3UC/4UC for VP: Project Coordination Thread

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@Jarula: it not hurts to use
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to present some part of code instead of walls of text or just attach file. What was the purpose of giving us that code?

Next: if you copy something from wikia and it has icons you need to substitute them with the same ones but from this forum. Instead you will get huge icons like in earlier post.

And why are you still talking about side projects on our thread? Why dont you just start your own and there let people work on modifications to your modmod. We told you we are not planning to make any compatibility patch for now and we have hands full of work with this project.
 
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@Blue Ghost I assume your new icon is the new exam hall icon?
how did you make that icon look brushstroked like that? where do you get that filter?

It is the icon for the "Theology" technology, I think.
 
Sorry... yeah spent a while copying and editing Voljyn's extra uniques...

Actually using thermae would actually be a good balanced idea... Forget Latifundia.
 
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Oh, well it’s a dead ringer for what you’d want for the exam hall. You could use it as a placeholder for now, but you might find you don’t even need to change it;)
 
Sorry... yeah spent a while copying and editing Voljyn's extra uniques...

Actually using thermae would actually be a good balanced idea... Forget Latifundia.

... We won't be changing the UCs every two seconds because you don't like Latifundia... Please, let us test the UI before giving any new elements about Roman UCs.
 
v13 out. Only Hippodrome is missing. Please if you could test also again all unique abilities of units (lua based) because I made rushed changes, sometimes only 1 line of code, and I could make some mistake. I changed also some texts (f.e. DMG --> damage; RCS --> Ranged Combat Strength). If you find some inconsistency tell me please. Also important fix of bug that all of you missed :devil: : some promotions (lua based) wouldn't work after upgrade. Check them out.
 
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Just tested v.13 a bit, and have things to say :

- The Kibitium works fine (the 3d model and the picture correspond very well to the rest of the units, but hey, that's JFD and Janboruta's mod for you) : the only thing that bothered me a bit was the fact that, when upgrading warriors already promoted, the didn't benefited entirely from the promotion (an already promoted level 2 warrior doesn't get "Legacy I" when upgraded) => is it intended ? is it possible to change this (I imagine this is linked to the way the "Legacy" promotion works : it is triggered every two promotion chosen beginning the moment the unit acquires "Legacy", no) ?

- The Entemenanki works fine for the bonus to buildings, but, after investing, I've seen no bonus yield appearing... How exactly does this UW work ? (15 % of the cities food and science as yield every time you invest ?)

- The "Burning" and "Bleeding" promotion work fine (you've even coded them so that the burning/bleeding unit gets only one text saying the exact damages, and not multiple ones saying "burning/bleeding : -10 hp => that's fine job ;) )

- The Penteconter has the icon of the Pancerny for now (is it a placeholder referencing your Polish fervor ? ;) )

- For the Dromon, the splash damages only affect the units adjacent to the Dromon (because the promotion says that "units adjacent to the target but within range suffer -5 hp"). Are you happy with that (personally, I doesn't bother me)

- The Koa works fine, and is now a real threat and an interesting unit to control and to fight (ultra mobility + 12 cp + bleeding = miam)

I'll do a test for the Shoshones tomorrow, to see how the civ flows.

Good job adan :)
 
- The Kibitium works fine (the 3d model and the picture correspond very well to the rest of the units, but hey, that's JFD and Janboruta's mod for you) : the only thing that bothered me a bit was the fact that, when upgrading warriors already promoted, the didn't benefited entirely from the promotion (an already promoted level 2 warrior doesn't get "Legacy I" when upgraded) => is it intended ? is it possible to change this (I imagine this is linked to the way the "Legacy" promotion works : it is triggered every two promotion chosen beginning the moment the unit acquires "Legacy", no) ?
should be easy change of SQL value. I missed that.
- The Entemenanki works fine for the bonus to buildings, but, after investing, I've seen no bonus yield appearing... How exactly does this UW work ? (15 % of the cities food and science as yield every time you invest ?)
I always try to test things but forgot about this one. It should work the same way bank does because they use the same SQL table. I will check if I put everything correctly.
- The Penteconter has the icon of the Pancerny for now (is it a placeholder referencing your Polish fervor ? ;) )
You got me. I haven't enough time to make the flag. Next update will have it.
- For the Dromon, the splash damages only affect the units adjacent to the Dromon (because the promotion says that "units adjacent to the target but within range suffer -5 hp"). Are you happy with that (personally, I doesn't bother me)
we can change this. Splash damage was added as a last thing and I still thing Dromon can be buffed a bit even without it.
 
You got me. I haven't enough time to make the flag. Next update will have it.
There wasn’t an icon that came with the Minoan mod?
we can change this. Splash damage was added as a last thing and I still thing Dromon can be buffed a bit even without it.
It’s probably fine whatever happens. Having a familiar promotion like splash damage in addition to the ‘out there’ Greek fire promotion sounds like a good mix.
I always try to test things but forgot about this one. It should work the same way bank does because they use the same SQL table. I will check if I put everything correctly
Could just be missing the floaty text? Could be working fine as described, but not very obvious
 
There wasn’t an icon that came with the Minoan mod?

It’s probably fine whatever happens. Having a familiar promotion like splash damage in addition to the ‘out there’ Greek fire promotion sounds like a good mix.

Could just be missing the floaty text? Could be working fine as described, but not very obvious
I will probably use that icon but probably need to be scaled or modified a bit. I just need to check that.

I'm fine with splash but I think some minor buff would be good.
 
Working on Persian Temple replacement.

Heres how my idea is going

Unlocks at writing

I'm going to try to code

+10 Golden age points +10 Culture and +10 faith when great person expended scaling with era

Too OP? I'm guessing i have to code it using both xml and sql right?
 
Working on Persian Temple replacement.

Heres how my idea is going

Unlocks at writing

I'm going to try to code

+10 Golden age points +10 Culture and +10 faith when great person expended scaling with era

Too OP? I'm guessing i have to code it using both xml and sql right?

That's definitely OP. By late game, you can have a new great person about every 5-10 turns. So given a conservative estimate 10 turns per great person on Industrial era, that's 8 culture, faith, and GAP per turn. I think if you put it at 5 of a single yield, it should be fine. And give some additional base yields too, since great people won't really pick up until late game.
You use either XML or SQL. I personally think SQL is easier, but you don't have to use both. For more complicated functions that don't exist in the SQL, you'll need Lua as well, but for what you proposed, SQL is fine.
 
Working on Persian Temple replacement.

I'm against temple replacements. To quote my message on the Siamese UB : "the only other civ with a religious building replacement is Byzantium, simply because it is a civ which always can have a religion, and so for which faith is always useful. For Siam, this building is worth it if you are able to create your religion or catch a good one (by capturing a holy city and/or actively spreading one through your empire). I'm not sure anymore that this is a good building to replace... What do you think ?"
 
We talked a while ago that we don't need another temple replacement. Also imo Persia is not religious civ in the game so why alter its cource so much? There's no need of that. Persia should be mastered in GAs, GPs and warfare (maybe bonus GG points during golden ages, or bonus scaling with your army size (in movie 300 Persian army was trememdously big)). Even if we decide to add religious aspect we will not beat other religious monstros like Byzanthine Empire, Celts, Ethiopia or India.
 
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I think temple is probably fine in this case because jarula isn’t advocating for large increases in faith generation in the building. The fire temple idea he has is an increase to GAs and culture, and gives maybe 1 extra faith. The main benefit of the building is therefore not the traditional main focus of a temple.

As for the idea of a fire temple, I would call it by the actual Persian name "Dar e-Mehr". Persia was the first empire in history to advocate for freedom of religion. They were also the ones who “invented” monotheism. Could have the building give double modifier to religious unrest.

Nothin you have described requires lua, check for any files which contain the Byzantine basilica and maybe the university of sankore, which can model how yields on GP is written
 
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Just tested the Shoshones. As always, a really fun and powerful civilization, and, as always, some things to say :
- the Buffalo pound doesn't give the +1 food per 5 population the text box describes, and the apparition of the bison isn't pointed out in it ; however, the building has 0 maintenace, gives food to the correct resources (so, in my game, it the absence of the +1 food per 5 pop wasn't such a deal), it can be built anywhere and doesn't block Water mill, as intended (so good job there).
- the bison can only spawn on grassland and plain, so building the BP cannot allow you to better toundra.
- the Celts have a tendency to always (it has been the case in my 6 last games with your mod) pick Nuada, the Silver handed god (I don't have the numbers in mind, but it gives bonus to city connections)
- the Panteconter works fine as a unit (I always play in strategic view, so only the mechanics are important here) : it is as fragile as before :)
 
- the Buffalo pound doesn't give the +1 food per 5 population the text box describes, and the apparition of the bison isn't pointed out in it ; however, the building has 0 maintenace, gives food to the correct resources (so, in my game, it the absence of the +1 food per 5 pop wasn't such a deal), it can be built anywhere and doesn't block Water mill, as intended (so good job there).
So many problems with the text that I need to address ...haha.
- the bison can only spawn on grassland and plain, so building the BP cannot allow you to better toundra.
that's intended. be glad I talked him down from having bison only spawn on unfeatured plains and grassland, lol.
Is the Penteconter the same as the base Dromon?
it's the exact same as old dromon, just a change in art assets.
How the heck do you manage playing in strategic view?

most people who play in strategic, I find, do it because it's easier on the PC. Or they do it to reduce time between turns
 
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I also tend to play in Strategic View. But for playtesting it would be good to check models and their scales also. I try to do it by myself but sometimes I can miss something.

Fixed Buffalo 1f per 5 pop. Do you want me to add tundra tiles in addition to plains and grasslands? We talked about features with @pineppledan and agreed that there are buffalos in Canada or Poland that tend to live in forests so I allowed to spawn on features.

Fixed E-temenanki.
Fixed Kibitum (only Nebuchadnezzar can profit from upgrade to Kibitum - info for testing).
 
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