't made to replace the Cannon, more to complement it when facing heavily defended cities in the late-medieval era : since its damages are so high, the chances it kills the garrison of the city is non-negligible, and then other units can inflict more damage to the city. This unit won't win battles for you, but, if one city resists you even after you killed the surrounding troops, this unit will make the job. Don't bring it to the front lines, keep it as a support unit and only use it when siege units can't do enough damages (this unit is ideal against tall, turtling opponents).
Moreover, you must take into account the fact that the Ottomans can produce siege units much more quickly than other civs, so the increased cost of the Bombard is actually not such a downside.
7. Babylon Sabum Kabitum: Is the legacy promotion lost on upgrade? Because that's 75% combat strength at level 15. 40% at 10. With that kind of scaling their spearmen will overshadow anything else they might be able to field.
EnricoSwagolo actually also had concerns over the combat bonus the "Legacy" promotion brings, since it is not lost on upgrade, but keeping a unit alive long enough so that it becomes level 10 or 15 should be rewarded, no (it's not like you'll have dozens of these) ?
3. China: I feel I have to mention this especially because of 2 up there. You thought China was crazy before? You ain't seen nothing yet!
China has been a snowbally civ for quite a long time, and its new unique components only contribute in a minor way in its success (the UA does all the job). To tell the truth, China suffers a bit more with this modmod, since it must deal with a lot more early game unique units, and so has a tendency in my games to get bullied quite often.
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