Morocco :
- Corsair => The Game Info of the unit needs to be completed to mention the "can enter rival territory" attribute of the unit
Assyria :
- Lamassu gate => The Game Info of the building needs to be completed to mention the writer specialist and the GWWriting slot the building gives
Songhai :
- Sofa => The Game Info of the unit needs to be completed to mention the fact the unit is cheaper than the CBM, and has the "Medic" promotion
=> suggestion : when we designed the unit, one idea was to make the unit available at "Chivalry", so that both Songhai UMs are unlocked at the same time (knights and servants/slaves fighting together and complementing each other) ; since the Sofa isn't a very powerful unit by itself (a bit better than a CBM), why not put this in the modmod ?
=> I like the fighting animation of the Sofa a lot (it's simply a reutilisation of the "spear-throwing" animation of the Impi, but it's original enough), but it raises a question : why has the Sofa as much RCP as a CBM, and one less CP ? To me, a ranged unit armed with spears should be able to defend itself better, but would lack range when compared to an archer or a CBM (except if you use an atlatl, of course)... Maybe increasing the CP but decreasing the RCP a bit would make more sense, but that's just an opinion
Huns :
- Tarkhan => The Game Info and Strategy part of the civilopedia describe the unit as "benefitting your economy" and "giving yield when in a burning city", but that's simply not the case. Currently, the unit should be good at escorting civilians and supporting your other units while being a powerful melee mounted unit thanks to the Hunnic UA.;;
=> The "Bellum Alet" promotion heals everyone around the Tarkhan, and not only allied units + there is an ' in the name of the promotion which shouldn't be here
=> There is a problem with the civilians benefitting with the "Migration" promotion : de facto, they only have +1 MP, because their first movement costs 2 MP, even on open terrain.
Here are some pictures
Celts :
- Scythed chariot => suggestion : the "Carnyx" promotion has some problems ; I suppose it is meant to reflect the fact that Celts used chariots to move their foot warriors quickly, and so they weren't as fragile in melee combat, since they were transporting armored warriors, but the name of the promotion doesn't reflect this reality, and the bonus itself is quite bland. I suggest getting rid of the promotion and giving the unit one or two CP in exchange, or finding another idea for the promotion.
Russia :
- Pogost => suggestion : the Game Info of the building is a bit ambiguous on what happens with it ; I suggest maybe a relecture
Carthage :
- Sophet => suggestion : as it is currently, the Sophet can be a cause of frustration (since they can't come back to their GG except if in a city, and the AI doesn't understand that the unit can come back to its GG form) ; one way to resolve this might be to make so that the unit doesn't transform when embarking (so it always be a GG), but it get additionnal MP and Sight and new actions at its disposition (when embarked, it would have the Repair/Discovery actions ; when disembarked, it would have the Citadel action ; whenever in an owned coastal city, it would have the "change port" action to that it can "teleport" like a GA). Also, the unit would have a unique aura (replacing the one of the "leadership" promotion) which would boost all units, being land units or ships. I already made this suggestion, and I think changing the way actions work for the unit will be impossible, but I just wanted to point the idea out once more.
Indonesia :
- Kampong => just so you know that the Kampong can be built on lakes, giving Indonesia better lake tiles than the Aztecs...
Denmark :
- Andelsbevaegelse => suggestion : the Historical info part of the civilopdia page is quite exhausting to read (quite long and technical), which isn't what we want ; I suggest a relecture
Spain :
- Armda => their is no mention in the Game info of the fact that the unit is more expensive than the Corvette, is available earlier and gains some bonus when at full health
- Hacienda => after the recent changes to the UI, the Game info needs to be redone
Aztec :
- Huey Teocalli => the Game info hasn't been updated to take into account the fact that the UW now gives +2 culture and +2 faith to all Temples (instead of +1/+1)
France :
- SPAD S.VII => the Game info hasn't been updated to take into account the fact that the unit doesn't have the "Quick learner" promotion, and instead can attack twice per turn
Egypt :
- Nilometer => Currently, the building can be built alongside a Well when the city isn't next to a river. I suggest giving the building the same building restriction as the Aztec Floating garden (if the UB is built, the Well can't be built), so that the idea of having both buildings in the city stays a Shoshone specificity.
Siam :
- Seir Morb => suggestion : the "Crouching Tiger cannon" promotion should be renamed, since there is already a promotion named like that ("Crouching tiger" => bonus CS from MP) ; I suggest "Coastal cannon" as the new name
=> suggestion : the "Crouching Tiger" promotion, which is meant to offer you a combat bonus if you don't move your unit, suffers from one minor problem : if I'm not mistaken, there is no way in VP to give the Seir Morb an additionnal MP (except if you are Sweden, but the occurance of Sweden having a Seir Morb is quite low), so the promotion is quite limited in the synergies it can contribute to. What can we do ?
Ottoman :
- Great Bombard => the Game info and the Strategy part of the civilopedia should be rework to take into account the "Sahi Topu" promotion (since its effect are quite significant, it is bothering that no mention of it appears in the civilopedia page of the unit.
Byzantium :
- Dromon => the Game info should be reworked, since it gives strategic advice, which isn't what this part is made for (this should be displaced to the strategic part of the civilopedia)
America :
- Homestead => the Game info and Strategy part of the civilopedia should be reworked, since they don't correspond at all to what the building does
Portugal :
- Cacadores => the unique promotion of the unit doesn't work at all
- University of Coimbra => the UW works correctly
Korea :
- Turtle ship => the unit has the "Cannot end turn on ocean tile" promotion, which, I think, is a souvenir from the CS gift unit.
Germany :
- Slaganz => the unit uses the Spearman model (+ flag in strategic view)
Zulu :
- InDuna => none of the unique promotions of the unit work
Japan :
- Yamato => ???????
=> there is no popup indicating that GA points have been gained thanks to the production of the unit (we can only see this bonus thanks to the GA jauge, which increases)
- Kabuki theater => works perfectly for me now
Iroquois :
- Sachem's council : as I said before, the Game info should be corrected to correspond to what the building really does (number of Papers gained)
Brazil :
- Sambadrome => There is no historical info
Shoshone :
- Yellow Brow => suggestion : the formation of the unit is the same than the one for the Tercio : the "two line" formation is good for the Tercio (one line of Pikemen to protect one line of Musketmen), but the one which should correspond the most to the YB should be the Impi "disorganized" formation, don't you think
=> the unit has the "Courage" promotion, which, in addition to the "always fight at full health" bonus, gives a bonus to attack and a heal when killing an enemy unit ; this should be changed (maybe extract the "always fight at full health" bonus from this promotion, and give it to the unique promotion of the YB), or the real bonus of the units revealed in the Game info