Glad to see the Tophet changes in effect. I appreciate the compromises done in the name of flavor.
A question though that just came to mind, before you actually implement the code.
Wouldn't 5 culture on purchase in that city be relatively low impact overall given the amount of unit purchases done in any particular city, and given how you tend to purchase all your military units in the same place (usually capital with heroic epic).
As of now I assume it would work for both gold and faith unit purchases. How about extending it to any and all purchases (such as buildings) so that it may be more universally useful per city? It would also carry on the same flavor or investment and prosperity that inspired the culture to begin with and would fit with expansionism.
It could use the same code used to provide science from investments in banks, if that helps.
You could cut the base 1 culture to compensate, making it somewhat neutral of an effect in ancient/classical to prevent it from being too strong.
An alternative would be to provide culture in all cities, but I think that might be nonsensical and possibly broken no matter what you tune it to be (would affect puppets too).
What do you think @pineappledan. I'd like to hear your insight on this, if it's not too much additional effort.
A question though that just came to mind, before you actually implement the code.
Wouldn't 5 culture on purchase in that city be relatively low impact overall given the amount of unit purchases done in any particular city, and given how you tend to purchase all your military units in the same place (usually capital with heroic epic).
As of now I assume it would work for both gold and faith unit purchases. How about extending it to any and all purchases (such as buildings) so that it may be more universally useful per city? It would also carry on the same flavor or investment and prosperity that inspired the culture to begin with and would fit with expansionism.
It could use the same code used to provide science from investments in banks, if that helps.
You could cut the base 1 culture to compensate, making it somewhat neutral of an effect in ancient/classical to prevent it from being too strong.
An alternative would be to provide culture in all cities, but I think that might be nonsensical and possibly broken no matter what you tune it to be (would affect puppets too).
What do you think @pineappledan. I'd like to hear your insight on this, if it's not too much additional effort.
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