More Unique Components for Vox Populi

3rd and 4th Unique Components for VP - Official thread 88.10

GitHub is preferable. That way it doesn’t get lost/forgotten. I also was able to pick prize ships from levelling. Is that not possible with base VP?
Don't know 100% if it's not at all possible, but it certainly isn't possible @ level 2. I've never seen it as pickable at other levels, either.
 
From v38 no compatibility patch will be neded to run the mod with VPEE. I merged both together.
 
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Hello. Can you help me? Some civs has no 4th UC: Assyria, Poland and few others. I checked Assyria and it does not have walls, even normal one. Only mods that used were Vox Populi with EUI and this mod. Also I tried to clean cache folder, did not help. Did I miss something? Any files are needed to run this mod? Thanks in advance!
 
@Neu! No additional files are needed. I checked mod and it works fine for me. Did you check logs? If didn't enable them then ask google for instructions. We need database.log and lua.log to do at least try to help you.
 
I think Tersane's responsible for Prize Ships being pickable. Considering it's files were changed lately, I bet it's the case. That's what it did the last time it caused troubles, everyone could pick Prize Ships and Beggars didn't get them.
 
@Enrico Swagolo can you check Beta branch? I added CannotBeChosen value to Prize Ships. Maybe it will help. Check Beggars too.
 
@Neu! No additional files are needed. I checked mod and it works fine for me. Did you check logs? If didn't enable them then ask google for instructions. We need database.log and lua.log to do at least try to help you.

I forgot that I some time ago I downloaded another LuaJIT file from the Internet and replace the original one in game. It said it helps for faster speed turns. So reinstalled the game, but get the same. Lua and Database from clean version, after reinstalling.

Spoiler Lua :

[23082.328] Initializing Lua 5.1.4
[23140.859] InstalledPanel: Refreshing Mods
[23140.859] InstalledPanel: GetModBrowserListings()
[23140.875] InstalledPanel: Refreshing Mods
[23140.875] InstalledPanel: GetModBrowserListings()
[23143.234] InstalledPanel: Refreshing Mods
[23143.234] InstalledPanel: GetModBrowserListings()
[23143.281] InstalledPanel: Refreshing Mods
[23143.281] InstalledPanel: GetModBrowserListings()
[23147.515] InstalledPanel: Refreshing Mods
[23147.515] InstalledPanel: GetModBrowserListings()
[23210.312] SelectCivilization: GameInfo.Units[NONE] is undefined
[23214.000] GameSetupScreen: GameInfo.Units[NONE] is undefined
[23224.359] Map Script: GetMapInitData
[23224.375] Map Script: Generating Map
[23224.375] Map Script: Creating initial map data - CommunitasMap
[23224.375] Map Script: MapGlobals:New
[23224.375] Map Script: Map Age: Normal
[23224.375] Map Script: Map Temp: Normal
[23224.375] Map Script: Map Rain: Normal
[23224.375] Map Script: Map Seas: Normal
[23224.375] Map Script: Map Starts: Everywhere
[23224.375] Map Script: random seed for this map is 1785702974
[23227.187] Map Script: Generating plot types - CommunitasMap
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[23230.765] Map Script: - Traits List - Width: 10 Height: 24 Angle: 106
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[23230.765] Map Script: - Traits List - Width: 20 Height: 8 Angle: 44
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[23230.765] Map Script: Degrees: 44 - Radians: 0.7679448708775
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[23230.781] Map Script: - Traits List - Width: 10 Height: 16 Angle: 66
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[23230.781] Map Script: *-* ERROR: Formation type of 9 for island group# 11 unable to find an open space. Switching to single-cell.
[23230.781] Map Script: -
[23230.781] Map Script: - Traits List - Width: 8 Height: 8 Angle: 95
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[23230.781] Map Script: *-* ERROR: Formation type of 8 for island group# 12 unable to find an open space. Switching to single-cell.
[23230.781] Map Script: -
[23230.781] Map Script: - Traits List - Width: 8 Height: 8 Angle: 1
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[23230.781] Map Script: *-* ERROR: Formation type of 9 for island group# 13 unable to find an open space. Switching to single-cell.
[23230.781] Map Script: -
[23230.781] Map Script: - Traits List - Width: 10 Height: 6 Angle: 103
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[23230.781] Map Script: *-* ERROR: Formation type of 6 for island group# 14 unable to find an open space. Switching to single-cell.
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[23230.781] Map Script: - Traits List - Width: 8 Height: 8 Angle: 3
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[23230.781] Map Script: -
[23230.781] Map Script: ** Number of Island Groups produced: 16
[23230.781] Map Script: -
[23230.796] Map Script: Setting coasts and oceans (MapGenerator.Lua)
[23230.796] Map Script: Expanding coasts (MapGenerator.Lua)
[23230.812] Map Script: SetOceanRiftPlots
[23231.078] Map Script: Generating terrain - CommunitasMap
[23232.531] Map Script: Adding Features CommunitasMap
[23232.609] Map Script: NW flowing river: add edge W flowing N, edge NW flowing SW
[23232.609] Map Script: SE flowing river: add edge E flowing S, edge SE flowing NE
[23232.609] Map Script: SE flowing river: add edge E flowing S, edge SE flowing NE
[23232.609] Map Script: N flowing river: add edge NW flowing NE, edge NE flowing NW
[23232.609] Map Script: S flowing river: add edge SE flowing SW, edge SW flowing SE
[23232.609] Map Script: NE flowing river: add edge NE flowing SE, edge E flowing N
[23232.609] Map Script: NE flowing river: add edge NE flowing SE, edge E flowing N
[23232.625] Map Script: N flowing river: add edge NW flowing NE, edge NE flowing NW
[23232.625] Map Script: NW flowing river: add edge W flowing N, edge NW flowing SW
[23232.625] Map Script: SE flowing river: add edge E flowing S, edge SE flowing NE
[23232.625] Map Script: NE flowing river: add edge NE flowing SE, edge E flowing N
[23232.843] Map Script: -
[23232.843] Map Script: - Isle Target Number: 47
[23232.843] Map Script: - Number of Isles placed: 47
[23232.843] Map Script: - Attempts: 60
[23232.843] Map Script: -
[23232.843] Map Script: - Isles placed in Alpha locations : 27
[23232.843] Map Script: - Isles placed in Beta locations : 14
[23232.843] Map Script: - Isles placed in Gamma locations : 10
[23232.843] Map Script: - Isles placed in Delta locations : 4
[23232.843] Map Script: - Isles placed in Epsilon locations : 5
[23232.906] Map Script: Creating start plot database.
[23239.171] LoadScreen: GameInfo.Units[NONE] is undefined
[23239.187] LoadScreen: GameInfo.PolicyBranchTypes[-1] is undefined
[23245.875] CivilopediaScreen: This is the modded CivilopediaScreen.lua from 'CBP'
[23245.890] EUI_context: ==================================================================================================
[23245.890] EUI_context: EUI CONTEXT LuaContext: 1A1DF160
[23245.890] EUI_context: ==================================================================================================
[23245.906] EUI_context: Active DLC: 293C1EE3-1176-44F6-AC1F-59663826DE74 Genghis Khan's Mongolia
[23245.906] EUI_context: Active DLC: B685D5DE-7CCA-4E75-81B4-2F60754E6330 Isabella's Spain and Pachacuti's Incan Empire
[23245.906] EUI_context: Active DLC: ECF7C605-BA11-4CAC-8D80-D71306AAC471 Kamehameha's Polynesian Empire
[23245.906] EUI_context: Active DLC: B3030D39-C0D8-4BC7-91B1-7AD1CAF585AB Harald Bluetooth's Denmark
[23245.906] EUI_context: Active DLC: 112C22B2-5308-42B6-B734-171CCAB3037B Sejong The Great's Korea
[23245.906] EUI_context: Active DLC: BBB0D085-A0B1-4475-B007-3E549CF3ADC3 Wonders of the Ancient World
[23245.906] EUI_context: Active DLC: EA67AED5-5859-4875-BF3A-360FE9E55D1B Conquest of the New World Deluxe
[23245.906] EUI_context: Active DLC: 7459BA32-5764-44AE-8E95-01AD0E0EFD48 Nebuchadnezzar's Babylon
[23245.906] EUI_context: Active DLC: 3F49DF54-68B6-44D1-A930-A168628FAA59 Explorers Map Pack
[23245.906] EUI_context: Active DLC: 46EAEFFC-7B1D-443D-BFC8-F825DFEFB094 Scrambled Continents Map Pack
[23245.906] EUI_context: Active DLC: 4255F5F7-D3AB-4E55-ACEE-4670082040ED Scrambled Nations Map Pack
[23245.906] EUI_context: Active DLC: 0E3751A1-F840-4E1B-9706-519BF484E59D Gods & Kings Expansion Pack
[23245.906] EUI_context: Active DLC: 6DA07636-4123-4018-B643-6575B4EC336B Brave New World Expansion Pack
[23245.906] EUI_context: Active DLC: 8871E748-29A4-4910-8C57-8C99E32D0167 Upgrade Data 1
[23245.906] EUI_context: Disabled: CBE91AF6-0683-4326-BC77-58BB489E509F Tablet Data 1
[23245.906] EUI_context: Active MOD: d1b6328c-ff44-4b0d-aad7-c657f83610cd (1) Community Patch Version 88
[23245.906] EUI_context: Active MOD: 8411a7a8-dad3-4622-a18e-fcc18324c799 (2) Community Balance Overhaul Version 13
[23245.906] EUI_context: Active MOD: eead0050-1e3f-4178-a91f-26cf1881ac39 (3) City-State Diplomacy Mod for CBP Version 27
[23245.906] EUI_context: Active MOD: c7bf7064-d1b1-4708-9e93-7a1560868582 (4) C4DF - CBP Version 11
[23245.906] EUI_context: Active MOD: be2d13ee-d18d-410e-8f04-7cd19cd99a98 (5) More Luxuries - CBO Edition (5-14b) Version 155
[23245.906] EUI_context: Active MOD: 24923240-e4fb-4bf6-8f0e-6e5b6cf4d3c2 (6a) Community Balance Overhaul - Compatibility Files (EUI) Version 1
[23245.906] EUI_context: Active MOD: 259c3593-34dd-4fdd-bd7d-8ed67cc0797c More Unique Components for VP Version 37
[23245.906] EUI_context: ==================================================================================================
[23246.234] CivilopediaScreen: SetSelectedCategory(12)
[23246.234] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[23246.265] CivilopediaScreen: SetSelectedCategory(1)
[23246.265] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[23246.328] ResourceIconManager: This is the modded ResourceTooltipGenerator from CBP
[23246.375] MiniMapPanel: This is the modded MiniMapPanel from 'UI - Overlay Antiquities'
[23246.390] OverlayAntiquities_MiniMapOverlayHook: Adding Antiquities to group other
[23246.421] CityList: This is the modded CityList from CBP
[23246.593] SimpleDiploTrade: This is the modded TradeLogic from CBP- C4DF
[23246.718] EnemyUnitPanel: This is the modded EnemyUnitPanel from CBP
[23246.796] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua
[23246.796] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
[23246.968] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[23246.968] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[23246.968] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[23246.968] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua
[23246.968] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[23246.968] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[23246.968] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua
[23246.968] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
[23246.968] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
[23246.968] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
[23246.968] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
[23246.968] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
[23246.968] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
[23246.968] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[23246.968] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
[23246.968] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
[23246.968] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
[23246.968] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[23246.968] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[23246.968] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
[23246.968] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
[23246.984] DeclareWarPopup: This is the modded DeclareWarPopup from CBP - C4DF
[23247.031] SocialPolicyPopup: This is the modded SocialPolicyPopup from CBP
[23247.140] CityStateDiploPopup: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[23247.218] EconomicGeneralInfo: This is the modded EconomicGeneralInfo from CBP
[23247.218] EconomicGeneralInfo: Total Units - 2
[23247.218] EconomicGeneralInfo: Maint Free Units - 0
[23247.218] EconomicGeneralInfo: Paid Units - 2
[23247.234] EconomicGeneralInfo: Total Units - 2
[23247.234] EconomicGeneralInfo: Maint Free Units - 0
[23247.234] EconomicGeneralInfo: Paid Units - 2
[23247.250] DiploCurrentDeals: This is the modded TradeLogic from CBP- C4DF
[23247.312] DiploRelationships: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[23258.984] ChoosePantheonPopup: -252
[23258.984] ChoosePantheonPopup: 963
[23258.984] ChoosePantheonPopup: 711
[23259.062] EspionageOverview: This is the modded EspionageOverview from CBP
[23259.062] EspionageOverview: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[23259.093] ChooseMayaBonus: This is the modded ChooseMayaBonuws from 'CBP'
[23259.140] LeagueOverview: This is the modded LeagueOverview from CBP
[23259.156] ChooseIdeologyPopup: -252
[23259.156] ChooseIdeologyPopup: 963
[23259.156] ChooseIdeologyPopup: 711
[23259.171] ChooseInternationalTradeRoutePopup: This is the modded ChooseInternationalTradeRoutePopup from 'UI - Trade Route Enhancements'
[23259.171] ChooseInternationalTradeRoutePopup: This is the modded TradeRouteHelpers from CBP
[23259.187] CultureOverview: This is the modded CultureOverview from CBP
[23259.203] CultureOverview: Non-Wonder Great Work buildings
[23259.203] CultureOverview: 121:BUILDINGCLASS_AMPHITHEATER/BUILDING_AMPHITHEATER: 1x GW / Generic (4,1)
[23259.203] CultureOverview: 30:BUILDINGCLASS_OPERA_HOUSE/BUILDING_OPERA_HOUSE: 1x GW / Generic (8,5)
[23259.203] CultureOverview: 31:BUILDINGCLASS_MUSEUM/BUILDING_MUSEUM: 2x GW+T / Generic (10,1)
[23259.203] CultureOverview: 32:BUILDINGCLASS_BROADCAST_TOWER/BUILDING_BROADCAST_TOWER: 2x GW+T / Generic (12,4)
[23259.203] CultureOverview: 137:BUILDINGCLASS_CATHEDRAL/BUILDING_CATHEDRAL: 1x GW / Generic (no tech)
[23259.203] CultureOverview: 138:BUILDINGCLASS_MOSQUE/BUILDING_MOSQUE: 1x GW / Generic (no tech)
[23259.203] CultureOverview: 139:BUILDINGCLASS_PAGODA/BUILDING_PAGODA: 1x GW / Generic (no tech)
[23259.203] CultureOverview: 198:BUILDINGCLASS_CHURCH/BUILDING_CHURCH: 1x GW / Generic (no tech)
[23259.203] CultureOverview: 199:BUILDINGCLASS_MANDIR/BUILDING_MANDIR: 1x GW / Generic (no tech)
[23259.203] CultureOverview: 200:BUILDINGCLASS_SYNAGOGUE/BUILDING_SYNAGOGUE: 1x GW / Generic (no tech)
[23259.218] ChooseTradeUnitNewHome: This is the modded ChooseTradeUnitNewHome from 'UI - Trade Route Enhancements'
[23259.234] TradeRouteOverview: This is the modded TradeRouteOverview from 'UI - Trade Route Enhancements'
[23259.234] TradeRouteOverview: This is the modded TradeRouteHelpers from CBP
[23259.453] InGame: This is the modded Bombardment from 'Global - City Bombard Range'
[23259.453] EventChoicePopupCity: This is the City Event Popup Manager from CBP
[23259.468] EventChoicePopup: This is the Event Popup Manager from CBP
[23259.531] CorporationsOverview: This is the Corporations Overview from CBP
[23259.562] GlobalArchaeologistDigSites: This is the 'Global - Archaeologist Dig Sites' mod script.
[23259.562] GlobalCityBombardRange: This is the 'Global - City Bombard Range' mod script.
[23259.578] VassalageOverview: This is the VassalageOverview.lua for C4DF - CP
[23260.171] DiscussionDialog: This is the modded DiscussionDialog.lua from CBP - C4DF
[23260.187] DiploTrade: This is the modded TradeLogic from CBP- C4DF
[23260.375] AdvisorInfoPopup: Closing Advisor Info
[23260.375] Demographics: Dequeuing demographics
[23260.375] Demographics: Dequeuing demographics
[23261.453] PlotHelpManager: Loading EUI plot help LuaContext: 19F69AB0 186.179
____ _ _ _ _ _ __ __
| _ \| | ___ | |_| | | | ___| |_ __ | \/ | __ _ _ __ __ _ __ _ ___ _ __
| |_) | |/ _ \| __| |_| |/ _ \ | '_ \| |\/| |/ _` | '_ \ / _` |/ _` |/ _ \ '__|
| __/| | (_) | |_| _ | __/ | |_) | | | | (_| | | | | (_| | (_| | __/ |
|_| |_|\___/ \__|_| |_|\___|_| .__/|_| |_|\__,_|_| |_|\__,_|\__, |\___|_|
|_| |___/
[23261.453] PlotHelpManager: This is the modded ResourceTooltipGenerator from CBP
[23261.453] PlotHelpManager: found default work rate 100
[23261.453] PlotHelpManager: Finished loading EUI plot help 186.181
[23261.453] CityBannerManager: Loading EUI city banners LuaContext: 1A108C90 186.181
____ _ _ ____ __ __
/ ___(_) |_ _ _| __ ) __ _ _ __ _ __ ___ _ __| \/ | __ _ _ __ __ _ __ _ ___ _ __
| | | | __| | | | _ \ / _` | '_ \| '_ \ / _ \ '__| |\/| |/ _` | '_ \ / _` |/ _` |/ _ \ '__|
| |___| | |_| |_| | |_) | (_| | | | | | | | __/ | | | | | (_| | | | | (_| | (_| | __/ |
\____|_|\__|\__, |____/ \__,_|_| |_|_| |_|\___|_| |_| |_|\__,_|_| |_|\__,_|\__, |\___|_|
|___/ |___/
[23261.453] CityBannerManager: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[23261.453] CityBannerManager: Finished loading EUI city banners 186.184
[23261.453] UnitPanel: Loading EUI unit panel LuaContext: 1A1E41A0 186.185
_ _ _ _ ____ _
| | | |_ __ (_) |_| _ \ __ _ _ __ ___| |
| | | | '_ \| | __| |_) / _` | '_ \ / _ \ |
| |_| | | | | | |_| __/ (_| | | | | __/ |
\___/|_| |_|_|\__|_| \__,_|_| |_|\___|_|
[23261.484] UnitPanel: Finished loading EUI unit panel 186.218
[23261.484] NotificationPanel: Loading EUI notification panel LuaContext: 1A284320 186.218
_ _ _ _ __ _ _ _ ____ _
| \ | | ___ | |_(_)/ _(_) ___ __ _| |_(_) ___ _ __ | _ \ __ _ _ __ ___| |
| \| |/ _ \| __| | |_| |/ __/ _` | __| |/ _ \| '_ \| |_) / _` | '_ \ / _ \ |
| |\ | (_) | |_| | _| | (_| (_| | |_| | (_) | | | | __/ (_| | | | | __/ |
|_| \_|\___/ \__|_|_| |_|\___\__,_|\__|_|\___/|_| |_|_| \__,_|_| |_|\___|_|
[23261.484] NotificationPanel: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[23261.515] NotificationPanel: Finished loading EUI notification panel 186.245
[23261.515] CityView: Loading EUI city view LuaContext: 19F79AA0 186.245
____ _ _ __ ___
/ ___(_) |_ _ \ \ / (_) _____ __
| | | | __| | | \ \ / /| |/ _ \ \ /\ / /
| |___| | |_| |_| |\ V / | | __/\ V V /
\____|_|\__|\__, | \_/ |_|\___| \_/\_/
|___/
[23261.515] CityView: Finished loading EUI city view 186.249
[23261.515] TechTree: Loading EUI tech tree LuaContext: 19F794A0 186.249
_____ _ _____
|_ _|__ ___| |_|_ _| __ ___ ___
| |/ _ \/ __| '_ \| || '__/ _ \/ _ \
| | __/ (__| | | | || | | __/ __/
|_|\___|\___|_| |_|_||_| \___|\___|
[23261.687] TechTree: Finished loading EUI tech tree 186.41
[23261.687] TopPanel: Loading EUI top panel LuaContext: 19F68EB0 186.41
_____ ____ _
|_ _|__ _ __ | _ \ __ _ _ __ ___| |
| |/ _ \| '_ \| |_) / _` | '_ \ / _ \ |
| | (_) | |_) | __/ (_| | | | | __/ |
|_|\___/| .__/|_| \__,_|_| |_|\___|_|
|_|
[23261.687] TopPanel: Finished loading EUI top panel 186.413
[23265.375] PlotHelpManager: GameInfo.PolicyBranchTypes[-1] is undefined
[23298.687] TurnProcessing: Hiding TurnProcessing
[23305.375] EUI_context: Shutdown LuaContext: 1A1DF160



Spoiler Database :

[23084.000] columns StrategicViewType, TileType are not unique
[23084.000] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[23087.203] no such table: ContentPackage.LocalizedText
[23087.203] no such table: ContentPackage.LocalizedText
[23087.203] no such table: ContentPackage.LocalizedText
[23089.296] no such table: ContentPackage.LocalizedText
[23092.640] columns StrategicViewType, TileType are not unique
[23092.640] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[23094.250] no such table: ContentPackage.LocalizedText
[23094.250] no such table: ContentPackage.LocalizedText
[23094.250] no such table: ContentPackage.LocalizedText
[23103.531] Validating Foreign Key Constraints...
[23103.531] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[23103.531] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[23103.531] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[23103.531] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[23103.531] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[23103.531] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[23103.531] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[23103.531] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[23103.531] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[23108.312] Failed Validation.
[23109.343]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 7501616 77051696
PageCache: 6 12
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 7079520 64151976
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6664

Prepared Statements:
Current: 6
------------------------------
[23109.406] Validating Foreign Key Constraints...
[23109.406] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[23109.406] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[23109.406] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[23109.406] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[23109.406] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[23109.406] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[23109.406] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[23109.406] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[23109.406] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[23114.203] Failed Validation.
[23115.218]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 7502792 77051696
PageCache: 6 12
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 7080696 64151976
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6664

Prepared Statements:
Current: 6
------------------------------
[23154.437] no such column: RangedStrikeModifier
[23154.453] table Buildings has no column named CityConnectionGoldModifier
[23154.453] table Buildings has no column named CityConnectionGoldModifier
[23154.453] table Buildings has no column named CityConnectionGoldModifier
[23154.453] table UnitPromotions has no column named AoEDamageOnMove
[23154.453] no such table: Unit_ScalingFromOwnedImprovements
[23154.531] no such column: RangedStrikeModifier
[23154.562] table UnitPromotions has no column named WorkRateMod
[23154.593] no such column: CityRangedStrikeRange
[23154.625] no such column: CityRangedStrikeRange
[23156.921] Validating Foreign Key Constraints...
[23156.921] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[23156.921] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[23156.921] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[23156.921] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[23156.921] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[23156.921] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[23156.921] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[23156.921] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[23156.921] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[23157.796] Invalid Reference on Civilization_BuildingClassOverrides.BuildingType - "BUILDING_POLAND_BARBICAN" does not exist in Buildings
[23157.796] Invalid Reference on Civilization_BuildingClassOverrides.BuildingType - "BUILDING_RUSSIA_POGOST_1" does not exist in Buildings
[23157.796] Invalid Reference on Civilization_BuildingClassOverrides.BuildingType - "BUILDING_INDIA_QILA" does not exist in Buildings
[23157.796] Invalid Reference on Civilization_BuildingClassOverrides.BuildingType - "BUILDING_AUSTRIA_STANDSCHUTZEN" does not exist in Buildings
[23157.796] Invalid Reference on Civilization_BuildingClassOverrides.BuildingType - "BUILDING_ASSYRIA_LAMASSU_GATE" does not exist in Buildings
[23158.000] Invalid Reference on Civilization_UnitClassOverrides.UnitType - "UNIT_CELTS_SCYTHED_CHARIOT" does not exist in Units
[23164.875] Failed Validation.
[23168.421]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 9936424 77051696
PageCache: 8 38
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 9195144 64151976
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6664

Prepared Statements:
Current: 14
------------------------------
[23168.578] Validating Foreign Key Constraints...
[23168.578] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[23168.578] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[23168.578] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[23168.578] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[23168.578] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[23168.578] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[23168.578] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[23168.578] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[23168.578] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[23169.437] Invalid Reference on Civilization_BuildingClassOverrides.BuildingType - "BUILDING_POLAND_BARBICAN" does not exist in Buildings
[23169.437] Invalid Reference on Civilization_BuildingClassOverrides.BuildingType - "BUILDING_RUSSIA_POGOST_1" does not exist in Buildings
[23169.437] Invalid Reference on Civilization_BuildingClassOverrides.BuildingType - "BUILDING_INDIA_QILA" does not exist in Buildings
[23169.437] Invalid Reference on Civilization_BuildingClassOverrides.BuildingType - "BUILDING_AUSTRIA_STANDSCHUTZEN" does not exist in Buildings
[23169.437] Invalid Reference on Civilization_BuildingClassOverrides.BuildingType - "BUILDING_ASSYRIA_LAMASSU_GATE" does not exist in Buildings
[23169.625] Invalid Reference on Civilization_UnitClassOverrides.UnitType - "UNIT_CELTS_SCYTHED_CHARIOT" does not exist in Units
[23176.453] Failed Validation.
[23180.000]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 9937600 77051696
PageCache: 8 38
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 9196320 64151976
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6664

Prepared Statements:
Current: 14
------------------------------
[23232.984] no such column: Type
[23232.984] In Query - select * from Natural_Wonder_Placement where Type = ? LIMIT 1

 
Whatversion of vp do u use? I can see error in db with lack of column Ranged Strike. Maybe u use old one before 8-19?

Current mucfvp is compatible only with 9-6.
 
Whatversion of vp do u use? I can see error in db with lack of column Ranged Strike. Maybe u use old one before 8-19?

Current mucfvp is compatible only with 9-6.

Oh, mine is 8-7-4. I downloaded it from Google Drive, alternate location. Is it old version there? Mega.nz is banned where I live.

Yep, I can see now. Open mega using VPN. I was playing with old version all the way... Sorry, for bothering :)
 
Np dude. Happy to help.
 
  • Fixed Prize Ships. Now not available to choose after promotion. Sea Beggar has it.
  • Added ENW compatiblity patch.
  • Merged VPEE compatibility patch.
So no no other auxiliary patches are needed!

Releasing v37.1.

What about Yamato's model glitch we forgot. Is it possible to fix that?
 
Release v37.2:
  • added reference for ENW mod,
  • fixed few things in compatibility part for VPEE and ENW,
  • fixed Goedendag description.
 
I apologize for bringing this up again, but the Agora(Proxenos) does not give the +2 gpt to capital on diplo mission. The notification does not appear either.

If this is still work in progress then I apologize again for bringing it up. Have a wonderful day/night.
 
Should work well. We fixed that. I will look into code one more time...

Do you have any lua error? If file would not loaded then it throws something. Code looks good at first glance. Im at work so cannot do much now.
(...) - The Agora works well(...)
Hinin checked it.
 
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  • Serind92 sugested on github, and I remember that someone else did it here too, that Homestead should also claim tiles in owned cities if tgey are in range. This would require balancing its yields probably.
  • I will repeat myself: is there or isn't any glitch with Yamato model? This issue was quickly forgotten and it was mentioned during v37 works.
 
Should work well. We fixed that. I will look into code one more time...

Last time I checked was just before the release of v.37, and it worked (there is a notification signaling the gold gain, and your gain +2 gold.

Serind92 sugested on github, and I remember that someone else did it here too, that Homestead should also claim tiles in owned cities if tgey are in range. This would require balancing its yields probably.

It was me who thought that is would be an interesting (but potentially very exploitable and frustrating for other players) concept, but I'm not sure anymore. What are your thoughts about it, @adan_eslavo, @pineappledan ?

I will repeat myself: is there or isn't any glitch with Yamato model? This issue was quickly forgotten and it was mentioned during v37 works.

If nothing has been done concerning this unit, then yes, there should be an animation problem : when attacking, the unit freezes before returning to idle stance (with damage inflicted as if "quick combat" was enabled).
 
It was me who thought that is would be an interesting (but potentially very exploitable and frustrating for other players) concept, but I'm not sure anymore. What are your thoughts about it, @adan_eslavo, @pineappledan ?
It woulbe funny motivation to players to ged rid of American neighbour before medieval. :)

To be honest I played such games and I was really angry when Washy bought my sheep tile. But the only thing I could do was declaring him war. I had "casus belli" in my hands. Here will be similar. With Hex and Conquer mod it will be even easier because if you declare war, keep the city and sign peace treaty then tiles closest to your city come back to your ownership. So you can regain part of it. It would be similar to Roman Latifundium, too.
 
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I personally like the idea, but that would be an extremely strong trait, so I think just the regular stable yields would be enough.

Edit: I'd also suggest only being able to claim tiles that are connected to American territory, i.e., no exclaves that can't be reached without open borders. Otherwise it's bordergore. :)

Editerino: although that would certainly be computationally heavier, as well as AI unfriendly, as humans would still be able to buy adjacent tiles before building homestead. So that particular condition is probably not worth it.
 
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Yeah, too complicated code. Lets leave it as it is.
 
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