4.0 and the Future

That would explain the research bug that I've never seen. I think I might extend the beta bug finding period (it's currently planned to end in two weeks) before I start the scenarios (I plan to have a public "beta" release of DS9, since it really needs the upgrade). After that, random events, The Galaxy, then release.

Hopefully by then FFH2 .41o will be released and I'll be able to begin coding work on Remnants of Altrea (assuming I have enough conceptual work done; maybe I should start a separate thread here).
 
Ok, I found that my modification of the civlizationinfos.XML file was causing the problem I was having. The last issue i am having is that my turns for research on the main screen does not match the F6 screen. I'll try and trouble shoot the issue using stock 4.0 and post if I figure it out.
 
Inexplicably the issue resolved itself...

Start a thread about your new project, I'd be more than happy to be a tester on that, too.
 
ok, well first thing I notice is a couple systems seem not to have any planets. Screenshot attached... I added a couple scouting units at the start.

I chose spiral galaxy many civs, huge.
 

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There's a similar problem in the EnclosedSpace mapscript I made for MOO2Civ a while back- when you load a saved game on that map, and only that map, you get a Python exception and stars/planets fail to show up.

The only thing I could think of is that the barbarian city I was creating on the map was somehow being initialized incorrectly, but I couldn't think of how.

Turn on Python exceptions to see the exact error message.
 
Apparently, according to God-Emperor, commerce is still screwed up (see his post in the FF+ forum). I haven't had time to look into it, though.

Any idea where the bug is? I was wondering if I should delay scenario development at all; otherwise I was thinking of starting on DS9 now.
 
Any idea where the bug is? I was wondering if I should delay scenario development at all; otherwise I was thinking of starting on DS9 now.

Unfortunately I don't; I haven't been doing very much modding lately.

I am looking into it right now, though, but you should probably start DS9. (DS9 desperately needs the speed improvements even if it's a little buggy).
 
I've converted enough of DS9 that I SHOULD be able to load the scenario file but I can't. I get this error:
Traceback (most recent call last):

File "CvWBInterface", line 34, in readDesc

File "CvWBDesc", line 1866, in read

File "CvWBDesc", line 428, in __init__

AttributeError: 'NoneType' object has no attribute 'getType'
ERR: Python function readDesc failed, module CvWBInterface
Traceback (most recent call last):

File "CvWBInterface", line 34, in readDesc

File "CvWBDesc", line 1866, in read

File "CvWBDesc", line 428, in __init__

AttributeError: 'NoneType' object has no attribute 'getType'
ERR: Python function readDesc failed, module CvWBInterface

I'm using the older wouldbuilder files, so the only reason I can guess is that the mod has changed enough the the file is broken, in which case I might as well give up now (even adding an XML entry is enough to break a scenario file, depending on what you add. This is actually the reason there is no Badlands feature in DS9 - I forgot about it until the map had already been made, and it broke the map).

Hopefully this might just be a result of not using the Final Frontier worldbuilder, which did change other files in Star Trek. But it could take a while to figure out what the old code was and how it would change as a result of the rest of Final Frontier Plus.
 
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