Morocco :
-
Corsair : There is no mention in the Game Info or the Strategic part of the civilopedia that the unit can freely enter rival territory
Assyria :
-
Lamassu Gate : the GI and the Strategic part of the civilopedia needs to be harmonized (the first says that the UB gives additionnal military supply and a GWW slot, the second that the UB gives additionnal military supply and a writer specialist)
France :
-
SPAD S.VII : There needs to be a drawback to the "Air logistic" promotion or a diminution to the CP of the unit ; as it stands now, the SPAD S.VII can attack twice per turn with the same power as a Triplane (while being cheaper and free of resource requirement).
Songhai :
-
Sofa : suggestion : I suggested that the UM could be made available at Chivalry instead of Machinery, and that the unit could be a little more resilient (so +1 or +2 CP) to compensate the loss of RCP ; you seemed interested, but there were no change. What do you think ?
Inca :
-
Intihuatana : The GI/Strategy parts of the civilopedia must be reworked a bit. There is no mention that the UB is cheaper than the Observatory, nor that it has no maintenance effect (which is quite important, since the Observatory has a 4 GPT maintenance cost => I think the UB should at least have 1 GPT maintenance cost). The Strategy part states that the building is unlocked "much sooner than the policy which unlocks Observatory" => This should be changed into something like : "This building is unlocked much earlier than the Observatory, and doesn't require the Scientific Revolution policy to be built".
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Chasqui : suggestion : After some tests, I've found that the UM is powerful but a bit niche and quite unstable in its utility. If you upgrade your pathfinder with a ruin in the first turns, the Chasqui brings tons of advantages to your civ (it goes around your capital, fighting bbs and gaining gold while healing whenever traversing your territory), but its interest fades quite quickly, most notably because the unit, to my mind, wants to play two different roles at the same time : the adventurous scout, which goes far from you territory to gain bonus in yields (like the Bandeirates or the Koa), and the defense scout. The result is that the unit is mediocre in both aspects (a bit of gold is good, but only relevant in the very early game, and the Chasqui, although strong defensively, cannot do much beginning the Classical era). I don't know yet what to do, but I think some modifications are needed.
America :
-
Homestead : the GI/Strategy parts of the building don't correspond at all to what the UB does
+ suggestion : I think the building, in its effects, quite bland. After publishing the modmod, we should try to find alternatives
China :
-
Xiafan Guanjun : suggestion : The unit is too powerful when compared to other UM of the era (ex. : comparison with the Ship of the Line ; the XG is unlocked earlier, has a lot more CP and only a bit less RCP (knowing that the SotL loses a lot of RCS because of the "Logistics" promotion), can traverse rival territory, produce influence in CS territories and has a huge bonus against cities (50 base RCS), while costing the same (the SotL has +1 Sight and +1 MP thanks to the English UA). I think the element that should be changed is the RCP/CP : the RCP shouldn't be higher that the one of a Frigate, and the CP should be lowered by 2, to my mind.
Germany :
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Slaganz : suggestion : the unit is too weak currently : the bonus it offers are interesting, but of little utility, since the captured bbs appear with 25 hp (knowing that a wounded unit cannot be given to a CS), and the UM is very quickly beaten by almost anything a player can display. Some bonus are needed (maybe "Medic I", maybe a flank bonus, maybe a higher probability of bb capture or higher base hp for the captured bbs).
+ suggestion : the formation of the unit is currently the same as the Warrior, and it looks odd. I suggest making the formation of the unit similar to the one the bb Brute has
-
Teutonic Order : the Chapter promotion works, but in an odd way (when a city is captured, the followers of other religions than your own begin following your pantheon, instead of following nothing)
Netherlands :
-
Goedendag : in its current version, the "Goedendag!" promotion doesn't work for adjacent units
+ suggestion : we should go back to the first 3d model we used for the unit (the one where it uses maces). Both models aren't very good, but the current one is only a spearman with the English colors
Japan :
-
Yamato : the base model of the UM is still sinking
Portugal :
-
Cacadores : the unique promotion of the unit still doesn't work
Zulu :
-
Iziko : whenever an owned unit is promoted (whatever the civ), the popup associated with the Iziko appears (but no culture is gained if there is no Iziko in your cities)
The Tarkhan works fine now, as does the Hacienda.
Good work as always ! See you soon !
PS. : I'll begin makin a table with the names of all people whose work has been used in this modmod, so that we don't forget asking permission from these people. It should be done this Saturday.