4 errors when building that I cannot figure out

Swinns

Chieftain
Joined
Apr 9, 2017
Messages
6
As a personnel project I am trying to learn how to make a modded civ and since I really like mass effect I decided to make some of the races. I am starting with quarians and had it working on bare minimum with just text fields and the civ icons. I added the leader fallback portrait and leader icon but its giving me 4 errors that aren't even in my code.

these first 3 are apparently in the executable and give me no info.

Error 1 () EXEC 0 1 TS_TALI_ZORAH

Error 2 () has class: () which is not allowed here! THIS IS VERY BAD! EXEC 0 1 TS_TALI_ZORAH

Error 3 () has errors itself. THIS IS VERY BAD! EXEC 0 1 TS_TALI_ZORAH

The last one is similar to this one: https://forums.civfanatics.com/threads/error-when-building-solution.612930/
but I don't have any accented or weird characters in my user name and it has exited with code 2.

Error 4 The command ""D:\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6AssetCooker_Win64_null_FinalRelease.exe" --absolute_paths --no_mt --mode XLP --platform Windows --shaders "D:\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker" --pantry "C:\Users\username\Documents\Firaxis ModBuddy\Civilization VI\TS_TALI_ZORAH\TS_TALI_ZORAH" "D:\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\pantry" --stewpot "C:\Users\username\Documents\My Games\Sid Meier's Civilization VI\Mods\TS_TALI_ZORAH\Platforms\Windows\BLPs" --config "D:\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6.cfg" "C:\Users\Username\Documents\Firaxis ModBuddy\Civilization VI\TS_TALI_ZORAH\TS_TALI_ZORAH\XLPs\LeaderFallbacks.xlp"" exited with code 2. D:\Steam\steamapps\common\Sid Meier's Civilization VI SDK\ModBuddy\Extensions\Application\Civ6.targets 83 6 TS_TALI_ZORAH

Any help would be appreciated.
 
Something I forgot to mention is a was modifying the jasper kitty example so all I did was literally swap out the names. for fallback_Neutral_<Leader Name>


here is the errors from the output:
EXEC(0,0): error asset: ()
EXEC(0,0): error entity: () has class: () which is not allowed here! THIS IS VERY BAD!
EXEC(0,0): error asset: () has errors itself. THIS IS VERY BAD!
D:\Steam\steamapps\common\Sid Meier's Civilization VI SDK\ModBuddy\Extensions\Application\Civ6.targets(83,5): error MSB3073: The command ""D:\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6AssetCooker_Win64_null_FinalRelease.exe" --absolute_paths --no_mt --mode XLP --platform Windows --shaders "D:\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker" --pantry "C:\Users\username\Documents\Firaxis ModBuddy\Civilization VI\TS_TALI_ZORAH\TS_TALI_ZORAH" "D:\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\pantry" --stewpot "C:\Users\username\Documents\My Games\Sid Meier's Civilization VI\Mods\TS_TALI_ZORAH\Platforms\Windows\BLPs" --config "D:\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6.cfg" "C:\Users\username\Documents\Firaxis ModBuddy\Civilization VI\TS_TALI_ZORAH\TS_TALI_ZORAH\XLPs\LeaderFallbacks.xlp"" exited with code 2.
 
Fixed it, turned out the class name I used for the fallback was userinterface and not leader_fallback. So if anyone else gets the same error that is how you fix it.
 
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