3UC/4UC for VP: Project Coordination Thread

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The table for Infantry (so spearman, swordman and melee gunpowder lines) is here, all fresh. :)
 

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@pineappledan Instead of NONE word leave blank tile. Will be better to read.

IMPORTANT ISSUE!
Ok, I found the issue with Arsenale di Venezia but.., yeah there is always but. So:
1. Arsenale di Venezia, Muralto Glassworks and Rialto District ARE NOT set as Venezian uniques. If they where they would show up in player choose menu like all Pogost's Stages,
2. They also have unique buuildingclasses with DEFAULT building set. So that's why they show up for EVERYONE.
3. I set up Pogost 2 and 3 differently. I DELETED them from default building too not show up for everyone and set up as unique so they show up in menu.
4. When I choose Pogost 1 to be in guild tech then it is set as last building in tech list and arsenale di venezia shows up (because it is visible by anyone).
5. If I set rialto, murano and arsenale's buildingclass defualt buildnig to null then they dissapear, but also cannot be used.
6. Then I need to set them as uniques and they appear in the menu.
7.SO, what option to choose? I can change Pogost tobe like Arsenale (visible by anyone, needed change in description to tell about 3 stages (2 are not visible in menu)) or change Arsenale to be like Pogost (it will be visible in menu).
8. And last but important thing. When Default building in buildingclasses are set to null then They NOT show up as excluding building, or prereq buildings. The are needed, but player is not informed about in main menu.
 
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And @pineappledan remember that Civilopedia doesn't like non neglish letters umlauts polsih signs etc. They are just spaces when checked in game.
 
I honestly had no idea that didn’t work. I’ve got my wife checking through my writing and editing it. I’ll change all the special characters when I get it back from her for the ‘good copy’

Re: the logistics, I would make it like the arsenal and hide it. The other way creates it’s own confusion, since people might think that Russia gets 6 UCs instead of 4 because they get more icons.

Unfortunately this would mean people will only catch the changes in the icons if they look through their city lists at Their buildings

I think that @Blue Ghost is right and that we shouldn’t be changing things’ appearances needlessly, especially if it doesn’t affect gameplay.

This is why I’ve been bugging G to fix the icon for mongolia’s Ger in the base mod, rather than suggesting that we change it ourselves ;)
 
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Unfortunately this would mean people will only catch the changes in the icons if they look through their city lists at Their buildings
I can make player events then to inform player.
Re: the logistics, I would make it like the arsenal and hide it. The other way creates it’s own confusion, since people might think that Russia gets 6 UCs instead of 4 because they get more icons.
I think this will be better too.

@Hinin Notes to infantry:
1. Indeed Mehal is OP when connected to Shotelai. Does deleting Cover I help with this. I like Shotelai idea and I would not delete it entirely.
2. We can make Maya Obsidian Pathfinder or Warrior.
3. I don;t like Sentry on Landwehr. Delete it or change to something lost on promo.
4. Carolean has 4 NL promos! I would change at least on to be lost.
5. As I said before, Yellow Brow need some bonus. When compared to Musketer or Carolean it is a lot weaker.
6. Can we lowe cost of Shotelai to be comparable to bereserker. Look at its amount of bonuses.
7. Eagle: sitational double jungle movement?
 
Updated spreadsheet

Added Hinin's Infantry summary and UI to it, with commentary on relevant cells
 
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Infantry thoughts:
Shotelai feels OP(or rather, makes Mehal Sefari feel OP), just slightly, but mostly due to connection in same line. I would tweak the not-lost bonuses to be less good, but make unit itself when available better if necessary. We don't want to create situation where Shotelai itself doesn't feel 'worth it' either.

Warrior replacements are a bit iffy, as they become obsolete so very early. I did suggest Babylon's "Legacy" fellow be here though, for - heh - legacy reasons.

As Caroleon becomes a Rifleman replacement, it should accordingly lose the bonus vs. mounted at least.

Yellow Brow needs something allright. What would be fitting I wonder... although maybe just pushing power up to 28-29 could be enough.
 
Are people forgetting that YB also gets bonus from Shoshone's UA? Increaseing the CS to 27 or 28, or making the fights at full carry forward would be enough I think. I don't think they should get any %CS/RCS bonuses, since they already get +% on fortify and "Homeland Guardian"

Fusiliers still have anti-cavalry promotion, so that should stay on Carolean

I am doing a bit of research on the Maya.. could make it a pathfinder, since those get replaced slower. I'm also kicking around the idea of (yet another) longswordsman replacement for the Maya. Apparently around the time of contact with the spanish, elite Maya warriors fought with 2-handed obsidian macahuitls, and wore armour made of cotton wool and halite (rock salt)
 
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Leave incentives towards keeping legacy units alive...

Give yellow brow bonus when below 50% hp and bonus in plains...

Not really Shoshone should be a plains terror.
 
Regarding unit placements, one thing I keep thinking about, that would give us more 'playground' as it were is the CBO- Enlightenment Era compatibility: https://forums.civfanatics.com/threads/enlightenment-era-compatibility-contd.610282/

I know fully well that this would mean more work, but this would give us also an era's worth of units that don't have many (if any) unique replacements, between Renaissance and Industrial, something we have been fussling about a bit.

...but now that I think about it, 'tis probably better left for post-fixing if anything. A mod-mod-mod of moving things around in CBO-EE w/ 3UC/4UC, if you will. Something to keep in mind I guess. Sides, not everyone wants to play with EE (I might be one of the few that do.)

Anyway, just a thought. Carry on :)
 
The table for Shock cavalry (or melee cavalry + melee armor for the purists) is ready. :)

PS : I didn't add the Modern armor, because there is simply no chance we put a UM that late.
 

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Regarding unit placements, one thing I keep thinking about, that would give us more 'playground' as it were is the CBO- Enlightenment Era compatibility: https://forums.civfanatics.com/threads/enlightenment-era-compatibility-contd.610282/

I know fully well that this would mean more work, but this would give us also an era's worth of units that don't have many (if any) unique replacements, between Renaissance and Industrial, something we have been fussling about a bit.

...but now that I think about it, 'tis probably better left for post-fixing if anything. A mod-mod-mod of moving things around in CBO-EE w/ 3UC/4UC, if you will. Something to keep in mind I guess. Sides, not everyone wants to play with EE (I might be one of the few that do.)

Anyway, just a thought. Carry on :)
It can be done after finishing the project as a patch to it. We don't want to force people to use EE. And making now analisys about EE when we are not quite sure how basic UC is balanced is unnecessary complication. Without this I have enough work with balance :P. And I haven't yet started on new UC (shame on me).
 
Not to derail the military unit discussion, but have you guys checked out the Latifundium from Uighur_Caesar's Rome? I think it will make a fantastic addition t the 4UC, with just minor tweaks to how the resource spawning works and the yields

Roman UI: Latifundium
Spoiler :
Available at Currency
Can be built on any resource improved by Plantation or Farm (wheat, bananas, coffee, silk, pepper, etc.)
Cannot be built adjacent to another Latifundium
+1 :c5food: Food, +1 :c5production:, +2:c5gold: Gold
+1:c5culture: at Civil Service
+1 :c5food:, +1:c5gold: at Economics
+1 :c5production: at Fertilizer
+1 :c5food: to adjacent to Farms
If possible, a free copy of the resource beneath a Latifundium appears adjacent to the Latifundium after 30 turns of being worked

So you put it on a resource, and it will spawn a new copy of that resource after about 1/2 an era, which has to be improved with a regular farm/plantation. I think that's terrifically unique.
 
It can be done after finishing the project as a patch to it. We don't want to force people to use EE. And making now analisys about EE when we are not quite sure how basic UC is balanced is unnecessary complication. Without this I have enough work with balance :p. And I haven't yet started on new UC (shame on me).
Yeah, I figured. Just wanted to mention that it is a thing to think about, mostly. ...or just a thing I like to think about. Eh.

EDIT: Ooh, I like that take on Latifundia, pineappledan.
 
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1. There will be horseman replacement (Persia, Assyria?),
2. Conquistador has all promos lost, like elephant
3. TBW has +15 vs wounded (not 25). Yeah it look bland. We definitely need to add something. And I made it more expensive. For what? :p
4. Panzer... Ididn't know it is so weak. Only +1 move and armor plating for modern unit? Compare it to Hakkapeliitta f.e.
5. Many knights I can see.

I can't see commentaries. How to enable them?
 
Added @Hinin's Cavalry spreadsheet to the google spreadsheet. please leave commentary on the relevant cells

@Blue Ghost is making Assyria's chariot a horseman replacement. I have some ideas for him below:
IRON CHARIOT - Assyrian Horseman replacement
Spoiler :
Available at Military theory
17 :c5strength: CS (up from 15, same as elephant)
4 :c5moves: Moves
Shock I promotion (+10CS, +25% flanking)
Armour plating I promotion (+25% when defending)
25% Penalty vs cities (Same as cataphract, returns to 33% on upgrade)
Rough Terrain Penalty (Loses movement in rough terrain, same as all other chariots)
Can move after attacking
Does not require Horses

Other possible promotions:
Fury of Nergal: +10% CS for every adjacent enemy unit
Charge I: +10% CS in open terrain, +25% vs wounded

Gotta give at least a small buff vs. cities. It is Assyria after all. @Blue Ghost, do you think that removing the horse requirement would properly mitigate the rough terrain penalty?

@FoxOfWar, I'm glad you like the Latifundium, but I don't deserve credit for it. That's basically lifted wholesale from what Uighur did in his mod.

@adan_eslavo for the TBW, I like the idea of it being the best knight, so I think keeping the increased cost is a good thing. You haven't played on the "Tug Banner" part of the unit, what if it gave a 5-10% bonus to all units in a 2 tile radius that stacked with GG, and was lost on upgrade?

You will have to log into your google profile and ask for permission to edit the document.

Should be a yellow triangle on top of any cell with commentary. the bottom of the sheets has a tally of how many comments have been made on each sheet. To view comments, just roll over the cell with your cursor

EDIT: I have fixed the spreadsheet, hopefully everyone can now edit the spreadsheet freely
 
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