pineappledan
Deity
Updated the OP
There is no entry for the Rend text anymore. This is what the text SML looks like w.r.t. this promotion now:Works for me. You sure this mod is not altering that string?
<Row Tag="TXT_KEY_PROMOTION_UNIT_CELTS_SCYTHE">
<Text>Rending Scythe</Text>
</Row>
<Row Tag="TXT_KEY_PROMOTION_UNIT_CELTS_SCYTHE_HELP">
<Text>[COLOR_POSITIVE_TEXT]On Move[ENDCOLOR] unit inflicts flat damage [COLOR_POSITIVE_TEXT]to all new adjacent Enemy Units[ENDCOLOR]. +1 Sight.</Text>
</Row>
I see benefits of doing it both ways. As it is now, it is perfectly symmetrical with the UA. Just because Ethiopia should probably already have a religion doesn't make it an absolute guarantee either, so as far as I'm concerned the pantheon is the only thing which I view as being expendable.Monolithic Churches unlock with Theology, and by that point Ethiopia should definitely already have a Pantheon and founded a Religion, so why not just change the base yields of the improvement to +2+2
and get rid of those two conditionals?
Completely fine on my end. Tested with a 3/4UC version straight out of Github, and without Prussia activated. Problem is on your end.There is no entry for the Rend text anymore. This is what the text SML looks like w.r.t. this promotion now:
Oh, so this is what you were talking about back in the Alternate Leaders threadThis is seriously awesome! I always felt that two Unique Components was too small for Civs, and I love a lot of the ideas I've seen! And I see the Enlightenment Era mod is compatible with this one, which is something I've also wanted to try lol
Big question though; how do I install both "3rd and 4th UCs" and "Enlightenment Era"?Can I just put both of them in Civ 5's MOD folder, put them in a specific folder for Vox Populi, or is it something far more complicated than that? In case clarification is necessary, both mods were extracted as single files ending with ".civ5mod". Is that supposed to happen or are they supposed to be folders?
NoWait, does this mod allows workers to move to mountains and build roads even not as the Inca?
It's not; Bombers can rebase pretty far, while SPADs can't rebase even to neighboring cities about 4/5 tiles away (there are no planes yet).The range on bombers is further than triplanes, make sure it’s not a range issue.
Is v32.2 save compatible with v32.0? I could try update it. I just have to copy it to 'Documents\My Games\Sid Meier's Civilization 5\MODS', right?The SPAD is one of the rare 4UC components which only uses mechanics already found in the game, so if there is a bug with it then it is probably an issue with a local install, or with CBP itself
This code sets values of SPAD based on triplane:Though it may be possible there is a rebasing value which we neglected to fill for the SPAD... it will require some investigation
INSERT INTO Units
(Type, Class, PrereqTech, Range, BaseSightRange, RangedCombat, Combat, Cost, FaithCost, RequiresFaithPurchaseEnabled, Moves, Immobile, CombatClass, Domain, DefaultUnitAI, ObsoleteTech, GoodyHutUpgradeUnitClass, XPValueAttack, AirInterceptRange, Description, Civilopedia, Strategy, Help, Pillage, MilitarySupport, MilitaryProduction, IgnoreBuildingDefense, Mechanized, AirUnitCap, AdvancedStartCost, RangedCombatLimit, CombatLimit, XPValueDefense, IsMounted, UnitArtInfo, UnitFlagIconOffset, UnitFlagAtlas, PortraitIndex, IconAtlas, MoveRate, PurchaseCooldown)
SELECT 'UNIT_FRANCE_SPAD', Class, PrereqTech, Range, BaseSightRange, RangedCombat, Combat, Cost-220, FaithCost, RequiresFaithPurchaseEnabled, Moves, Immobile, CombatClass, Domain, DefaultUnitAI, 'TECH_LASERS', GoodyHutUpgradeUnitClass, XPValueAttack, AirInterceptRange+1, 'TXT_KEY_UNIT_FRANCE_SPAD', 'TXT_KEY_UNIT_FRANCE_SPAD_TEXT', 'TXT_KEY_UNIT_FRANCE_SPAD_STRATEGY', 'TXT_KEY_UNIT_FRANCE_SPAD_HELP', Pillage, MilitarySupport, MilitaryProduction, IgnoreBuildingDefense, Mechanized, AirUnitCap, AdvancedStartCost, RangedCombatLimit, CombatLimit, XPValueDefense, IsMounted, 'ART_DEF_UNIT_FRANCE_SPAD', 0, 'UNIT_FRANCE_FLAG_ATLAS', 0, 'UNIT_FRANCE_ATLAS', MoveRate, PurchaseCooldown
FROM Units WHERE Type = 'UNIT_TRIPLANE';
<Units>
<Row>
<Type>UNIT_SMAN_IEUP_WILD_WEASEL</Type>
<Class>UNITCLASS_SMAN_IEUP_WILD_WEASEL</Class>
<PrereqTech>TECH_LASERS</PrereqTech>
<ObsoleteTech></ObsoleteTech>
<RangedCombat>45</RangedCombat>
<Range>10</Range>
<Moves>2</Moves>
<Cost>425</Cost>
<Special>SPECIALUNIT_FIGHTER</Special>
<Immobile>true</Immobile>
<AirInterceptRange>10</AirInterceptRange>
<CombatClass>UNITCOMBAT_FIGHTER</CombatClass>
<Domain>DOMAIN_AIR</Domain>
<DefaultUnitAI>UNITAI_DEFENSE_AIR</DefaultUnitAI>
<Description>TXT_KEY_UNIT_SMAN_IEUP_WILD_WEASEL</Description>
<Civilopedia>TXT_KEY_UNIT_SMAN_IEUP_WILD_WEASEL_PEDIA</Civilopedia>
<Strategy>TXT_KEY_UNIT_SMAN_IEUP_WILD_WEASEL_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_SMAN_IEUP_WILD_WEASEL_HELP</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Mechanized>true</Mechanized>
<IgnoreBuildingDefense>true</IgnoreBuildingDefense>
<AirUnitCap>1</AirUnitCap>
<RangedCombatLimit>100</RangedCombatLimit>
<CombatLimit>0</CombatLimit>
<AdvancedStartCost>70</AdvancedStartCost>
<HurryCostModifier>10</HurryCostModifier>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>2</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_SMAN_IEUP_WILD_WEASEL</UnitArtInfo>
<MoveRate>AIR_REBASE</MoveRate>
<IconAtlas>SMAN_WILD_WEASEL_ATLAS</IconAtlas>
<PortraitIndex>0</PortraitIndex>
<UnitFlagAtlas>SMAN_WILD_WEASEL_ATLAS</UnitFlagAtlas>
<UnitFlagIconOffset>1</UnitFlagIconOffset>
</Row>
</Units>
Older/newer versions won't have the fix; SPAD hasn't been touched in months.Is v32.2 save compatible with v32.0? I could try update it. I just have to copy it to 'Documents\My Games\Sid Meier's Civilization 5\MODS', right?
this post seems to indicate there is a AIR_UNIT_REBASE_RANGE_MULTIPLIER value which is a global define. We don't have to touch anythingBelow is a xml code from other mod that adds a triplane. The only field that is missing in above SQL instruction is 'Special'. Is that the culrpit? 'MoveRate' seems to be responsible for rebasing, but it's just copied from triplane.