Agiwan
Prince
- Joined
- May 11, 2021
- Messages
- 489
So you are on 4.16.2 that is right ?Nope
Will test later![]()
So you are on 4.16.2 that is right ?Nope
Will test later![]()
I was using 4.17.8 Beta, but with 4uu downloaded from initial post, which i believe is 88.10.So you are on 4.16.2 that is right ?
The ballista is meant to be a strict upgrade from the catapult with no tradeoffs. This makes me think something has gone wrong and the siege promotion has been dropped or something.Rome's UU is the worst off IMO. It's not even good enough to replace the catapult.
Looking at it in-game setup I'm thinking I misremembered. It does appear to be a straight upgrade, not sure why i remember seeing Rome have regular catapults and/or them not getting a bonus versus cities. Must have mixed that up with the field gun UU that does that.The ballista is meant to be a strict upgrade from the catapult with no tradeoffs. This makes me think something has gone wrong and the siege promotion has been dropped or something.
Rome: Yeah, Poland's UA is still better probably (It's nerfed in VP IIRC tho) Still an amazing source of hidden power.Looking at Rome vs Poland comparison : although I'm not 100% sure, I think Poland's free policy does not count toward future policy costs. Which mean it is always stronger than any culture gain (except if you seek to shield against a cultural victory).
Mongolia : When I play them, I tend to like to have a big skirmishers army to kill units and wear cities down, and one cavalry to take them. Although a scout could very well replace the cavalry here. Anyway, mounted melees usually specialize in flanking, and skirmishers gives double bonus, so not a loss.
Babylon : replacing a military unit with a unique GS would break the rule of "1 military component, 1 economic component" that VP have set.There can be hybrid, like units that gives yields or building that improve units, but the general rule is 1 military units, 1 improvement/building/civilian unit (2 of each with 4UC).
Celts : Another rule which I'm not sure who put it in place is that no UU upgrade into another UU (for the same player). It is to avoid stacking promos like crazy ; players are better than AIs when it comes to keep their units alive, and thus that would turn the advantage too strongly toward the player.
Ah, where can I find upcoming changes? I looked back a few pages and couldn't find them. Also fair enough on that front.Ethiopia and Inca’s UUs are set to be changed in the next version. Ethiopia’s UUs will no longer upgrade into each other. Eliminating these overlaps has indeed been a design goal, but it’s hard to stop them in all 43 cases.
A non-obsoleting support unit for Babylon would force even more direct comparisons with Assyria. If the Babylon bowman and Maya atlatl swapped places then I would consider that good enough for spacing without playing too much historical Calvinball.
Re Mongolia it’s mostly because giving them a skirmisher that is further augmented by that UA would be busted AF. But also, nothing else exists in the historical record or the asset library re: non-mounted mongols. Their entire army was mounted; that was kind of the key to their success. But also I am content with it, because the Mongols employed lancers and heavy cavalry quite a lot, and the way the UA disincentives mounted melee as a troop type is a grave distortion.
I would recommend you take another look at the Hun base VP kit. It has been reworked significantly
I would encourage you to give their UU2 a try. They are really good.Re Mongolia: I mean the problem is I don't think it really makes sense to build them. Given that all of their skirmisher line units get logistics for free, why would you waste horses on a unit that overall performs worse? They barely have a 2nd UU. I feel like this should be brainstormed
1 of them doesn’t cost horses.I don't think moving 1 back an era works either, given that they're competing for the same resource. (horses)
I will give it a try. A friend I'm playing with a lot suggested plague trebuchets given the Golden Horde's famous use of them in the siege of Caffa as an alternative. I will get back on this.I would encourage you to give their UU2 a try. They are really good.
1 of them doesn’t cost horses.
Yeah, and I get that. As mentioned my primary concern is gameplay, but the issues are not lost on me. I'd also guess that most UUs have an extremely low impact on winrate, and it's just about feelsgood/feelsbads. It seems to me shrine/monument replacements have the biggest impact on winrate.Another thing that the mod focused on is overall distribution of units. We made an effort to prevent a single base unit type from being replaced by more than 4 UUs. The medieval era already has the highest concentration of UUs.
First bit sounds janky and weird.I just had an idea: What if the bonuses that don't get lost on upgrade were automatically added to the later tier units until the unit become obsolete, and the ancient/classical era units got an extra unit before becoming obsolete?
Black Tug are quite scary. Can you think of a Mongolian UU that wouldn't be on horseback?why would you waste horses on a unit that overall performs worse? They barely have a 2nd UU. I feel like this should be brainstormed.
First bit sounds janky and weird.
Second bit would be slightly irregular but I can see the argument, it is also trivial to implement. But this seems a bit much? Slinger replacement would obsolete at Musketman, is that right?
Black Tug are quite scary. Can you think of a Mongolian UU that wouldn't be on horseback?
Huns are not thrilling, agree.
There is a mod for unique unit lines
Maybe a siege unit. The Mongols surprised many defenders with the siege devices they brought, something normally unexpected from a nomadic army. We have Muslim scholars reporting that the Mongol siege of Baghdad (1258) included siege crossbows, and there are artifacts in Japanese museums showing that the Mongols brought explosives in their two invasions (1274 and 1281), which were fired from catapults.Can you think of a Mongolian UU that wouldn't be on horseback?